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Old 03-18-2017, 05:32 AM   #7426
THEBERBSTER
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Seconded
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Old 03-18-2017, 05:48 AM   #7427
Muckenberg
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Great job Vecko. This environment is really nice. Sea is just wonderful. In one of your answers you mentioned that you could add to the game AI submarine type IX. Do you have a plan in some nearby update?
I am sorry for my English.
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Old 03-18-2017, 07:22 AM   #7428
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I think priority number one should be working campagne date issue fixes what seems to be a hell of a job. Thank you Ubisoft by the way for making it extra difficult.
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Old 03-18-2017, 10:36 AM   #7429
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Quote:
Originally Posted by MCM View Post
I think priority number one should be working campagne date issue fixes what seems to be a hell of a job. Thank you Ubisoft by the way for making it extra difficult.
Campaign advance verifier mod is the closest there is presently since it ensures the transfer will work for the current campaign play session. I don't know if anybody will manage to resolve the underlying problem but at least with this mod you know up front if it's working.
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Old 03-18-2017, 12:13 PM   #7430
fitzcarraldo
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Reporting problem:

After installed update 10, I would to change some options with OFEV. The cfg file of OFEV wasn´t present, so, starting OFEV.exe, it generates a cfg file but with missing entries.

It was impossible for me to launch OFEV and use it with that cfg file.

I resolved the issue using the OFEV folder of the pre-TWoS autoinstaller (present in Data\Applications). I use the cfg file from this version, launch OFEV and now all works fine. But I think update 10 changes something and OFEV is unusable.

Best regards.

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Old 03-19-2017, 03:10 AM   #7431
vdr1981
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Quote:
Originally Posted by fitzcarraldo View Post
Reporting problem:

After installed update 10, I would to change some options with OFEV. The cfg file of OFEV wasn´t present, so, starting OFEV.exe, it generates a cfg file but with missing entries.

It was impossible for me to launch OFEV and use it with that cfg file.
That's how OFEV actually works...You start the app, set path to necessary files and use it afterwards... Check OFEV readme...
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Old 03-19-2017, 05:49 AM   #7432
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Hi Vecko

Update .10 looks great (environment )
But is there an option to add the kriegsfahne on the flagpole of the wintergarden?

Michael
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Old 03-19-2017, 09:43 AM   #7433
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Quote:
Originally Posted by vdr1981 View Post
That's how OFEV actually works...You start the app, set path to necessary files and use it afterwards... Check OFEV readme...
Ever I used OFEV with the pre-autoinstaller, I opened the cfg, change the unit ("C:" with "E:", my unit), start OFEV and "open"; then I have all the options to change. With the update 10, the cfg don´t exist; I need to start OFEV first; then the program creates the cfg, but I have to enter manually all the paths.

No problem for me; I copy/paste the folder of a manually installed TWoS to the data\applications folder, and all works fine. But the autoinstaller in my installation creates a OFEV folder without a cfg file. The old manually installed TWoS 1.6 had a cfg file for OFEV.

Regards.

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Old 03-19-2017, 11:54 AM   #7434
mikaelanderlund
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The Wolves of Steel 1.06.10 Update

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Old 03-19-2017, 12:55 PM   #7435
OldCoder
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Agreed . 10 looks great. Nice one guys. I still can't hit anything but it's nicer to look at regardless
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Old 03-20-2017, 04:40 PM   #7436
vdr1981
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My little mix of environmental mods with few tweaks of mine looks quite good indeed... Almost photo realistic at certain moments...



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Old 03-21-2017, 12:00 AM   #7437
HW3
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Quote:
Almost photo realistic at certain moments...
It certainly does!!!
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Old 03-21-2017, 12:58 PM   #7438
palmic
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When i tried it, i came out to tower at about 10:00AM and i was for the first time dazzled by sun in SH game
Night at tower seems to me also much more realistic.

I play without external view.
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Old 03-22-2017, 07:53 AM   #7439
spitfire1066
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Default Megamod not activating?

Hi and help please.

I followed the instructions to install the megamod. Seemed to go smoothly yet I don't see anything different in the game. How do I know if the mod installed and activated correctly.

Thanks,

Steve
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Old 03-22-2017, 09:10 AM   #7440
hauangua
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Quote:
Originally Posted by spitfire1066 View Post
Hi and help please.

I followed the instructions to install the megamod. Seemed to go smoothly yet I don't see anything different in the game. How do I know if the mod installed and activated correctly.

Thanks,

Steve
Ho Steve
you Have DVD or steam?
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