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Old 04-03-10, 06:59 PM   #106
Kromus
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Quote:
Originally Posted by TheDarkWraith View Post
oh ok, now I'm following you. Yes, I did set them up so that the wind affects them 100%.....I'll play around with this setting There's some others I can tweak also.
Ok, thank you, looking forward for it . But still it`s a great mod it was just a thought
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Old 05-18-10, 08:29 AM   #107
panosrxo
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Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards.

PS: How do you edit fx files?
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Old 05-18-10, 08:36 AM   #108
TheDarkWraith
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Originally Posted by panosrxo View Post
Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards.

PS: How do you edit fx files?
not yet. Been very busy with the UIs mod that I haven't had time to work on anything else.
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
fx files require the wonderful tool the hex editor
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Old 05-18-10, 08:38 AM   #109
panosrxo
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Quote:
Originally Posted by TheDarkWraith View Post
not yet. Been very busy with the UIs mod that I haven't had time to work on anything else.
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
fx files require the wonderful tool the hex editor
Nice to know..Will try opening them.
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Old 05-18-10, 03:11 PM   #110
robbythesub
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More great work, thank you.
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Old 05-18-10, 07:17 PM   #111
Akula4745
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A perfect addition. Many thanks!
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Old 05-19-10, 08:27 PM   #112
pythos
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I stand corrected.

All this time I thought it was only the Vessiko that had that inverted "Y" pipe in the engine room.

I would think for an operational boat the Germans would put two separate exhaust pipes and mufflers.

But, I just got done researching this and sure enough the Type II, had the same exhaust layout as the Vessiko.

Well, as they say, you learn something new everyday.
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Old 05-20-10, 04:39 AM   #113
Capt Jack Harkness
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Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
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Old 05-20-10, 04:48 AM   #114
TheDarkWraith
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Quote:
Originally Posted by Capt Jack Harkness View Post
Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
Yes
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Old 05-20-10, 09:37 PM   #115
Capt Jack Harkness
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Haha alrighty then.
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Old 05-21-10, 01:13 AM   #116
tonschk
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Quote:
Originally Posted by Capt Jack Harkness View Post
Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.
I Agree


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Last edited by tonschk; 05-22-10 at 01:52 PM.
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Old 05-22-10, 10:46 AM   #117
Rolf Eschke
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Cool,Thanks !
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Old 05-22-10, 03:38 PM   #118
PL_Andrev
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If it is possible...

Is possible to add captain person / real player position when he is on the bridge and external camera is activated?

Is possible to add crew on bridge for other submarines?
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Old 05-22-10, 03:46 PM   #119
Madox58
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Other AI Subs can have Crew on Deck.
It's easier then most may think.
And they could use in Game animations also.
So a very little modification can achive a big change.
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Old 05-22-10, 04:33 PM   #120
Nisgeis
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Quote:
Originally Posted by TheDarkWraith View Post
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
Can you link it to engine RPM, instead of speed?
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