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Old 04-03-09, 03:32 PM   #61
Anvart
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Quote:
Originally Posted by Nisgeis View Post
I've given you plenty of hints already.
I have not seen any hints ... i see "verbal fog" only ...
I have not received the direct and clear answer from you ...
that you have solved the problem of animation initialization simply having removed this animation ...
Quote:
That was me trying to politely ask you to stop spamming. As long as you stop hijacking this thread, so it can go back on topic ...
When discussion of technical aspect of mod realisation became a spam? ...
and who shouts at this forum about transparency of mods solutions?
may be i?
Quote:
...
Do you want the crew to look at you, so you are the centre of attention? ...
It's your prob's ...
I see that you in this verbal fog try to disguise an essence of mod ...
or you have not understood that you have made ...?
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Old 04-03-09, 04:16 PM   #62
Nisgeis
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Originally Posted by Anvart View Post
When discussion of technical aspect of mod realisation became a spam? ...
It becomes spam when the spammer posts that they have no interest in creating the mod that they have been spamming about and it has been requested by the OP that the spammer start a new thread, rather than continue to post in the wrong thread - which you continue to do so. As I have said, this is the thread for a completed mod. If your comments are not concerning this completed mod, then you should start your own thread and I will be happily to give you assistance there.

Quote:
Originally Posted by Anvart View Post
and who shouts at this forum about transparency of mods solutions?
may be i?
Thankyou Dr. Strangemodder. I think you are trying to imply here something about me wanting transparency of mods, or something to that effect. I don't know, you are hard to understand. I have not shouted about 'transparency of mod solutions' to anyone. Why would I care about that? It doesn't affect me either way. Maybe you are operating under some false pretence about me, I don't know, you make little sense. I only did this mod because other people said they had a problem with missing eyes. As I stated, I do not get this problem very often, so this mod is for the benefit of other people. I'm sorry if my trying to help other people with an impure mod has offended you. Perhaps you should have released your fix sooner, but of course you couldn't, because you didn't have one. Only now that one has been provided can you work on it.

If you want to create a better version of it, then by all means go ahead, but for God's sake do it in your own thread and don't hijack this one. You have been asked not to post here, unless your comments are related to this mod, so please observe that bit of etiquette. I don't really mind if you have a better way of doing this fix, that's great if you do. But you know, post that fix and let people download it. If that fix doesn't exist, then I guess people can't download it can they. Don't say this fix is wrong, until you have a version that you can release yourself, or you will look like a big fraud, trying to poo poo someone else's efforts for the greater community. I won't be giving you anymore help with this, so let's see how far you get with your version. You speak as if your version is already done and much better, so publish or be damned. I really hope for your sake, this isn't another of your much better mods that doesn't exist.

I am here only to make the game better, not to try to glorify myself as an amazing modder. If I could download every mod, reverse engineer it and say I had a better way of doing it though, I'd be Dr. Strangemodder - the amazing man who knew best. I'd also be a useless member of the community. A better mod that doesn't exist is useless.

Now, let's please keep all further posts on topic, of the eye fix for people who have use for it and not for glory seeking hounds who have nothing better to offer than an imaginary mod that you can't download.
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Old 04-03-09, 05:15 PM   #63
Regio Sommergibile
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Thanks!
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Old 04-03-09, 05:21 PM   #64
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Looking forward to the feedback Reggio. Anvart already has a fully fledged fix for this, but the downside is that it doesn't exist and hasn't been tested, other than in his mind (which may not be up to 100% working capacity), so we'll have to struggle on in the real world.
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Old 04-03-09, 06:18 PM   #65
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Just tried it now and at first sight seems perfect, really! Sailors look straight in head's direction but still seems natural. Here's a pair of pics.



