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Old 08-10-19, 03:38 PM   #1561
Randomizer
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Ok thanks, have found what may be the offending file and replaced it with one that should be less offensive. Will create a new late-war career and see what happens. Cheers.

-C

EDIT
Will confirm for all of you late-war career aficionados that swapping out the ...\NYGM\data\Menu\Gui\Units\UnitAir.tga file with stock or that found in GWX3 restores the airplane icon to the map view when the Map Updates option is in effect.

Last edited by Randomizer; 08-11-19 at 01:20 PM.
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Old 08-18-19, 06:50 AM   #1562
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NYGM is still an amazing mod after all this time.


I have a question for the expert mod programers.


1. My mod list is shown in (6) below.

2. I am trying to have the watch officer only give out bearing info while on the surface and not bearing and range. I have been unsuccessful with coding this change.

3. I have done the following change to ACM-GUI Reloaded-h.sie's Edition (Commands_en.cfg) and enabled via JSGME. Result: no change.
This from the esteemed "Bilge_Rat" dated: 12-26-2012, 01:16 PM. (link: https://www.subsim.com/radioroom/arc.../t-200812.html)
Quote:
ok, found it, it was in the MENU.txt file.

changed line 4616 from:

4616=Nearest visual contact at bearing %03.Of, range %. Of %s!

to

4616=Nearest visual contact at bearing %03.Of!

now I only get the bearing and not the range. Its already that way in RFB.

Thanks everyone.
4. Any expert ideas what I missed?
5. Thanks in advance and I suspect NYGM will have another 20 years of use .Everything else runs rock solid stable and fun.

6. Mod list.
Win10. 16GB RAM.
SH3 via Steam
NYGM
4GB patch
SH3 Commander v3.2.0.203
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Old 09-02-19, 05:22 PM   #1563
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RESOLVED---user error. Silent Hunter Commander had not been rolled back.
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Old 09-02-19, 05:36 PM   #1564
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Current mod list for my NYGM install.


Of interest, I am using a 34" monitor and the old stock resolution is "good enough". Not bad.

Also the GUI used below is related to AMC reloaded and the old OLC. Part of the goal of the Hsie AMC reloaded variant was to be compatible with NYGM.

This also has the old "dark files" built in. In this case I think it helps keep the lack of high resolution, tolerable.

Again, while not a high res setup. Not bad; playable and fun.



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Old 09-08-19, 06:05 AM   #1565
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Interesting little event with La Rochelle. Type VIIC.



Twice around the circle x area (going by memory), ran aground. Took damage.





3rd time, stuck to the escort ship's tail (the plotted track) and got out to sea safely.



The blue vertical line is a rough (inaccurate) location of the minefield.



Otherwise everything works perfect.



My mod list during this event below.

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Old 09-25-19, 06:04 PM   #1566
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Can someone please explain how I install NYGM please. I have downloaded a file 'NYGM V3.8 Revision' and read the documentation but it makes little sense.

Of all the games I have ever modded, SH3 is by FAR the most confusing

Any help is appreciated.
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Old 09-25-19, 06:39 PM   #1567
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Go to here :

https://www.subsim.com/mods1/nygm/

Follow the instructions as listed, installing each section in the correct order.

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Old 09-25-19, 07:44 PM   #1568
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Quote:
Originally Posted by Deadmode View Post
Can someone please explain how I install NYGM please. I have downloaded a file 'NYGM V3.8 Revision' and read the documentation but it makes little sense.

Of all the games I have ever modded, SH3 is by FAR the most confusing

Any help is appreciated.

Never heard of "NYGM V3.8 Revision"; where did you get it?
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Old 09-25-19, 10:42 PM   #1569
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Default Hsie's patch Supplemental Folder files

Been using this with NYGM for awhile now, but just noticed that many of his files in this folder are much older than the same files of 3.6f and 2017 NYGM updates.

So, which is supposed to be used; the older Hsie files or the newer NYGM ones ?
All the NYGM install methods say install Hsie's after the core NYGM files.........but even when they're older files than the NYGM ones ?
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Old 09-26-19, 12:56 AM   #1570
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Quote:
Originally Posted by John Pancoast View Post
Never heard of "NYGM V3.8 Revision"; where did you get it?

http://www.mediafire.com/file/234woh...ViSi0N.7z/file
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Old 09-26-19, 07:56 AM   #1571
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Quote:
Originally Posted by FUBAR295 View Post
Go to here :

https://www.subsim.com/mods1/nygm/

Follow the instructions as listed, installing each section in the correct order.

Good Hunting,
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You're a diamond, sir. o7
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Old 09-26-19, 08:35 AM   #1572
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Interesting.

DEF (Doenitz Elite Flotilla) took and added mods to NYGM and made a very large file. I failed to find the installation instructions for this. So I am guessing this goes over a patched stock version of SH3???

What does this do to the load time? Currently I can get NYGM loaded in about 3 minutes even with my mod soup. What if you do not like some of the mods incorporated into this, are they easy to remove?

Unfortunately, I will stick with my NYGM and mod soup. However some may want to use this who not adept to installing mods.

Good Hunting,
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Old 09-26-19, 08:39 AM   #1573
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Quote:
Originally Posted by Deadmode View Post
You're a diamond, sir. o7
No problem.

Good Hunting,
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Old 09-26-19, 09:03 AM   #1574
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Quote:
Originally Posted by FUBAR295 View Post
Interesting.

DEF (Doenitz Elite Flotilla) took and added mods to NYGM and made a very large file. I failed to find the installation instructions for this. So I am guessing this goes over a patched stock version of SH3???

What does this do to the load time? Currently I can get NYGM loaded in about 3 minutes even with my mod soup. What if you do not like some of the mods incorporated into this, are they easy to remove?

Unfortunately, I will stick with my NYGM and mod soup. However some may want to use this who not adept to installing mods.

Good Hunting,
FUBAR295
I noticed that too. They like to do a lot of mp/def campaigns; wonder if it's just set up for that for them.
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Old 09-26-19, 09:23 AM   #1575
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Quote:
Originally Posted by John Pancoast View Post
I noticed that too. They like to do a lot of mp/def campaigns; wonder if it's just set up for that for them.
I would suspect that it is set up for their (DEF) use.

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