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Old 05-05-2008, 08:35 AM   #46
Myxale
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Cool! Thanx for the hard work! Must've been a bitch!
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Old 05-05-2008, 10:26 AM   #47
asanovic7
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Default thanks!

Quote:
Originally Posted by rod_oil
Quote:
Originally Posted by asanovic7
Question for you.
What is wrong on this picture?
Is wrong in this scrsht is der shoene Adolf?

asanovic7, thank you for the mod, sir!

And I also remember Croatia national football team in France'98. What was the team!!! Davor Shuker, Robert Prosinecki, Aljosha Asanovic etc.

I was pointing out to steven seagal, but you saw what you saw..

Thanks to all for that A, five stars! Nevertheless, I must point out I'm still not shure(although I didn't encounter one bug, other than my card's freezing) if this is 100% compatible with 2.1 or that it is bugfree. Check it out!!! When you hit bug, POST IT! Although, you shouldn't hit any other than stamina problems for graphic cards.
There are many nodes and stuff in that files, it's easy to miss one..

If everyone agrees, I will today maybe do a lite version. Those smokes are fat with callories. It's tearing my card. Maybe do one with improved smoke volume tgas from that guy who did it for GWX(I'm really sorry I forgot the name).. It would just be a one-two file switch, I don't know, I think that is doable during the on sea status. And since I largely enjoy OLC's mod, it would be prudent to check out the original GWX 2.1 state of this mod. Maybe some colors are wrong. I don't think so, try. It's just hard to go back to the usual scenery:rotfl: .

I've read on olc's page an update about waterstream. It messes some things with the subs, and I will for now not use it. If improved version comes out you can see for yourself it's compatible.

Here are another two pics using this mod over olc's UBERMOD 1.8. The visual appearence may change if you use original GWX 2.1. Someone said give me pics, I just can't resist.

This an unescorted british convoy under atack from german submarine, as seen by little green men in 1941. The formation is broken and you can see evasive manouvers done by british merchants.

This is german commander's point of view. He is enjoying it.
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Old 05-05-2008, 12:17 PM   #48
A6Intruder
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Quote:
Originally Posted by asanovic7
lord neuro serbia - You could send me pm, I don't understand you . But I understood that part about not wanting harm. I just wanted to state that those things are not for this forums
A6intruder - you are great! Thanks for replying and suggesting. But, fires do look good. What is the controller for fires? I think that is what you asked. It's in particle.dat. Fire big and small. Try it, compare. That's right! First olc, then this mod!
To everybody. This is second release. That means for test. If you feel smoke is too thick, I can disect it into smaller more wind affected smoke(like I explained), but first check this out.
Cheers!
Hi,
there are no problems with fire. Fire looks good. Did you try the version of DKrueger? I would like to have all of your mod (except the red smoke) and the windaffect from him. Try it and you will see what i am talking about.
Did you realize the planes who shot red flares when shoot down?
Kind regards
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Old 05-05-2008, 01:44 PM   #49
Dolfo91
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I don't understand only one thing: the compatibility with OLC Ubermod
Sh4 effects is compatible or not with OLC Mod?
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Old 05-05-2008, 02:18 PM   #50
A6Intruder
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Quote:
Originally Posted by Dolfo91
I don't understand only one thing: the compatibility with OLC Ubermod
Sh4 effects is compatible or not with OLC Mod?
Yes, first OLC then Effects. Works fine as could see above in my Screenies.
Kind regards
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Old 05-05-2008, 02:38 PM   #51
rik007
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Hi asanovic7,

Has something changed with the fireball explosions in the 5-5 version? They disappear better than previously. I didnot see a flare yet but I only slaughtered 4 ships until now.
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Old 05-05-2008, 04:19 PM   #52
Catfish
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Hello,
i just tried your/racerboy's mod, very nice effects ! Great to see SH4 effects in SH3 !!!

Only three questions:

1. Someone mentioned exhaust smoke from the U-boat's Diesels - i take it this is not included in this mod (?). Which mod has it, if someone can advise ?

2. Survivors in life rafts shouting for help is very good, however those "immersion sounds" with ships tooting and those whistles while attacking a convoy does not really fit in Should somehow be limited to harbour scenes

3. Hmm, maybe i overread this - i use Rubini's lifeboat and debris mod along with your mod - no need for both i guess?

Otherwise this is real good eye candy, great stuff.

Thanks a lot, and greetings,
Catfish
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Old 05-05-2008, 07:11 PM   #53
Uber Gruber
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Hi Catfish.
Its Rubini's Exhaust Mod V4 you need for exhaust smoke on yer sub. Thomsen did a Water Streams/ Exhaus Smoke compatible file which will be of use if you use Water Streams. As OLC said it apparently upsets the GWX gunnery but, well, how much that ruins your day is largely dependent on how you use your deck gun. I don't really use it that much and when i do i leave it to the crew and set 15sec reload time via SH3 Commander so its a minor nuance for me....much rather have the water streams to be honest. Anyway, pop over to Rubini's Water Stream Mod topic for thomsens file and then search the forum for the Exhaust Mod.

