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Old 11-20-2009, 08:13 PM   #16
ArmorEtr
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Quote:
Originally Posted by ZeeWolf View Post
As for "Are you a one-man-gang or do you represent a small crew?"
my answer is, as a devout Christian I am never alone.

ZeeWolf
So I guess that means there are others working on this project. Which is good to hear, more people usually means more content. Love that Tiger skin!

Very much looking forward to this.
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Old 11-21-2009, 03:13 AM   #17
murkz
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Looking good there ZW, I am really looking forward to this.
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Old 11-21-2009, 01:33 PM   #18
ZeeWolf
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Quote:
Originally Posted by ArmorEtr View Post
So I guess that means there are others working on this project. Which is good to hear, more people usually means more content. Love that Tiger skin!

Very much looking forward to this.
I mean (in a round about way) I am the only mortal on the team
but you will be pleased with the content already in the works and
close to completion.

ZeeWolf
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Old 11-21-2009, 01:39 PM   #19
ZeeWolf
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Quote:
Originally Posted by murkz View Post
Looking good there ZW, I am really looking forward to this.
Thanks Murkz, help get the word out. This Add on must sell itself because
I'm no salesman. And my plans are long term (if I could bring in just a modest income) for WWII tankers.

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Old 11-21-2009, 01:39 PM   #20
Chucky
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Zeewolf,this is looking so good
I will certainly be adding this to my shopping list.
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Old 11-21-2009, 01:56 PM   #21
ZeeWolf
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Quote:
Originally Posted by Chucky View Post
Zeewolf,this is looking so good
I will certainly be adding this to my shopping list.

Thanks Chucky,
Here's my Wingman hitting a Anti-Tank land mine.




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Old 11-21-2009, 03:55 PM   #22
Monkwarrior
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Well Zeeman, I hope you can make some cash out of it.
Just don't expect thousands of customers in this niche-market

We on the other hand will provide a MP-version of our mod.
It will be open source and free.
It will contain new vehicles too, adjusted particle effects and brand new voice acting and ingame sounds.
Besides MP we will add co-op too, but thats still to be investigated.

So there will be 2 projects for this engine.
A bright future for all ww2 tanklovers, thats for sure.

Monk.
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Old 11-21-2009, 05:25 PM   #23
ZeeWolf
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Quote:
Originally Posted by Monkwarrior View Post
Well Zeeman, I hope you can make some cash out of it.
Just don't expect thousands of customers in this niche-market

We on the other hand will provide a MP-version of our mod.
It will be open source and free.
It will contain new vehicles too, adjusted particle effects and brand new voice acting and ingame sounds.
Besides MP we will add co-op too, but thats still to be investigated.

So there will be 2 projects for this engine.
A bright future for all ww2 tanklovers, thats for sure.

Monk.

I think so too Monk. Maybe one reason there aren't thousands more
now was the unbelievable way it was released. No support No beta
testing to speak of and no vision for the future like Ubsoft
has for example.
I what to totally change that by bring back guys as well as
interest new guys by backing up everything I do and giving my best
efforts on anything that I'm part of. Perhaps this way some of the
damage done can be reconciled. No matter how you look at it the task
for the vision I have (and you may have too) for this sim is huge.
Oh, forgot to mention the agony of the online play hassles just
about killed the sim completely. I want this WW2 tank sim to be the
tank sim that Silent Hunter is the sub sim.

That would be awesome man



122mm Mortar with 6Km range

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Old 11-24-2009, 12:11 PM   #24
morttheslayer
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Default T34 vs Tiger- New add on: PhaseOne 1943

