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Old 03-05-2017, 06:51 PM   #31
gap
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Hey ! That's a good idea !
I don't think pilots will be visible from the sea level, but le me check my HD for my rendition of the Tuskegee Airmen

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Well, after testings, it seems impossible to reduce opacity in one particle's life ...
From my experience with SH5 particle generators, changing particles overlife opacity should be possible, but maybe I don't remember correctly, or this feature is not in SHIII. I will check that too
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Old 03-05-2017, 06:55 PM   #32
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From my experience with SH5 particle generators, changing particles overlife opacity should be possible, but maybe I don't remember correctly, or this feature is not in SHIII. I will check that too
Yes, this is what I've done, but it doesn't work in-game. I will post screenshots with the values in the .dat file compared to what is in game.

I encountered the same problem with overlife values for the weight parameter ....
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Old 03-05-2017, 07:00 PM   #33
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Yes, this is what I've done, but it doesn't work in-game. I will post screenshots with the values in the .dat file compared to what is in game.
Yep, let's have a look into those values. At times two brains are better than one
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Old 03-06-2017, 03:53 AM   #34
Kendras
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cool

I've created all the different combat boxes. Have a look :

 













About the contrails, I've found the solution. It's better now.
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Old 03-06-2017, 03:57 AM   #35
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Now, I will try to add bombs to a small formation to see how it works ...
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Old 03-06-2017, 09:42 AM   #36
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Now, I will try to add bombs to a small formation to see how it works ...
bad ...
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Old 03-06-2017, 12:59 PM   #37
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Why would you need to put bombs on B-17? They are still flying very high and there objective is strategic bombing not sub hunting so whats the point of putting bombs in them?
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Old 03-06-2017, 02:05 PM   #38
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Why would you need to put bombs on B-17? They are still flying very high and there objective is strategic bombing not sub hunting so whats the point of putting bombs in them?
I've never intended to add bombs in those bombers flying in huge formations. This was just a test.
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Old 03-07-2017, 03:46 PM   #39
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Icon10 New texture

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Old 03-07-2017, 05:32 PM   #40
Jeff-Groves
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If they are flying so high? Why get to detailed?
I'd whack the polys as much as possible.
Cut the back off of crew and maybe even the tops of parts like the wings and such.
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Old 03-07-2017, 06:55 PM   #41
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If they are flying so high? Why get to detailed?
I'd whack the polys as much as possible.
Cut the back off of crew and maybe even the tops of parts like the wings and such.
This is just for the SINGLE unit, not for the "formation" units.

For them, I've deleted crew, glasses, propellers, markings, guns, and bomb loadout.
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Old 03-08-2017, 07:25 PM   #42
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Now, the last part, and the less funny, is to script some air raids over Germany and occupied territories. I need some historical background, and also I have to learn how to add a scripted mission file into a campaign file ....
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Old 03-09-2017, 01:22 PM   #43
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... and also I have to learn how to add a scripted mission file into a campaign file ....
Mission Editor -> File -> Merge
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Old 03-09-2017, 01:42 PM   #44
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Mission Editor -> File -> Merge
http://www.subsim.com/radioroom/showthread.php?t=228458
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Old 03-10-2017, 06:50 PM   #45
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Lovely as always! Since I love to drive people crazy with suggestions....maybe some B-24's? And their Halifax & Lancaster pals (late in the war, daylight British raids became more common).

I agree, having these overhead are a little detail that shows just how hopeless the war was for Germany after 1944.
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