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12-17-14, 09:24 PM | #1 |
Planesman
Join Date: Jun 2014
Posts: 198
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heavy seas always sink enemy ships......
Whenever I come across enemy ships in heavy seas (13+ wind), it never fails, they WILL sink even if they haven't been hit yet. I came across an enemy convoy once of about 12-14 ships in these types of heavy seas and I think about 7 of them sunk by themselves. No hits on those ships at all. Anyone else experiencing this?
Running mods: RFB RSRD Improved ship physics |
12-17-14, 09:32 PM | #2 |
Swabbie
Join Date: Dec 2014
Location: Idaho
Posts: 7
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Happened to me too last night after I added ISP. Seas were so bad I could almost always never get my boat fully surfaced and it went on for 2 weeks straight. I seriously hope this is not a bug with ISP. ToprX would be the guy to ask.
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12-17-14, 11:11 PM | #3 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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Use ISP 2.15
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
12-17-14, 11:47 PM | #4 |
Planesman
Join Date: Jun 2014
Posts: 198
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12-18-14, 02:13 AM | #5 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
I consider this to be a feature, not a bug. |
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12-18-14, 04:00 AM | #6 |
Swabbie
Join Date: Dec 2014
Location: Idaho
Posts: 7
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That works for me. Thank's for the explanation of how it works too. Was easy for me to understand. I thought it may have been a glitch but it's definitely going back on because it makes total sense. Thanks.
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12-18-14, 05:09 AM | #7 |
Planesman
Join Date: Jun 2014
Posts: 198
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All very valid points torpX. I guess I'll just bypass any ships I encounter in 14-15m/s weather. I guess I have also noticed when the wind is that strong is that an enemy plane can fly right over me in clear broad daylight and not see me? At least that is what I have experienced so far.
I guess my gripe is with the weather engine itself. These crazy heavy seas seem a little too common in the game. I thought the South Pacific was supposed to be pretty calm notwithstanding the occasional seasonal tropical storm/typhoon. The game makes it seem more like the North Atlantic. I know the North Pacific can be rougher more frequently than the South Pacific. Am I correct on these observations? Input anyone ? |
12-18-14, 09:22 PM | #8 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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Quote:
You are probably correct. I consider the weather engine to be one of the major areas where Ubisoft dropped the ball. |
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12-19-14, 06:11 PM | #9 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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Actually I have had less weather related sinking's since using the newer version of ISP.
How long would it take your boat to go from New York to Dallas, Texas if it was sailing a straight path in water? That is 1,380 miles. The largest storm was just that size in the Pacific Ocean. If you had been caught in it the weather would have lasted a good week being that you would be doing about 10 knots until the weather slowed you down to 5. On Oct. 12, 1979, Super Typhoon Tip's central pressure dropped to 870 mb (25.69 inches Hg), the lowest sea-level pressure ever observed on Earth, according to NOAA. Peak wind gusts reached 190 mph (306 kph) while the storm churned over the western Pacific. Besides having unsurpassed intensity, Super Typhoon Tip is also remembered for its massive size. Tip's diameter of circulation spanned approximately 1,380 miles (2,220 km), setting a record for the largest storm on Earth. The storm's huge diameter was exactly the same as the distance from New York City to Dallas
__________________
Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
12-19-14, 11:16 PM | #10 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
I forgot to add that I did tweak the scene.dat file for v2.15 to moderate the waves at lower levels. The stock game defines waves at 0, 5, 10, and 15 m/s points. I tried adding a couple more points, but the game ignored them. I finally changed them to 1, 5, 13, and 15. The idea here is to keep severe waves near 15 m/s, make them a little less so at < 13, and have things pretty calm at < 5 m/s. The bottom line is that most ships can survive waves at 13 m/s, without problems, but they become rapidly more severe above this level. |
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01-01-15, 02:34 PM | #11 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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Do AI ships turn into the wind during big storms like this? It would make a big difference to survivability IRL, but I haven't seen the AI respond much to weather
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01-01-15, 10:32 PM | #12 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
No. The AI is clueless about the weather, and the waves orientation doesn't follow the direction of the wind. There are a lot of limitations in the game, in this regard. |
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01-01-15, 11:19 PM | #13 |
Watch Officer
Join Date: Dec 2014
Location: Kansas City, Missouri
Posts: 343
Downloads: 24
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In 25 years there will be a game that accurately depicts the historical weather & tides, with a dynamic campaign and near-human AI (they'll have to dumb it down). But everyone will be too busy playing Dopaminecraft to notice
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01-01-15, 11:27 PM | #14 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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Uploads: 11
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01-10-15, 10:55 PM | #15 |
Officer
Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Are the seas supposed to be this crazy?
SH4Img@2015-01-10_21.17.23_718.jpg SH4Img@2015-01-10_21.31.13_750.jpg SH4Img@2015-01-10_21.17.15_859.jpg (Click on thumb.) |
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