SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > UBOAT > UBOAT Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-21-2019, 01:15 PM   #16
Brillett
Watch
 
Join Date: May 2017
Location: internet
Posts: 16
Downloads: 42
Uploads: 0
Default

thanks

Last edited by Brillett; 05-21-2019 at 02:48 PM.
Brillett is offline   Reply With Quote
Old 05-23-2019, 03:11 AM   #17
Vostok
Swabbie
 
Join Date: Apr 2009
Posts: 7
Downloads: 144
Uploads: 0
Default

I'am working on the update of the mod for the B120, i have some trouble to update the pack, we will have to be a little patient !

---

Edit1 : I updated the mod with flags only for the moment. Updating UI skin and caps/clothes will take me more time. Enjoy !

---

Edit 2 : Mod with flags and caps/clothes are now available. Still working for the Dark Grey UI Enjoy !


---


Edit 3 : Full texture pack with dark grey ui is now available for B120 !!

Last edited by Vostok; 05-25-2019 at 01:38 PM.
Vostok is offline   Reply With Quote
Old 05-29-2019, 01:24 AM   #18
Mole HD
Sergeant-Major
 
Mole HD's Avatar
 
Join Date: Dec 2010
Location: Scotland
Posts: 1
Downloads: 79
Uploads: 0
Default

Cracking job mate, loving it


Nice to see some mods appearing for Uboat...still struggling a bit with the crew micro-management but it's slowly growing on me...
Mole HD is offline   Reply With Quote
Old 05-29-2019, 10:17 AM   #19
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 611
Downloads: 59
Uploads: 0
Default

Nice work!
It really adds to the atmosphere and all!
__________________

kapitan_zur_see is offline   Reply With Quote
Old 05-31-2019, 08:41 PM   #20
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
Downloads: 324
Uploads: 5


Default

Hello.


Do you have the "source" so to speak for this mod available?


Do you mind if I try updating it to my new modding system mentioned here, as a test run of how resilient it is to updates? (should work with latest preview or any version really)


http://www.subsim.com/radioroom/showthread.php?t=241373


I'd do it for free! Because your mod rocks. And it'd be a better demo than my logo thing. PM me if interested. I wouldn't share beyond what you permit.


PS: I've already tried to look at your mod and extract/figure out what was modified, but I'm start to go crosseyed and my brain hurts!


EDIT: Nevermind. I converted your mod but my brain still kind of hurts. You changed over 400 data files! Real kudos there!



Please do let me know if you ever wish to grant permission for me to redistribute your mod in this new format.

Last edited by R-T-B; 06-01-2019 at 02:28 AM.
R-T-B is offline   Reply With Quote
Old 06-09-2019, 10:33 AM   #21
Vostok
Swabbie
 
Join Date: Apr 2009
Posts: 7
Downloads: 144
Uploads: 0
Default

Quote:
Originally Posted by R-T-B View Post
Hello.


Do you have the "source" so to speak for this mod available?


Do you mind if I try updating it to my new modding system mentioned here, as a test run of how resilient it is to updates? (should work with latest preview or any version really)


http://www.subsim.com/radioroom/showthread.php?t=241373


I'd do it for free! Because your mod rocks. And it'd be a better demo than my logo thing. PM me if interested. I wouldn't share beyond what you permit.


PS: I've already tried to look at your mod and extract/figure out what was modified, but I'm start to go crosseyed and my brain hurts!


EDIT: Nevermind. I converted your mod but my brain still kind of hurts. You changed over 400 data files! Real kudos there!



Please do let me know if you ever wish to grant permission for me to redistribute your mod in this new format.

Sorry I was on vacation, I'm going to watch all that as soon as I have a little time it seems interesting
Vostok is offline   Reply With Quote
Old 06-09-2019, 02:17 PM   #22
Ragtag
Commodore
 
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 647
Downloads: 163
Uploads: 0
Default

It is more or less pointless for now as the textures path id are constantly changing in the new builds. This method doesn't make mods more resilient in any way atm.
Secondly, it makes it even a bigger pain to pack and merge mods that are already done for us modders. By adding resource files these asset files must be distributed along with the rest and the user has to refer to those assets when installing.

And third, all the mods out now are already merged into one.
__________________
Intel I7-7800x CPU.
16Gb G.skill DDR4 3600MHz.
Asrock Taichi X299 mb
Palit RTX 2080Ti.
Fortron 1000W PSU.
BenQ XR3501R LCD.

Last edited by Ragtag; 06-09-2019 at 09:50 PM.
Ragtag is offline   Reply With Quote
Old 06-13-2019, 07:17 PM   #23
nycoroner05
Aces of the Deep
 
nycoroner05's Avatar
 
Join Date: Jun 2006
Location: NY
Posts: 138
Downloads: 133
Uploads: 0
Default

Awesome, ty.
__________________
nycoroner05 is offline   Reply With Quote
Old 06-14-2019, 02:06 AM   #24
GibClaret1980
Watch
 
Join Date: Jun 2019
Posts: 18
Downloads: 1
Uploads: 0
Default

Looks brilliant thank you
GibClaret1980 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim