SUBSIM Radio Room Forums
Sailor Steve supports Subsim through his many Amazon purchases, you can too!


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Fleet Boat Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-26-2007, 12:04 PM   #256
Laffertytig
Seasoned Skipper
 
Join Date: Feb 2003
Posts: 741
Downloads: 90
Uploads: 0
Default

sounds good to me, happy to hear your still workin on it
Laffertytig is offline   Reply With Quote
Old 11-26-2007, 12:19 PM   #257
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,058
Downloads: 8
Uploads: 2
Default

I desperately want the 3d stuff

Tater, patiently waiting, tater.



(not pushing, seriously, just waiting patiently)

Last edited by tater; 11-26-2007 at 03:54 PM.
tater is offline   Reply With Quote
Old 11-26-2007, 03:44 PM   #258
leovampire
Eternal Patrol
 
Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
Default all is good when your ready to give it to us

We will be ready to use it I am sure!

Still using the old and just looking forward to the new!

Dave
leovampire is offline   Reply With Quote
Old 11-27-2007, 08:46 PM   #259
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,545
Downloads: 25
Uploads: 3
Default

For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
skwasjer is offline   Reply With Quote
Old 11-28-2007, 02:41 AM   #260
alamwuhk2a
Helmsman
 
Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
Default

Great job, skwasjer! Can't stop to imgaine how powerful is the next version.....
__________________
Come from the secret Hong Kong U-boat base
alamwuhk2a is offline   Reply With Quote
Old 11-28-2007, 02:56 AM   #261
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,118
Downloads: 106
Uploads: 2


Default



drool ... droool .... drooool ...... DROOOL!!!!
__________________
One day I will return to sea ...
Hitman is online   Reply With Quote
Old 11-28-2007, 03:16 AM   #262
VonDos
Ace of the Deep
 
Join Date: Mar 2007
Location: Italy
Posts: 1,296
Downloads: 19
Uploads: 0
Default wow!



__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is offline   Reply With Quote
Old 11-28-2007, 08:57 AM   #263
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 908
Downloads: 49
Uploads: 0
Default

Many thanks for everything you've done so far. Being a newbie, I'd be less than half as productive w/o S3D. As it develops it seems you'll see even more cool stuff coming out from various modders. It'll also encourage some very creative people that would be intimidated by hex editors and tweak files to take the plunge.

All around an invaluable tool.


BTW, seeing the 3D model reminded me of the feature request I was going to bring up.

Can you give S3D the ability to show
1 the center of gravity?
2 a graphical representation of the zones?

It would be nice if you could see a wireframe view of the zones overlaying the model. Then use a tree view of the zones in a window that would place a new zone as its created , and highlight a selected the zone and allow you to modify it and see things like repositioning, resizing, etc. That would make it much easier to add new models to the game too.

We had a tool like this for the open plane engine that allowed you to see the 3D model of the aircraft, and overlayed the hit boxes, the physics boxes and positioned the aircrafts CoG at the 0,0,0 coordinates os you could see the changes as you made them. Once that tool was relesaed, there was an explosion of additional aircraft, new terrains, and ground objects added by users (ove 50+ aircraft in 15 months).

Anyway, I hope this description makes sense. And thanks again for all the hard work you're doing.
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 16GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
AMD 7870XT | Windows 10
swdw is offline   Reply With Quote
Old 11-28-2007, 09:53 AM   #264
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,545
Downloads: 25
Uploads: 3
Default

1. I'm sure this is possible, but I need to know where I can find this info and any related formulas. I'm not really into the game data/variables/formulas itself. If it's just a single vector, then that would be easy enough.
2. Yes, a zones editor is planned (you're not the first to ask ).

First basic model support though
skwasjer is offline   Reply With Quote
Old 11-28-2007, 11:17 AM   #265
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
Default Clone Funktion?

how about to clone Units with your very fine Tool? I like it very much.
nautilus42 is offline   Reply With Quote
Old 11-28-2007, 12:40 PM   #266
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,545
Downloads: 25
Uploads: 3
Default

Cloning is already in the upcoming release
skwasjer is offline   Reply With Quote
Old 11-28-2007, 01:14 PM   #267
nautilus42
Watch Officer
 
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
Cloning is already in the upcoming release
I`m your greatest Fan Five big stars for your great Tool *****
nautilus42 is offline   Reply With Quote
Old 11-30-2007, 01:29 AM   #268
nvdrifter
Guest
 
Posts: n/a
Downloads:
Uploads:
Default

Skwasjer, I just wanted to say a big thank you for this great mod tool. This is like heaven using your tool compared to Mini Tweaker. So easy and quick. No more tweak files! You are a god.
  Reply With Quote
Old 11-30-2007, 01:57 AM   #269
swdw
Grey Wolf
 
Join Date: Sep 2007
Posts: 908
Downloads: 49
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
1. I'm sure this is possible, but I need to know where I can find this info and any related formulas. I'm not really into the game data/variables/formulas itself. If it's just a single vector, then that would be easy enough.
2. Yes, a zones editor is planned (you're not the first to ask ).

First basic model support though
Yeah, I'm very happy with one step at a time. Things seem to be more solid that way.

As for the rest, you da man . . .you da man . . .you da man . . .


Thank you again for everything you've done so far. In my book you're a genius
__________________
"There are only two types of ships- submarines...... and targets" Unknown

"you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor.

System:
AMD 6300 3.5 GHz | 16GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card
AMD 7870XT | Windows 10
swdw is offline   Reply With Quote
Old 12-01-2007, 08:02 PM   #270
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 607
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by skwasjer
For the 'drool' factor. Modelsupport (import/export/view) as you all know won't be in v0.5 public unfortunately. But I just couldn't resist tickling those that are waiting for it:rotfl:



Ok, back to work on the release version
ARGGHHHH
Damn, i could gladly do with an obscure almost unuseable completely user-unfriendly version of the 3d part if that could allow me to make the textures not glitches with even lots of pain and 5 to 6 aspirins and teaming up with a messy pack3D as a side tool lol

keep up the good work!!
__________________

kapitan_zur_see is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim