SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-30-13, 10:16 PM | #2656 |
Seasoned Skipper
Join Date: Jun 2010
Location: Mississippi
Posts: 650
Downloads: 345
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fifi, your becoming my new best friend. thank you again. its hard to track down these things as I have little ones running around and doing crazy stuff so I lose track of where I was at in searching for anything these days.
thanks, drakkhen20 |
07-31-13, 03:28 AM | #2657 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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How does the wolfpackfeature works didnt find a thread for this?
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07-31-13, 06:22 AM | #2658 | |
Count Dracula
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Quote:
u must enable from generic patcher
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07-31-13, 06:53 AM | #2659 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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And then what i have to do ingame? Must i send every two hours an contact report or what? And are they sending me a radio messege if they comming that they comming?
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07-31-13, 07:18 AM | #2660 | ||
Ocean Warrior
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Quote:
Quote:
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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07-31-13, 09:48 AM | #2661 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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How can i see if the installation worked?
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07-31-13, 09:53 AM | #2662 |
Ocean Warrior
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What installation?
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
07-31-13, 10:12 AM | #2663 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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I meaned the TDW Generic Patch. I want to see if everythink i activated/fixed with it works in the game.
EDIT:WTF i shoot a torpedo and its running in a circle, what is this? I shootet 6 Torpedos and everyone was a circle runner. Last edited by SnipersHunter; 07-31-13 at 10:30 AM. |
07-31-13, 11:08 AM | #2664 |
Count Dracula
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thie mod will solve your problem
FX Update torpedoes (modified for torpedoes failure patches)
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07-31-13, 11:10 AM | #2665 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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I just have to activate it with JSGME or?
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07-31-13, 11:30 AM | #2666 |
Count Dracula
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yup u must activate it with JSGME
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07-31-13, 11:31 AM | #2667 |
Samurai Navy
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Ok thx dude!
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08-02-13, 12:46 PM | #2668 |
Mate
Join Date: Jan 2010
Location: the netherlands
Posts: 52
Downloads: 309
Uploads: 0
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what do i need to got the ask for
Enable the electrics on the surfaced ? |
08-02-13, 02:40 PM | #2669 |
Ocean Warrior
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NewUIs v7.5.0 or greater.. this version is a test version at the moment and wasn't released yet..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-05-13, 03:15 PM | #2670 |
Black Magic
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I'm out on the road again flying around everywhere so my time is limited currently.
v1.0.146.0 released. See post #1 Starting with v1.0.146.0 fixed bug in determine whether unit has radio capability code that was incorrectly calculating the current damage to the zone. Add a new patch to SHCollisions.act and SHSim.act: Units must use radio to contact other units about contacts. This new patch forces the units to use their radio to contact other units in regards to a contact they have spotted. If unit spots a new contact: game will see if unit has radio transmit capability. If it does not nothing happens. If it does have radio transmit capability: it will broadcast a message to each unit of it's own nationality in the game. Each unit will be tested to see if it has radio receive capability. If it does not then it does not receive the message. If it does then it will receive the message and set course for the unit that dispatched the message. All this depends on gap's Ship radio damage work. If the unit does not have the zones for radio room or transmit/receive antennas then the patch considers them as available and can be used. Ensure to check the Files= entry for the new patches! Strategic placement of deckgun/AA shells is paramount now! A correctly placed shell will disable the unit's radio and thus make life much easier for you!! |
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