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Old 12-19-08, 09:33 PM   #421
Task Force
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I wish I knew the coding to contenu this mod. It would be really sad to watch it go to waist.
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Old 12-20-08, 03:20 AM   #422
nikbear
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My greatest fear is that it will,its such a brilliant mod,and from the sound of it PT was on the verge of releasing V4.0.I really hope someone can pick it up and evolve it,because they have a fantastic starting point:hmm:please,someone:hmm:
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Old 12-26-08, 06:58 AM   #423
ssconvert
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Gotta ask this question for all the mod users out there.
Is this sound pack v3, 3.1 and 3.2 all compatible with GWX 3.0?
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Old 12-26-08, 12:21 PM   #424
Dave
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Could someone point me in the direction for
"Thomsen's Sound Pack" as i cannot find a link

Thanks
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Old 12-26-08, 12:50 PM   #425
UberTorpedo
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Dave

Here's the link http://hosted.filefront.com/PhilippThomsen/2200619

cheers
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Old 12-26-08, 10:00 PM   #426
Philipp_Thomsen
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Quote:
Originally Posted by ssconvert
Gotta ask this question for all the mod users out there.
Is this sound pack v3, 3.1 and 3.2 all compatible with GWX 3.0?
Being a sound pack, it will always work with anything.
Being compatible? Not sure... why don't you try and see!
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Old 12-27-08, 03:23 AM   #427
ssconvert
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Done, seems to work fine.............
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Old 12-27-08, 03:52 AM   #428
Dave
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Thanks for the link "UberTorpedo"

Dave
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Old 12-30-08, 06:58 AM   #429
Dave
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Default PT Sound Pack 3.2

I have instaaled the sound pack and 3.1 update,without any problem but when i try to send 3.2 to the "generic Mod Enabler" , i keep on being asked if i wish to create a mods folder as it does not exist

Any ideas?

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Old 12-30-08, 11:23 AM   #430
java`s revenge
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unpack it to your desktop and drop it in your mods folder.
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Old 12-30-08, 03:15 PM   #431
timbob
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Quote:
Originally Posted by Commander Gizmo
I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?
I too noticed the click in the ambient Hydrophone sound - so I loaded it up in cubase and got rid of it!

I don't have a filefront account, or any form of webhosting though, so it anybody wants it, please ask!

Last edited by timbob; 12-30-08 at 03:15 PM.
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Old 12-31-08, 03:45 AM   #432
Dave
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Default PT Sound Pack 3.2

Thanks for the advice Java's Revenge, now shows up in JSGME

Dave
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Old 12-31-08, 10:27 AM   #433
Trefoil
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Quote:
Originally Posted by timbob
Quote:
Originally Posted by Commander Gizmo
I guess no one else has noticed it, but the file amb_Hydrophone has a VERY noticiable click at the end of the file. I have checked and it is definatly there after extracting from the compressed files. This makes my hydrophone work very irritating due to my extreme pickiness when it comes to sound. Any chance your copy is perfect and mine is bad?
I too noticed the click in the ambient Hydrophone sound - so I loaded it up in cubase and got rid of it!

I don't have a filefront account, or any form of webhosting though, so it anybody wants it, please ask!
A copy of timbob's amb_hydrophone.wav file, without the click, is available here -

http://www.mediafire.com/?ewyjtm0xzzm

Disable mod in JSGME, then place in 'SilentHunterIII\MODS\Thomsen's Sound Pack V3\Data\Sound' folder to replace original file.

Happy New Year All

Trefoil.
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Old 01-22-09, 11:00 AM   #434
Bosje
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This is pretty cool, although as I actually speak some German the Das Boot soundbites get a little repetative and inappropriate. (hearing the old man say 'we'll stay submerged' while running on the surface is a bit weird and the chat about horse dung having a good life gets old after hearing it 20 times an hour )

but the atmosphere, dive routines, eardrum-friendly engine telegraph, occlusion of 'jawohl herr kaleun' etc etc are all really good!

all in all, a nice immersion mod which seems to work well with GWX 3.0

good job, sir
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Old 03-01-09, 10:09 AM   #435
Uber Gruber
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I have a big promblem with Thomsen's Sound Pack. Firstly, JSGME does not complain of any conflicts when it over-writes the DSD files in the data/interior/NSS_UboatX
folders. I'm not even sure if JSGME is supposed to complain about DSD files.

But the real problem is when I activate the following mod list, every thing works. But when I then add Thomsens 3.2 mod (by layering 3.1 and 3.2 over 3.0), it doesn't work (MS crash box just before campaign finsihes loading). By trial and error the problem is coming from the DSD files.

I've tried using S3D to see the differences but to no avail. Can anyone help ?

Thanks, Hans.


GWX - Open Hatch Mod
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