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Old 05-15-10, 01:31 PM   #61
ddrgn
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Thanks, I am aware of it. Will fix up a 2.0 soon.
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Old 05-15-10, 03:59 PM   #62
Seefer
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Quote:
Originally Posted by ddrgn View Post
Thanks, I am aware of it. Will fix up a 2.0 soon.
I was going to dabble with fixing it myself and noticed that there are in fact two entries in command.cfg that relate to depth under keel. One at [Cmd130] and the other at [Cmd260].

The entries I see in your mod file seem okay to me but I've only just started figuring out the syntax in the commands.cfg file. I'll hold off for your update as you appear to be more experienced at it than me

Quite why it's left to helpful people like you to create a mod to fix the shoddy situation with unassigned keys in SH5 is beyond me. The majority of quality PC games on the market that feature complex control commands have built-in features in their Options menu for customising keyboard controls. It's amazing the Devs have not bothered to implement this common feature
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Old 05-15-10, 04:27 PM   #63
ddrgn
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All fixed up, depth under keel works with the UI and the hotkey.

Added a few more keys as well in 2.0 - see the OP
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Old 05-15-10, 09:42 PM   #64
Factor
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Thanks!
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Old 05-24-10, 10:56 AM   #65
E.Dahlbeck
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Is the "New command key list for version 2.0" the current complete list or do I need to combine it with older lists to see all available commands?

By the way, what is the "OP"?
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Old 05-24-10, 11:03 AM   #66
kylania
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OP = Original Post or First Post in the Thread.

Sometimes referring to Original Poster, the person who started the thread.
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Old 05-24-10, 02:33 PM   #67
ddrgn
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Quote:
Originally Posted by E.Dahlbeck View Post
Is the "New command key list for version 2.0" the current complete list or do I need to combine it with older lists to see all available commands?

By the way, what is the "OP"?
Hi, the list in the original post are the only commands that have been added or removed. So that is the current list of keys you can use, you do not need to add any of the old defunct keys.
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Old 05-24-10, 02:41 PM   #68
SashaKA001
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The Lord PLS suggest as on push buttons instead of by the mouse it will be immersed or to float up on one metre or not as, a situation such will admit I on a shallow water and it is necessary to manoeuvre to float up or will be immersed on one metre. PLS
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Old 05-24-10, 02:54 PM   #69
ddrgn
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Quote:
Originally Posted by SashaKA001 View Post
The Lord PLS suggest as on push buttons instead of by the mouse it will be immersed or to float up on one metre or not as, a situation such will admit I on a shallow water and it is necessary to manoeuvre to float up or will be immersed on one metre. PLS
Hi, you are suggesting that you can use a key to control your depth in one meter increments? I like that idea, interesting comment if thats what you are getting at.
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Old 05-25-10, 06:18 AM   #70
SashaKA001
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Quote:
Originally Posted by ddrgn View Post
Hi, you are suggesting that you can use a key to control your depth in one meter increments? I like that idea, interesting comment if thats what you are getting at.
да да да, но как это сделать?
глубже на один метр, всплыть на один метр.
И все.

Yes yes yes, but how it to make?
More deeply on one metre to float up on one metre.
And all.

Excuse for my English
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Old 05-25-10, 06:58 AM   #71
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
да да да, но как это сделать?
глубже на один метр, всплыть на один метр.
И все.

Yes yes yes, but how it to make?
More deeply on one metre to float up on one metre.
And all.

Excuse for my English
can be done but you'll need to script it to make it work
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Old 05-25-10, 03:49 PM   #72
ddrgn
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Updated to 2.1
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Old 05-26-10, 01:46 PM   #73
jaxa
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How to change buttons functions in this mod? I'd like to use arrows for walking.
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Old 04-08-11, 03:23 PM   #74
ddrgn
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ASK has been updated with support for DBSM

If you don't use DBSM, you can still use this mod or stick with ASK 2.1

Thanks for awesome sound mods Stormy!

--------------------
Advanced Shift Keys 2.2 - by ddrgn
updated April 8, 2011, patch 1.2 compatibility and version update
--------------------

Overview:

Added additional command keys to go along with current UI mods and the stock game.
Focuses on "SHIFT" keys and keeps most of the stock controls intact.

--------------------

Change Log:

Version 2.2

-Added support for DBSM 1.3, install ASK after all DBSM mods and HOTFIX

--------------------


LINK: http://www.subsim.com/radioroom/down...o=file&id=1561
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Old 04-08-11, 03:30 PM   #75
marleymen
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Quote:
Originally Posted by ddrgn View Post
ASK has been updated with support for DBSM

If you don't use DBSM, you can still use this mod or stick with ASK 2.1

Thanks for awesome sound mods Stormy!

--------------------
Advanced Shift Keys 2.2 - by ddrgn
updated April 8, 2011, patch 1.2 compatibility and version update
--------------------

Overview:

Added additional command keys to go along with current UI mods and the stock game.
Focuses on "SHIFT" keys and keeps most of the stock controls intact.

--------------------

Change Log:

Version 2.2

-Added support for DBSM 1.3, install ASK after all DBSM mods and HOTFIX

--------------------


LINK: http://www.subsim.com/radioroom/down...o=file&id=1561
Thanks for your new work, ddrgn. You´re a talented modder. I want to ask you if this mod is compatible with TDW UI.

I want to play with TDW UI and DBSM sounds. Can I use your mod with both them?

Thanks in advance.

PS. Also I would like to know if you can edit "Keyboard binds" and "Keyboard binds shift" DDS files to know better the hotkeys pressing F1. I´m not very good with Photoshop and never edited a DDS file. I hope someone could help you with that, probably Church.
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