SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-05-10, 05:07 PM   #91
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
I get lag/pauses as well, mainly in the conning tower free cam when SJ radar is on.When its off, very few pauses.

Luke, as mentioned in the PM, I've had trouble with radar in Gato and Porpoise classes, will check others out soon.
Will be running some patrols tonight.

I need;

Mod List
Year/Month
Sub
Leaving which port.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-05-10, 05:47 PM   #92
Don cossack
Swabbie
 
Join Date: Apr 2004
Location: France
Posts: 7
Downloads: 39
Uploads: 0
Default Radar contact

Quote:
Originally Posted by LukeFF View Post
I need to know if anyone here is having issues with radar contacts being registered by the radarman and on the radar screens. I made some fundamental changes to radar for 2.0, and I want to know for sure they are working correctly. Please make sure you include the following info:
  • Submarine type
  • Radar type
  • Contact type
  • Range at which target was reported
Thanks!
Hi Luke !
I run RFB 2.0(patch1)+RSRDC_RFB_v575(v5XX_patch1).

The test was made with single mission FBM421114, so the boat was a Gato class with SJ and SD-1.
Bearing was 90° and speed 10kts. I choose to "stand" in front of the SJ screen so I was able to see the japanese cruisers column at 10 000, closing azimut 340°. Your little echo-dots are really difficult to see, (very funny )

Radioman reported radar surface contact at the same time I was able to id the lead vessel as Furutaka with the TBT, just before ordering periscope depth (I forgot to write the distance down but I assume it was less than 2000 because of the fog+night conditions, I only obtained "TBT lock" on the ship very lately).
Hope this help.

Thank you for your work on RFB.
Brgds
DC
Don cossack is offline   Reply With Quote
Old 01-05-10, 06:26 PM   #93
BGrey
Watch
 
Join Date: Dec 2009
Posts: 27
Downloads: 45
Uploads: 0
Default

Quote:
Originally Posted by Wilcke View Post
Will be running some patrols tonight.

I need;

Mod List
Year/Month
Sub
Leaving which port.
RFB_2.0
RFB_2.0_Patch_1
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

I was running a Gar from pearl, on the earliest date. I was assigned to an area southwest of tokyo bay and things went well up to that point, I ran into a task force and sank two carriers and two heavy cruisers. Once I reached my assigned area the game didnt recognize the objective as having been met. I tried to move towards tokyo bay but would crash at about the same point at all time compressions. I tried going elsewhere but crashed again as soon as I came into proximity with land.

I have also had issues with anything involving the narwhal class from crashing right after starting the historical mission to crashing while sailing it in the campaign. It also has very few crew members (dont know if this is intentional or not).
BGrey is offline   Reply With Quote
Old 01-05-10, 10:02 PM   #94
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by BGrey View Post
RFB_2.0
RFB_2.0_Patch_1
RSRDC_RFB_V575
RSRDC_V5xx_Patch1

I was running a Gar from pearl, on the earliest date. I was assigned to an area southwest of tokyo bay and things went well up to that point, I ran into a task force and sank two carriers and two heavy cruisers. Once I reached my assigned area the game didnt recognize the objective as having been met. I tried to move towards tokyo bay but would crash at about the same point at all time compressions. I tried going elsewhere but crashed again as soon as I came into proximity with land.

I have also had issues with anything involving the narwhal class from crashing right after starting the historical mission to crashing while sailing it in the campaign. It also has very few crew members (dont know if this is intentional or not).
Unable to recreate any crashes even with multiple saves. The first objective is automatically achieved as you enter the patrol area then you are given a second objective to carry out Anti-Shipping operations in the general area.

I did not do that instead headed South South East for Iwo Jima and then on to Balikpapan for a refuel. I will patrol a bit more and then either head to Java or back to Pearl via Midway. As I have yet to sink anything I will probably get a desk job.