Hope this helps.

On a seperate note, i'd love to use this SH4 Effects for SH3 mod but not untill I can make it "really" compatible with GWX, OLC and LRT.
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Old 05-05-2008, 07:27 PM   #54
Madox58
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Well,
We are pretty much at a point where an installer that
can identify changes between files and write ONLY the
changes is needed.

So if mod A changed one part of a file and Mod B changed another?
It would write a new file with both changes included.

Even that approach is not the perfect answer.
But it's worth throwing out.
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Old 05-06-2008, 04:20 AM   #55
balto63
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This mod should be activated afther OLC Ubermod ?, I've JSGME warning me that two .dat file has been previously modifed by OLC Ubermod.
I've done something wrong ??

TIA
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Old 05-06-2008, 05:14 AM   #56
Uber Gruber
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Quote:
We are pretty much at a point where an installer that
can identify changes between files and write ONLY the
changes is needed.
This is something i requested for JSGME a while back but at the time it was deemed to confusing for Joe Public. Can you reccomend such a tool ? One which doesn't require too many ..<ouch>...key presses
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Old 05-06-2008, 05:35 AM   #57
asanovic7
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Ok!
Firstly, couple of things..
This is an effect mod.. You can enable olc mod if you like olc mod and everything with that. So, enable olc mod. If you like to play this mod with olc mod or with your configuration of files(installation) (CHECK THE COMPABILITY SECTION, PLEASE!!!)enable this mod AFTER olc mod or whatever mod you are using. When JSGME asks about overwritten files, overwrite it. And play..
YOU DO NOT need olc mod TO PLAY THIS MOD, you can play this mod solely with GWX 2.1 OR with some mod on GWX 2.1 if THIS MOD is last enabled in your line of mods(that means if you have other mods using some of the files in this mod, check the compatibility issues, overwrite those files with this mod and read that damn readme :rotfl: ).
Second, you don't need LIFEBOATS V2A to play this mod, I just added the sdl file you enable after you enabled this mod and lifeboat mod(in any order). THAT MEANS OVERWRITE the sdl file with jsgme IF YOU ARE USING BOTH MODS. ONLY IF YOU USE LIFEBOATS MOD!!!
Third, read readme.
A6INTRUDER - Now, about that plane shooting flares. That shouldn't happen. Not in the wildest of dreams.. I must see it, maybe you could post a pic? About the fires.. Huh, I don't know how to help you, pm me with your answer and explain the situation, I will make a nice answer. Hey and don't be so da.n low.
- And yes, about those sounds, I made it for show. Now, how do you think battles looked when everybody spotted submarine? They shot flares into the air, reflectors, fired from all weapons(people on merchants), shouted, screamed.. Why do you think that sound is not for battles? But it's your right, and if you want it disabled(I will disable it in new release) you will have to read the readme files..
UBER GRUBER - what does "really" mean? If you have some info, you could disclose it for public.. So, that we can fix it and that's it.
EVERYBODY - I have a new release where I think I fixed oil smokes, so please, you can download this current version, if you want, because for those of you who downloaded this release I will supply the dl page with the second file(rar archive) that are needed for the new release along with the new release..
Oh yes, please read readme, I know it's dull but I tried to explain everaything.. Well, good point on disabling the sounds, I will add it to corresponding readme.
Grab a beer..
HUH THIS REALLY IS HARD!
CHEERS!

Last edited by asanovic7; 05-06-2008 at 05:44 AM. Reason: temper
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Old 05-06-2008, 07:11 AM   #58
A6Intruder
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Try playing Flaktrainig! There you should see plane firing flares.
Kind regards.
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Old 05-06-2008, 08:01 AM   #59
Uber Gruber
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@Asanovik

You're refering to
Quote:
i'd love to use this SH4 Effects for SH3 mod but not untill I can make it "really" compatible with GWX, OLC and LRT.
So what i mean by "really" is that I have to make it "really" compatible with GWX, OLC and LRT.

Hope this helps
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Old 05-06-2008, 08:46 AM   #60
onelifecrisis
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Quote:
Originally Posted by asanovic7
HUH THIS REALLY IS HARD!
I hear ya.

I see there are questions over compatibility with OLCE2. asanovic, I hope you don't mind if I post here a quote from post #1 of the Ubermod thread, which will hopefully clear things up:

Quote:
FAQ: If I ignore you and enable them both [OLCE2 and SH4 Effects] anyway?
A: Various particle effects will look too bright and/or be strangely coloured during the night and/or underwater, but no gameplay problems or CTDs will occur on account of the two mods being mixed.


To whoever wants to combine the two mods, I say: beauty is in the eye of the beholder, so just enable them both and see how it looks to you. What I think is "too bright and/or strangely coloured" might look just fine in your opinion, in which case there's no problem.
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