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Old 07-30-13, 10:16 PM   #2656
drakkhen20
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fifi, your becoming my new best friend. thank you again. its hard to track down these things as I have little ones running around and doing crazy stuff so I lose track of where I was at in searching for anything these days.

thanks,
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Old 07-31-13, 03:28 AM   #2657
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How does the wolfpackfeature works didnt find a thread for this?
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Old 07-31-13, 06:22 AM   #2658
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How does the wolfpackfeature works didnt find a thread for this?

u must enable from generic patcher

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Old 07-31-13, 06:53 AM   #2659
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And then what i have to do ingame? Must i send every two hours an contact report or what? And are they sending me a radio messege if they comming that they comming?
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Old 07-31-13, 07:18 AM   #2660
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And then what i have to do ingame? Must i send every two hours an contact report or what? And are they sending me a radio messege if they comming that they comming?
This is a short answer (cutting of the post #1) -

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...starting with v1.0.68.0 added a new patch to SH5.exe: there is a 10% chance that Bdu will vector subs (up to 4) to your position when you send in a contact report

starting with v1.0.69.0 revised the Contact reports wolfpack patch

starting with v1.0.70.0 revised the Contact reports wolfpack patch. When Bdu responds back it now uses the radio message window instead of the messagebox. There are 3 possible responses that Bdu can send back. Now using the game's function to determine if able to receive radio messages or not.

starting with v1.0.72.0 revised the Contact reports wolfpack patch. Now when the dispatched subs spawn they will send a radio message to you. There are 5 possible responses. Bdu also has 5 possible responses.

starting with v1.0.73.0 revised the Contact reports wolfpack patch. If Bdu can't dispatch subs to you they will send you a radio message (could take up to an hour to receive). Any unit sending out a radio message is checked to see if it's able to send out a radio message (currently only it's depth is checked to see if it's less than max depth game has for sending/receiving radio messages). Revised some code to prevent possible CTD...
Or you can start from here (post #1120) and look/read further - http://www.subsim.com/radioroom/show...181433&page=75
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Old 07-31-13, 09:48 AM   #2661
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How can i see if the installation worked?
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Old 07-31-13, 09:53 AM   #2662
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How can i see if the installation worked?
What installation?
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Old 07-31-13, 10:12 AM   #2663
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I meaned the TDW Generic Patch. I want to see if everythink i activated/fixed with it works in the game.
EDIT:WTF i shoot a torpedo and its running in a circle, what is this? I shootet 6 Torpedos and everyone was a circle runner.

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Old 07-31-13, 11:08 AM   #2664
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thie mod will solve your problem

FX Update torpedoes (modified for torpedoes failure patches)
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Old 07-31-13, 11:10 AM   #2665
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I just have to activate it with JSGME or?
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Old 07-31-13, 11:30 AM   #2666
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I just have to activate it with JSGME or?
yup u must activate it with JSGME
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Old 07-31-13, 11:31 AM   #2667
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Ok thx dude!
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Old 08-02-13, 12:46 PM   #2668
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what do i need to got the ask for
Enable the electrics on the surfaced ?
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Old 08-02-13, 02:40 PM   #2669
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what do i need to got the ask for
Enable the electrics on the surfaced ?
NewUIs v7.5.0 or greater.. this version is a test version at the moment and wasn't released yet..
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Old 08-05-13, 03:15 PM   #2670
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I'm out on the road again flying around everywhere so my time is limited currently.

v1.0.146.0 released. See post #1

Starting with v1.0.146.0 fixed bug in determine whether unit has radio capability code that was incorrectly calculating the current damage to the zone. Add a new patch to SHCollisions.act and SHSim.act: Units must use radio to contact other units about contacts. This new patch forces the units to use their radio to contact other units in regards to a contact they have spotted. If unit spots a new contact: game will see if unit has radio transmit capability. If it does not nothing happens. If it does have radio transmit capability: it will broadcast a message to each unit of it's own nationality in the game. Each unit will be tested to see if it has radio receive capability. If it does not then it does not receive the message. If it does then it will receive the message and set course for the unit that dispatched the message. All this depends on gap's Ship radio damage work. If the unit does not have the zones for radio room or transmit/receive antennas then the patch considers them as available and can be used. Ensure to check the Files= entry for the new patches!

Strategic placement of deckgun/AA shells is paramount now! A correctly placed shell will disable the unit's radio and thus make life much easier for you!!

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