RFB_2.0
RFB_2.0_Patch1
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter

Last edited by Wilcke; 01-05-10 at 11:37 PM.
Wilcke is offline   Reply With Quote
Old 01-05-10, 11:34 PM   #95
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
I get lag/pauses as well, mainly in the conning tower free cam when SJ radar is on.When its off, very few pauses.

Luke, as mentioned in the PM, I've had trouble with radar in Gato and Porpoise classes, will check others out soon.
Just ran this single mission, FBM421114, Gato, FPS at the radar displays in freecam are 35-40 no slowdowns. We had the entire convoy in front of us illuminated on the radar.

Now in external cam and while looking at the convoy at periscope depth I slow down to 18-25 FPS, but that is normal due to my CPU being a turkey.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-05-10, 11:52 PM   #96
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Don cossack View Post
The test was made with single mission FBM421114, so the boat was a Gato class with SJ and SD-1.
Bearing was 90° and speed 10kts. I choose to "stand" in front of the SJ screen so I was able to see the japanese cruisers column at 10 000, closing azimut 340°. Your little echo-dots are really difficult to see, (very funny )

Radioman reported radar surface contact at the same time I was able to id the lead vessel as Furutaka with the TBT, just before ordering periscope depth (I forgot to write the distance down but I assume it was less than 2000 because of the fog+night conditions, I only obtained "TBT lock" on the ship very lately).
Hope this help.
Good! Thank you! That definitely helps.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 01-06-10, 12:17 AM   #97
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default re

Well I suppose I will do a fresh install of RFB and see if it helps, but dont think thats the issue bc already a fresh install.

I just finished up a patrol, weather was clear but it was dawn in sea of okhotsk and a bit hazy, my lookouts were not spotting the ships until at 700 yards, my radar was on but when lost contact.Radar NEVER once reported contact, couldnt see pips on the SJ-1 display.when radar was on, still slowed down the view in conning tower.

I ended up sinking both ships in the convoy and the escort was a aux subchaser and a damn idiot at that, never even saw me in the haze and then once i dived and sunk the other ship while making plenty of noise, never came close, ran in opposite direction.

I'm just wondering why SJ is not picking up targets, I suspected for a while it wasnt working, I know now.

RFB 2.0, RSRD.
Bubblehead1980 is offline   Reply With Quote
Old 01-06-10, 09:19 AM   #98
SgtSabre
Seaman
 
Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
Default

Speaking of lag:

I get a ton of lag at the sonar station, but nowhere else (don't have radar yet, so can't tell if that lags, too). It's enough that the sonar is barely usable.

Good thing I can still manage, because my sonar man can't hear anything. I just sunk a small merchant from under 1000yds in my porpoise class just outside the Bungo Straight. The whole approach my sonar guy was calling out "no sound contact on bearing XXX". He never heard the ship.

Using:
RFB 2.0 w/ patch
RSRD for RFB w/ RSRD patch
Webster's ship maneuvering fix
Tgt dials to PK fix for RFB
SgtSabre is offline   Reply With Quote
Old 01-06-10, 02:49 PM   #99
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by SgtSabre View Post
Speaking of lag:

I get a ton of lag at the sonar station, but nowhere else (don't have radar yet, so can't tell if that lags, too). It's enough that the sonar is barely usable.

Good thing I can still manage, because my sonar man can't hear anything. I just sunk a small merchant from under 1000yds in my porpoise class just outside the Bungo Straight. The whole approach my sonar guy was calling out "no sound contact on bearing XXX". He never heard the ship.

Using:
RFB 2.0 w/ patch
RSRD for RFB w/ RSRD patch
Webster's ship maneuvering fix
Tgt dials to PK fix for RFB

Will try a quick patrol. Give me

Month/Year
Home port
Patrol area / bungo strait?
Is the station always lagging? In any setting, sea state or weather? Only the Porpoise?

Thank you!
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-06-10, 03:41 PM   #100
SgtSabre
Seaman
 
Join Date: May 2009
Posts: 42
Downloads: 44
Uploads: 0
Default

Month/Year: February 1942
Home port: Pearl Harbor
Patrol area / bungo strait?: Was just south of Bungo Strait
Is the station always lagging? In any setting, sea state or weather? Only the Porpoise?: Always lagging. Haven't tried other subs than the Porpoise yet.

