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Old 03-19-11, 05:28 AM   #76
jean74
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Hi TheDarkWraith

What should I say instead of THANK YOU?

Take Care

Jean
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Old 03-19-11, 10:32 AM   #77
BowfinSS287
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I got it working .....after having a small break down
I've never used a hex editor before.....yes noob

it was well worth the trouble.....thanks again for another great fix

I wonder what else is going to get fixed?
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Old 03-19-11, 12:34 PM   #78
illuminatus
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I have the steam version of the executable and the values don't match in the addresses specified on top. 0x197A4A for example, has a value of 2D. Doh!
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Old 03-19-11, 04:17 PM   #79
Budds
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Like the wider "Cone" for sound of targets....... but it seems that if I ping the target, it gives the distance the full "Width" of the Cone just like sound pick up.
ie,,,, if I ping taget @ 20 degrees and target is really @ 28, I will get distance.

Would be nice if the Active Sonar would only return if you were within say 3-5 degrees of "Middle of The Boat".
But maybe not possible?

Anywyas........
Thanks Sir..... Great Stuff........
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Old 03-19-11, 05:41 PM   #80
d3vnu11
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This going to work for the Steam version of the game ? With it's DRM embedded in the exec.
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Old 03-19-11, 05:45 PM   #81
TheDarkWraith
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Quote:
Originally Posted by d3vnu11 View Post
This going to work for the Steam version of the game ? With it's DRM embedded in the exec.
I haven't been able to look at the steam version as I don't have a copy of the steam exe file My exe file came from the DVD version of the game. If somehow I was able to look at a steam version I can probably make a patch for it also.
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Old 03-19-11, 05:46 PM   #82
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
I haven't been able to look at the steam version as I don't have a copy of the steam exe file My exe file came from the DVD version of the game.
What steam means?.. the version downloaded from the site... i mean the one that you buy with your credit card and download?
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Old 03-19-11, 07:24 PM   #83
d3vnu11
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Quote:
Originally Posted by stoianm View Post
What steam means?.. the version downloaded from the site... i mean the one that you buy with your credit card and download?
Steam is another company that sells downloadable and purchasable games. http://www.steampowered.com
Kev
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Old 03-19-11, 08:25 PM   #84
Captain Can
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TDW i am having problems. here is the screenshot of my code.but i cant see any 75 or 74. what may be the problem?
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Old 03-19-11, 08:27 PM   #85
TheDarkWraith
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Quote:
Originally Posted by Captain Can View Post
TDW i am having problems. here is the screenshot of my code.but i cant see any 75 or 74. what may be the problem?
Let me guess....you have steam version of game If so, be patient. I might have something for you all here soon for it.
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Old 03-19-11, 10:21 PM   #86
kiwi_2005
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And heres me thinking it was just me being bad at finding contacts.

Going to try this out.
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Old 03-20-11, 03:59 AM   #87
Zedi
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My engines are reported as warship contact even when they are on halt. So basically if I have a ship right in my back, he will be always invisible just because the sonar will hear my engines first.. even if they are stooped.
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Old 03-20-11, 05:10 AM   #88
anzacmick
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gday all... rising from the depths after a long time... tis good to be surfaced...and wow...what changes have unfolded.. SH5 is turning from a red headed bastard child into a prodigal son... with alot of help from the usual suspects.... kinda exciting times... ANYWAYS.....

just a quick question to TDW...
any link to the diesel engine pitch/volume control in the SH5.exe??
the way the game has it setup now just sucks.. i personally call it a bug.
I know nothing of this hocus pocus u use to work ur magik, but im hoping if sommet like a hydrophone op fix could be sought from a .exe, maybe there is hope for something like the diesel engine speed/pitch/volume fix. crossing my fingers.

my mrs will have ur children should u suceed...heheh ..tho she dont know yet...lmao

cheers in advance
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Old 03-20-11, 01:12 PM   #89
mobucks
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Quote:
Originally Posted by Zedi View Post
My engines are reported as warship contact even when they are on halt. So basically if I have a ship right in my back, he will be always invisible just because the sonar will hear my engines first.. even if they are stooped.

In any event, I do not think in real life you could hear at bearing 180 behind sub with hydrophones. If you watch the hydro operator, he always skips listening from bearing 170-190
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Old 03-20-11, 03:01 PM   #90
TheDarkWraith
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Quote:
Originally Posted by mobucks View Post
In any event, I do not think in real life you could hear at bearing 180 behind sub with hydrophones. If you watch the hydro operator, he always skips listening from bearing 170-190
exactly which is why I don't consider this a bug but rather a feature.
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