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Old 02-20-2008, 06:36 AM   #391
SquareSteelBar
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Old 02-21-2008, 04:40 PM   #392
miner1436
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Im kinda new to S3D and was wondering, how do you create a new node? Im trying to add an extra gun to a ship, thanks in advance.
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Old 02-21-2008, 04:56 PM   #393
longam
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Wow, I wonder if the Dev team has this tool?
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Old 02-22-2008, 06:49 AM   #394
skwasjer
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Quote:
Originally Posted by miner1436
Im kinda new to S3D and was wondering, how do you create a new node? Im trying to add an extra gun to a ship, thanks in advance.
You can use the export/import raw chunk functionality to clone nodes. You just have to make the new node unique by assigning it new id's/label. Then move the node to where you want it and use the config file to assign a weapon to it. I don't know the ins/outs so maybe someone else could explain in more detail.
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Old 02-27-2008, 08:51 PM   #395
skwasjer
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For those that have the automatic update notification disabled, or work with an older version of S3D:

Version v0.6 - Download link in main post (or follow link in footer to my site)

I strongly recommend everyone to update to this release!

This release replaces any previous v0.5 release!

New
  • Added support for the official 'U-boat Missions' add-on (read: SH4 1.5). One new controller was introduced and a very small amount of controllers have been extended by the devs.
  • Added 'Go to' dialog. Allows you to enter a chunk index to navigate to.
  • Added 'Find' dialog. Allows you to search for an id, parent id or string in the current opened file. String search is limited to chunk labels, names, controller names and textures. So it does NOT search properties of controllers!
  • Added functionality to add/remove array (aka lists) items in property editor. This is very useful to extend controllers even further. Any array is supported so you can extend ie. bitmap particles, more torpedo failure rates, more zoom levels, more sounds in a sound playlist, etc, anything! New items are always added directly after the selected array item. To add an item as the first item, select the parent node instead of an existing array item. The only limitation atm is that you can't move items around (this will be for a future release) so when the order matters, make sure you insert the item in the right place.
Improved
  • In Omni light nodes, changed the 'Unknown' value to 'Night color'. (thx Anvart)
  • Installer performs a DirectX version check during installation.
  • Other minor improvements
Changed
  • Removed ROW screenshot from main window. In LeoVampire's memory, it will reappear every year around Jan 8th for a few days.
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Old 02-27-2008, 09:08 PM   #396
AkbarGulag
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Thanks Skawjer. Your S3D programme is more than brilliant
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Old 02-28-2008, 05:58 AM   #397
LukeFF
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skwas, the ability to add new arrays is great! Because of that feature I was able to make the torpedo mod for RFB that much more detailed. Besides adding new arrays for dud failure rates, one can also add arrays for new time periods as well.
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Old 02-28-2008, 06:20 AM   #398
DivingDuck
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Moin Skwas,

I´ve updated to beta0.6. While beta0.5 was running stable I got an error message when attempting to load a file.



WinXP Home
Version2002
Service Pack 3, v.3264

netfx and dx9 are up to date


Regards,
DD
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Old 02-28-2008, 07:19 AM   #399
skwasjer
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@LukeFF:

@DD, hmm, my German isn't too good. Google makes 'A call target has caused an exception' of it, but it doesn't make much sense to me. Does it happen with every file (dat/sim/etc)? Does it also happen when opening an sh(3).sdl file? Does it start loading (with the progress indicator) or does it immediately pop up this error...

Some more info would be helpful. Maybe you can send the file in question (in case of a heavily modded file). If that's not the case, and/or it also happens on stock files, then it is some other issue I am overlooking.

The weird part is I haven't really changed much in the department of loading a file. There may be a conflict if previous version didn't uninstall correctly, which can be resolved by removing the settings folder:

<Documents And Settings>\<user>\Local Settings\Application Data\skwas (<-- rename/remove folder)


In de mean time, do you still have a copy of v0.5.4?

Last edited by skwasjer; 02-28-2008 at 07:32 AM.
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Old 02-28-2008, 07:46 AM   #400
DivingDuck
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Thanks for the fast answer,

<A target address has caused a fatal exception error> fits best, imho.

It occurs with every file I try to open, no matter if it´s stock or modded, *.dat, *.sim, *.zon, *.dsd, ... It pops immediately after I press the OK button.
BTW, netframework 3.0 is installed.
Renamed the folder, as suggested, but to no avail. V0.54 is still around somewhere. Thanks for asking. So, don´t worry.


Regards,
DD
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Old 02-28-2008, 11:14 AM   #401
onelifecrisis
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Does anyone know a free 3D object viewer which can open the exported COLLADA files? I just need to look at them, not edit them.

Thanks!
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Old 02-28-2008, 11:15 AM   #402
ReallyDedPoet
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Quote:
Originally Posted by onelifecrisis
Does anyone know a free 3D object viewer which can open the exported COLLADA files? I just need to look at them, not edit them.

Thanks!
May be something in here: http://www.subsim.com/radioroom/showthread.php?t=124340


RDP
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Old 02-28-2008, 11:30 AM   #403
onelifecrisis
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Thanks RDP
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Old 03-05-2008, 03:27 PM   #404
skwasjer
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Thanks to privateer for providing me the format of keyframe animations

No release date yet, but well, won't be long

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Old 03-05-2008, 05:03 PM   #405
Madox58
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Ref and I figured it all out.
I said,
"Hey, this is what I see'
Ref said,
"Quaternion"
I said,
"My head hurts!!"
:rotfl:
Hats off to Ref for that part!
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