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Old 04-10-2010, 06:12 AM   #46
oldstyle
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Here they are :

[MODS]
GWX - Axis Mediterranean Aircraft Skins=1
GWX - Enhanced Damage Effects=2
GWX - Late War Sensors Snorkel Antennas=3
GWX - Lite Harbor Traffic=4
GWX - VIIC41 Player Sub=5
LifeBoats&Debris_v4=6
GWX - Fix French=7
GWX - No Medals on Crew=8
GWX_DFa-Flag&Pens_2010=9
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Old 04-10-2010, 08:36 AM   #47
Reece
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Try removing these first:
GWX - Enhanced Damage Effects=2
GWX - Late War Sensors Snorkel Antennas=3
GWX - VIIC41 Player Sub=5

Edit: Have you tried DFant_subFlag_2010
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Old 04-10-2010, 06:54 PM   #48
oldstyle
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Thanks, I will try this next time to port cause I'm in patrol now.

Never found DFant_subFlag_2010. I thought the mod installed with pens was the last version.
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Old 04-10-2010, 09:19 PM   #49
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Quote:
Originally Posted by oldstyle View Post
Thanks, I will try this next time to port cause I'm in patrol now.

Never found DFant_subFlag_2010. I thought the mod installed with pens was the last version.
That version has the Flag and DF Antenna, just doesn't have the pennants, still uses the same commands, shift V, and shift F, good for a test.
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Old 04-11-2010, 02:57 PM   #50
KL-alfman
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don't know if this problem is already solved, but I couldn't find any information about:

compatibility with WB's "waterstream and exhaust combi V2.3" is not given.
the "NSS_Uboat21.dat"-file will get over-written.

any solutions??


edit: should have looked more carefully!
Aces is already working on that issue.
thx!
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Old 06-05-2010, 02:33 AM   #51
jahsavage
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Default Watch Officer Arms A Stretch

With no other mods applied I find once I've appiled this mod on top of GWX 3.0 Gold using JSGME my watch officer has permantly in an out stretched cross position.

Any idea what I'm doing wrong?

Thanks

ReadMe File
On January, 26th 2010.
GWX_DFa-Flag&Pens_2010.7z
Author Anvart.

This mod is for SH3 ver. 1.4b game with GWX 3.0 mod.
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Old 06-05-2010, 06:30 AM   #52
Reece
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Most strange, this is a stock fault that Anvart fixed with the Uzor.dat file supplied with this mod! Check your install order or see if this file is actually loaded in the data\Library folder.
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Old 06-05-2010, 09:17 AM   #53
Anvart
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Thanks, Reece. Your help for users is good thing.
If my mod use correctly and other mods don't replace my mod files... all work excellently.
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Old 06-05-2010, 02:18 PM   #54
jahsavage
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Quote:
Originally Posted by Reece View Post
Most strange, this is a stock fault that Anvart fixed with the Uzor.dat file supplied with this mod! Check your install order or see if this file is actually loaded in the data\Library folder.
When I looked at the file you suggested it was present but had zero size. The downloaded version was fine so I unpacked afresh and everything was fine.

A great mod and thanks for the help.
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Old 06-20-2010, 12:29 PM   #55
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I have some problems with pennants. I dont see them in the harbor with the watch officer on the bridge and after ctrl+pgup.
Where do i have to put the two images files?

I only have no ring ring mod and the lifeboats and debris enabled

TY
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Old 06-20-2010, 09:23 PM   #56
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Quote:
Originally Posted by danizzz View Post
I have some problems with pennants. I dont see them in the harbor with the watch officer on the bridge and after ctrl+pgup.
Where do i have to put the two images files?

I only have no ring ring mod and the lifeboats and debris enabled

TY
You raise the scope in the harbor only when the crew on the conning tower stop "watching" and start admiring the view! Read Anvart's GWX_DFa-Flag&Pens_2010.txt file and you will see reference to the NSS_Uboatxx.eqp file found in the various data\Submarine\NSS_Uboatxx folders, edit the Pennant xx sections of the eqp file for the appropriate type and number of flags you want shown. Hope this helps.
Edit: Note that you can't edit the eqp file on the fly, by using Alt-tab, you can edit it but the changes wont show unless you exit the whole game and restart it, if you're returning to base, save and exit game (about 100km or so from base), edit file then restart and load last save, then when you are in harbor pennants will show correctly, pity you can't just Alt-tab!
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Last edited by Reece; 06-21-2010 at 12:38 AM.
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Old 06-21-2010, 12:48 PM   #57
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Thank you Reece.
I had the watch crew still on watch!!!

Now i will try to edit the eqp file....
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Old 07-23-2010, 04:30 PM   #58
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Just wondering....why does this mod install a new en_menu.txt file?

The mod's en_menu.txt filed wiped out my German names on all the boat's equipment.

I replaced it with the English to German Name's en_menu.txt file and the mod still appears to work as it did with the mod's en_menu.txt file and I have my German names back.
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Old 07-24-2010, 11:16 AM   #59
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Simply look (compare) item 4970=.... in *_menu.txt.
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Old 07-24-2010, 11:35 PM   #60
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"No officer at the helm". OK. Just results in a txt message warning with no audible message whenever the scope is lowered or raised while submerged.

Doesn't really stop anything from happening. The scopes still work.

I can live with that to get the German names back. I'll try blocking the message and see if it affects the flag mod. If it does I'll unblock it again, but either way it is no big deal.

Thanks for the reply..... I just wanted to know the reason.
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