I also tried TMO 1.7 with RSRD... No issues. Maybe i need more time to find one. Tomorrow i'll tell you smth more, btw thanks again, this was one of the most irritating issues of vanilla SH4
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Old 04-04-09, 07:06 AM   #66
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I have just installed SH4 to 1.5 with no mods yet. I tried the eyeball fix but it hasn't worked for me. As a newbie could I just check that dragging and dropping the file MARINE.dat replacing the original should work, or have I got the wrong idea? Thanks.
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Old 04-04-09, 07:41 AM   #67
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Quote:
Originally Posted by Nisgeis View Post
It becomes spam when the spammer posts that they have no interest in creating the mod that they have been spamming about and it has been requested by the OP that the spammer start a new thread, rather than continue to post in the wrong thread - which you continue to do so. As I have said, this is the thread for a completed mod. If your comments are not concerning this completed mod, then you should start your own thread and I will be happily to give you assistance there.
May be you are right ...
But I do not understand what for to begin a new thread to receive the short answer?
Quote:
I don't know, you are hard to understand.
Yes, my big problem ...
Quote:
Thankyou Dr. Strangemodder. I think you are trying to imply here something about me wanting transparency of mods, or something to that effect. ... I have not shouted about 'transparency of mod solutions' to anyone.
Sorry ... i have told it not having in view of your person ...
Quote:
Why would I care about that? It doesn't affect me either way. Maybe you are operating under some false pretence about me, I don't know, you make little sense. I only did this mod because ...
If you want to create a better version of it, ...
I am here only to make the game better, ...
If you have not understood me i will try to repeat ...
I do not condemn and i do not discuss yours mod ...
You have made that wanted ... and it is good ...
I think it's the only possible solution with stable effect for today ...
I did not wish to discuss with you, but i have seen your "key phrase": #44
Quote:
Originally Posted by Nisgeis View Post
It's not the initialisation, as some people have crew with eyes, who at some later date get a knock on the head and their eyes fall out. The problem, I have theorised, is bad target data being sent.

and your opinion on this problem became interesting to me ...
This problem is similar to a problem of collapsible forward planes ...
Don't worry thats all ...
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Old 04-04-09, 08:35 AM   #68
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So...............
After all that, does that mean I Will get my "Pirate Eye Patch" ?

Be Well.......... Both you guys !
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Old 04-04-09, 03:26 PM   #69
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Quote:
Originally Posted by briyeo View Post
I have just installed SH4 to 1.5 with no mods yet. I tried the eyeball fix but it hasn't worked for me. As a newbie could I just check that dragging and dropping the file MARINE.dat replacing the original should work, or have I got the wrong idea? Thanks.
Hi Briyeo, welcome aboard! Yes, just dragging and dropping the file marine.dat over the original one in /data/library/characters/ should do the trick, but you will be better off with the excellent JSGME, which does all that sort of stuff for you and offers the option to uninstall very easily.

What didn't work about applying the patch? You still have a zombie crew?
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Old 04-04-09, 03:28 PM   #70
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Originally Posted by Budds View Post
So...............
After all that, does that mean I Will get my "Pirate Eye Patch" ?

Be Well.......... Both you guys !
But which eye and how many crew should have had that accident?
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Old 04-04-09, 03:55 PM   #71
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Well, the RFB version works perfectly for me!


Oops...he blinked!




Now if I can just get my American crew to stop wearing those German undershirts...:rotfl:

Thanks, Nisgeis.
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Old 04-04-09, 03:58 PM   #72
briyeo
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Quote:
Originally Posted by Nisgeis View Post
Hi Briyeo, welcome aboard! Yes, just dragging and dropping the file marine.dat over the original one in /data/library/characters/ should do the trick, but you will be better off with the excellent JSGME, which does all that sort of stuff for you and offers the option to uninstall very easily.

What didn't work about applying the patch? You still have a zombie crew?
Yes Nisgeis, the coning tower crew still have no eyes, the patch file is located as you outline above. I just got a new laptop with NVidia 9600GT the game runs very well so far. I will investigate JSGME, I have a lot of catching up to do it seems Thanks for your time.-

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Old 04-04-09, 04:01 PM   #73
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Oh dear Briyeo, this patch should fix that. Hmmm. I wonder what could be wrong.
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Old 04-04-09, 04:02 PM   #74
Sailor Steve
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WELCOME ABOARD, briyeo!

Yes, JSGME is absolutely vital if you're swapping out a lot of mods. It's quick, easy and painless.
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Old 04-04-09, 04:50 PM   #75
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Originally Posted by Sailor Steve View Post
Well, the RFB version works perfectly for me!

Now if I can just get my American crew to stop wearing those German undershirts...:rotfl:

Thanks, Nisgeis.
Are there any missing cap mod issues, or anything like that? The RFB crew still get their altered (larger) caps?
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