To add:

Just attempted a single mission from late 1944 (forgot the month. It's the one where you are supposed to engage BatDiv 3 in the strait of Formosa). Went to radar station and the lag was incredible. Made the station unplayable.
SgtSabre is offline   Reply With Quote
Old 01-06-10, 04:16 PM   #101
Don cossack
Swabbie
 
Join Date: Apr 2004
Location: France
Posts: 7
Downloads: 39
Uploads: 0
Default Radar contact

Quote:
Originally Posted by LukeFF View Post
I need to know if anyone here is having issues with radar contacts being registered by the radarman and on the radar screens. I made some fundamental changes to radar for 2.0, and I want to know for sure they are working correctly. Please make sure you include the following info:
  • Submarine type
  • Radar type
  • Contact type
  • Range at which target was reported
Thanks!
Hi Luke,

Today, I made another test. I choose FBM441117. The boat was Balao class with SJ-1 /SD-1.
Starting (21h30), bearing was 45° and speed 10kts. As in the first test, I "stood" in front of the radar screen. At 22h30/40, first contact on screen, azimut 10°, at an estimated range of 35000 yds and closing.
The radioman didn't report anything until the range was slightly under 20000 yds.
Just after receiving radioman radar contact report, for test purpose, I asked for visual contact report, and received an positiv id (long range). It was night but the weather was clear.
Using the SJ-1 + map, I was able to gain the position I consider good enough to dive and beginning the attack run. Guiding with sound (thanks to Sergei mod) on the attack chart, until I periscope-depthed, unloaded all my 10 tubes, and escaped at 2 kts / 200ft. (1 tanker and 2 cargos destroyed + Escort-carrier damaged )
I experienced 3 lags on the radar display during my approach, as if the antenna rotation stopped.

The mission ended abruptly, by a freeze, but I was able to escaped to the main menu. (so not really a CTD )

RFB_2.0 (RFB_2.0_Patch1)/RSRDC_RFB_V575 (RSRDC_V5xx_Patch1)

Hope this help.

Brgds
DC
Don cossack is offline   Reply With Quote
Old 01-07-10, 04:16 PM   #102
pocatellodave
Engineer
 
Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
Default Filefront problem can't download RFB 2.0 patch 1

I get a data base error message.Anyone got an idea whats going on?
pocatellodave
pocatellodave is offline   Reply With Quote
Old 01-08-10, 12:26 PM   #103
Wilcke
The Old Man
 
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
Default

Quote:
Originally Posted by pocatellodave View Post
I get a data base error message.Anyone got an idea whats going on?
pocatellodave
Just checked the file and it is downloading fine from File Front. Let me know if you still cannot get it.
__________________
Wilcke


For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php
Check out: A Brief Introduction to the Pacific Submarine War by Ducimus
http://www.subsim.com/radioroom/showthread.php?t=128185
Operation Monsun plus OMEGU, the #1 ATO Solution for SH4!

Signature Art by Gunfighter
Wilcke is offline   Reply With Quote
Old 01-08-10, 01:35 PM   #104
Treetop64
Torpedoman
 
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
Default

RFB v2.0 FTW!

A noticeable improvement over v1.52. Bravo, guys!

Though, I do hope that the SDM for the subchasers hasn't been tweaked too much, at least for damage sustained from a torpedo impact. The SCs would be obliterated from a single hit!
Treetop64 is offline   Reply With Quote
Old 01-08-10, 01:56 PM   #105
pocatellodave
Engineer
 
Join Date: May 2005
Location: Pocatello,ID
Posts: 203
Downloads: 92
Uploads: 0
Default

Quote:
Originally Posted by Wilcke View Post
Just checked the file and it is downloading fine from File Front. Let me know if you still cannot get it.
I got it downloaded,no problem today.Thank you!
pocatellodave
pocatellodave is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:47 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.