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Old 01-22-2013, 10:55 AM   #31
Dani
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Just want to report a little bug. The coning tower periscope camera is rotated 90 degrees to the right.

Great work.
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Old 01-22-2013, 11:14 AM   #32
flakmonkey
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Quote:
Originally Posted by Dani View Post
Just want to report a little bug. The coning tower periscope camera is rotated 90 degrees to the right.

Great work.
Thanks for the bug report

I will release a fix along with v2.2 which is currently a work in progress.
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Old 01-22-2013, 01:26 PM   #33
Rickster1
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Thank you for this mod, great work. Just a couple of bugs I think, the divesmen do not dissapear when surfaced and the periscope animation does not go up and down at periscope depth. But never the less great work, thankyou.
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Old 01-22-2013, 01:35 PM   #34
flakmonkey
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Quote:
Originally Posted by Rickster1 View Post
Thank you for this mod, great work. Just a couple of bugs I think, the divesmen do not dissapear when surfaced and the periscope animation does not go up and down at periscope depth. But never the less great work, thankyou.
The planesmen not disappearing was a deliberate choice, if they did vanish while surfaced you would be able to see their shadows on the bench seat, i tried it and thought it looked a bit strange, i couldnt find a way to switch lightmap textures when the planesmen werent visible to hide their shadows but i will keep working on it.

The obs scope will only move using shift+o if you have the sonar man at his station.
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Old 01-22-2013, 02:18 PM   #35
Rickster1
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Ok, thanks. I did not have sonar man there. I must say your modding work to me is better than SH5 developers work and your work has me hooked back onto sh3. Thankyou very much and please keep going for the aft torp room. Thank you.
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Old 01-22-2013, 03:00 PM   #36
ninja turtle
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Looking forward to downloading and trying this out. Images look absolutely awesome. Hopefully my PC can handle it
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Old 01-22-2013, 04:28 PM   #37
lafeeverted
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I am not seeing any static crew and also no forward torpedo room?

Have I got something installed out of order?

GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V2.1
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Rapt0r's Das Boot Skin
TiefeMkI(German)
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' Super Turms v6 for GWX
Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui F
German Images for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Type VII salvo selector
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Merchant_Fleet_Mod_3.2
TMT v2
Supplement to V16B1 (JSGME)
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Combined SH3.SDL Files v4
O2-Gauges v2
Elite U-boat Binoculars
Haunting Atlantic Wind
Ice Age
Internal U-Boat Sound Effect
Ambient Hydrophone Sound
Ambient Underwater Sound
Evan82uniforms

Last edited by lafeeverted; 01-22-2013 at 05:06 PM.
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Old 01-22-2013, 05:24 PM   #38
fitzcarraldo
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FM: Awesome work!!!

but...I like the Damo's interior lights. Is there some possibility to add an optional mod? For the final release of course.

Many thanks and regards!

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Old 01-22-2013, 05:32 PM   #39
fitzcarraldo
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Quote:
Originally Posted by lafeeverted View Post
I am not seeing any static crew and also no forward torpedo room?

Have I got something installed out of order?

GWX - Alternative Flotillas
GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V2.1
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Waterstream+Exhaust Combi V2.3 for GWX3
New Uboat Guns 1.2
Rapt0r's Das Boot Skin
TiefeMkI(German)
Derzeitige Tiefe
Aces' Multimod compatability fix release v1.3 public beta
Aces' Modified Headphones
Aces' Super Turms v6 for GWX
Aces' Multimod compatability fix FM's Turm 7c4 Lightmaps add on
Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on
MaGui F
German Images for MaGui F
TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC)
Type VII salvo selector
Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3
Merchant_Fleet_Mod_3.2
TMT v2
Supplement to V16B1 (JSGME)
M.E.P v3
M.E.P v3-Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
Aces' Combined SH3.SDL Files v4
O2-Gauges v2
Elite U-boat Binoculars
Haunting Atlantic Wind
Ice Age
Internal U-Boat Sound Effect
Ambient Hydrophone Sound
Ambient Underwater Sound
Evan82uniforms
The Aces mods contains files of the Interiors v2, and you overwrite the files of v2 with the Aces´s files.

If you put the Interiors v2 after the Ace´s mods, you will have the new interiors, but you lose the Damo´s lights and some stuff of the Super Turms.

No compatibility mods at present day...

Regards.

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Old 01-22-2013, 05:33 PM   #40
lafeeverted
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thanks
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Old 01-23-2013, 08:40 AM   #41
makman94
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Congrats Flakmonkey,amazing work !

you certainly managed to give the interior feeling...so well made mod ,so detailed ...i really like every part of it ! a top mod

just this , if it is not big deal for you of course , i definetely prefer the 'no crew' version so ,please, reupload a 'no crew' version too like the first one you made.

imo, these static crew images ( or even more the robotics moving ones) are totally immersion killers ,giving me the sense that i have visit a wax museum.
i ,also, don't like all these salami,oranges...etc but thats ok ,i know how to delete all of them
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Old 01-23-2013, 08:47 AM   #42
von faust
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Fantastic work !!!
Thanks Flakmonkey.

It seem all ok but which is Your opinion about my mod list ? It's correct ?

GWX - Enhanced Damage Effects
GWX - Integrated Orders
GWX - No Medals on Crew
GWX - VIIC41 Player Sub
GWX - Lite Harbor Traffic
GWX - 16km Atmosphere
GWX - Captain America's Officer Icons
GWX - Alternative Flotillas
Supplement to V16B1 (JSGME)
FM_NewInterior_V2.1
MaGui F
FM_NI_Fix_for_MaGui F
Radio Deutschland
SH-5 Water For SH-3 Ultimate V10 16 Km
Thomsen's Sound Pack V3.2cg

I have only some CTD but I think that the problem is my old PC.
Thanks again !!!
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Old 01-23-2013, 09:04 AM   #43
dmaizing
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Default Fantastic !!!

Great job, Flakmonkey !
Thank You !!!
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Old 01-23-2013, 09:18 AM   #44
Sepp von Ch.
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Hello, what about the Conning Tower open Hatch TestFMfood? I use this mod with FM New Interiors v1. It is included in FM New interios v2?
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Old 01-23-2013, 11:21 AM   #45
jaxa
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It looks amazing, superb work flakmonkey
What about another U-boot types? Do you plan to release versions for type IX, XXI and II?
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