Hi ZeeWolf and Monk, I recently joined due to your threads and the work you have carried out on T34vs Tiger. I have messed with the editor and messed is about the correct term, so you definately deserve a lot of respect for the undoubted time and dedication you have invested. I would prefer to play this offline and I think ZeeWolf's contribution would suit me best. The sim begs for more missions and expansion, so it was a joy to read someone had the knowledge to bring this to the attention of us all. I would be prepared to pay a reasonable sum for this work, (I have enough to do with designing my own IL2 missions) I'd love to get into Lua scripting and modding but I think I'd need the help of a bloody good doctor as I would probably need an additional 20 year life extension !!!!
One awful part of the original code (done better in Steel Fury) was the infantry behaviour (if that's the word). Could anything be improved in the way the soldiers behave ??- even diving for cover would be better than running about like load of headless chickens. Anyway power to your elbow/s and your scripting Best Regds Mort
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Old 11-24-2009, 02:23 PM   #25
ZeeWolf
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Quote:
Originally Posted by morttheslayer View Post
Hi ZeeWolf and Monk, I recently joined due to your threads and the work you have carried out on T34vs Tiger. I have messed with the editor and messed is about the correct term, so you definately deserve a lot of respect for the undoubted time and dedication you have invested. I would prefer to play this offline and I think ZeeWolf's contribution would suit me best. The sim begs for more missions and expansion, so it was a joy to read someone had the knowledge to bring this to the attention of us all. I would be prepared to pay a reasonable sum for this work, (I have enough to do with designing my own IL2 missions) I'd love to get into Lua scripting and modding but I think I'd need the help of a bloody good doctor as I would probably need an additional 20 year life extension !!!!
One awful part of the original code (done better in Steel Fury) was the infantry behaviour (if that's the word). Could anything be improved in the way the soldiers behave ??- even diving for cover would be better than running about like load of headless chickens. Anyway power to your elbow/s and your scripting Best Regds Mort
Hello Mort- the slayer,
Thank you very much for moral support and encouragement. I agree totally about
the Infantry animation, the good news is the animations can be expanded and greatly
improved upon (future plan already). New missions are definitely coming, replacing
existing ones and new custom ones too. stay in touch.

Best regards,
ZeeWolf

Here's a treat Mort:



German batteries take less than 4 minutes to silence this position.
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Old 11-24-2009, 06:17 PM   #26
Freiwillige
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Zee Wolf, Great news! I have always felt that this was the greatest tank sim covering WWII I had ever played. It is unfortunate that they did not fix it and expand upon it instead of abandoning it.

The Grass, The hills, the tree's always looked and felt better than its competition.

I am glad that thanks to your work this sim can become what it was meant to be......Epic!

Best of luck in your endeavor and ill be watching closely.

Godspeed friend.
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Old 11-24-2009, 08:11 PM   #27
Eugene
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Quote:
Originally Posted by Monkwarrior View Post
Besides MP we will add co-op too, but thats still to be investigated.

So there will be 2 projects for this engine.
A bright future for all ww2 tanklovers, thats for sure.

Monk.
On the strength of these two projects, I ordered a coy of this sim. Both projects have a lot of promise, and co-op is almost the only simming I do these days.

Just one important question: will your two projects stay in touch and attempt to be compatible? Or do you already know that they will be mutually exclusive?

Best of luck to both of you and your projects.
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Old 11-25-2009, 08:59 AM   #28
tHeBaLrOgRoCkS
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Hello again,

I see you have the Nebelwerfer working and was wondering if you have managed to make them fire rockets on a parabolic trajectory or not?

By default the game doesn't even use them properly and I have got them working but only, so far, on a line of sight basis (eg they fire if they have a straight line of sight to the target)

Did you have to completely re-write the scripts to get them to fire at longer range targets that are not actually in sight or have you used a scripted zone and timed explosions to simulate their attacks?

Obviously that would extend to your Katushka rocket launchers also and I see you have modeled their ammunition.

The other thing is that when the Nebelwerfer fires there is no built in animation to show this (The grey bits at the back of the cylinder should dissappear when they fire ) I guess you are planning to add this ?



Regards

Balrog
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Old 11-25-2009, 01:02 PM   #29
ZeeWolf
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Quote:
Originally Posted by Freiwillige View Post
Zee Wolf, Great news! I have always felt that this was the greatest tank sim covering WWII I had ever played. It is unfortunate that they did not fix it and expand upon it instead of abandoning it.

The Grass, The hills, the tree's always looked and felt better than its competition.

I am glad that thanks to your work this sim can become what it was meant to be......Epic!

Best of luck in your endeavor and ill be watching closely.

Godspeed friend.
Thank you Sir,

ZeeWolf

A little house stands

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Old 11-25-2009, 01:05 PM   #30
ZeeWolf
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Quote:
Originally Posted by Eugene View Post
On the strength of these two projects, I ordered a coy of this sim. Both projects have a lot of promise, and co-op is almost the only simming I do these days.

Just one important question: will your two projects stay in touch and attempt to be compatible? Or do you already know that they will be mutually exclusive?

Best of luck to both of you and your projects.
It's can't promise at this point.
ZeeWolf

Little house falls

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