SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-14-10, 09:28 AM   #166
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

v1.0.5 released. See post #1 for details
TheDarkWraith is offline   Reply With Quote
Old 10-15-10, 01:36 PM   #167
vitovt13
Mate
 
Join Date: Mar 2010
Location: Vingt mille lieues sous les mers
Posts: 58
Downloads: 398
Uploads: 0
Default

Good evening. A new version of the mod has a problem with the exhaust on submarines type 7a and 7b



vitovt13 is offline   Reply With Quote
Old 10-15-10, 01:38 PM   #168
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by vitovt13 View Post
Good evening. A new version of the mod has a problem with the exhaust on submarines type 7a and 7b
redownload the new version. There was about 16 of you that downloaded a corrupted a version of it. Let me know if that fixes the problem or not.

I found out it was corrupted after I downloaded it (I download and install them also to verify they uploaded correctly/no problems)
TheDarkWraith is offline   Reply With Quote
Old 10-15-10, 02:08 PM   #169
vitovt13
Mate
 
Join Date: Mar 2010
Location: Vingt mille lieues sous les mers
Posts: 58
Downloads: 398
Uploads: 0
Default

the problem is corrected, thank you very much
vitovt13 is offline   Reply With Quote
Old 10-20-10, 01:45 AM   #170
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
reserved by TheDarkWraith

Need to know exhaust locations for the following subs:

NSS_Undine:
I found two photos with smoke of U class. Hope to help you.
__________________

PL_Andrev is offline   Reply With Quote
Old 10-27-10, 04:47 AM   #171
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
Default

Hello there, thank you TheDarkWraith for this mod , can you tell me please if is possible for you to release a second version of this diesel Exahust with a bit more exhaust particles ?, the SH5 exhaust smoke dispersion is perfect, but sometimes the smoke is not totally amazing like was in Silent hunter 3, thank you.


__________________
What we do in life echoes in Eternity

Last edited by tonschk; 02-10-14 at 03:44 PM.
tonschk is offline   Reply With Quote
Old 06-08-11, 10:23 PM   #172
jrgador
Bilge Rat
 
Join Date: Feb 2011
Location: FLA
Posts: 1
Downloads: 161
Uploads: 0
Default Hey Thank

Quote:
Originally Posted by TheDarkWraith View Post
New Version! v1.0.5

Sub Exhaust for SH5 by TheDarkWraith
version 1.0.5

This mod will bring missing sub exhaust to the subs used in game. Currently sub exhaust is enabled on:
- VIIA
- VIIA AI unit
- VIIB
- VIIB AI unit
- VIIC
- VIIC AI unit
- VIIC41
- VIIC41 AI unit

Once I know where the exhaust is located for NSS_Undine and NSS_Uboat2A I'll add them.

The .dds files used for the exhaust can be customized by using your own. Each sub uses it's own .dds files (and an individual .dds file for each side - left and right). The naming convention of the .dds files are: sub type_Exhaust_side1.

Sub type is one of the following:
- 7A = VIIA
- 7AAI = VIIA AI unit
- 7B = VIIB
- 7BAI = VIIB AI unit
- 7C = VIIC
- 7CAI = VIIC AI unit
- 7D = VIIC41
- 7DAI = VIIC41 AI unit

side is one of the following:
L - Left side
R - Right side

so if we wanted to use a new .dds file for the VIIB AI unit's left side it would be named: 7BAI_Exhaust_L1.dds

You should keep the .dds files to 32 X 32 dimensions with a bit depth of 32 as that's what I used.

You can find the .dds files in '\Sub_Exhaust_1_0_5_byTheDarkWraith\data\Textures\ TNormal\tex'

The sub's exhaust is affected by wind. So if there's wind in your game you'll see the exhaust being skewed by the wind.

The sub's exhaust is also speed dependent. At slow speeds you'll see very little exhaust smoke. At ahead flank you'll see lots of exhaust smoke. At all stop you'll see a little bit of exhaust smoke.

The sub exhaust will stop when your sub slips under the surface of the water. It will restart once you surface again. In heavy seas there is the possibility that the exhaust will stop/start depending on how far under the exhaust port went under water.

I've included a single mission named "Sub Exhaust Testing" that you can fire up to see all the currently available AI subs steaming along with their exhaust smoke. It's also a good testing mission for testing different .dds files for the exhaust. Your sub will be a VIIA in the single mission.

This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME. (this assumes you setup JSGME to use the 'MODS' folder as default)

Back bells still do not produce exhaust smoke. Still looking for solution.

NOTE: exhaust smoke is tied to the speed of the sub. If you order all stop while at 15 knots of speed the exhaust smoke will continue to emit until speed goes to 0 (and at 0 knots there is very little smoke emitted).

Contributors:
SteelViking - added mipmaps to the .dds files used for exhaust smoke

Changelog:
v1.0.0 - first official release
v1.0.1 - reduced the smoke exhaust trail by about half for VIIA, VIIA AI, VIIB, VIIB AI, VIIC, VIIC AI, VIIC41, and VIIC41 AI
v1.0.2 - reduced the overlife weight to give the smoke more 'lift'
v1.0.3 - added SteelViking's mipmapped .dds files for the exhaust smoke (should see a slight to moderate FPS increase with this)
v1.0.4 - added dispersion to the exhaust smoke to make it look realistic
- changed the Global and Local wind affect on the smoke from 1.0 to 0.15
v1.0.5 - made some changes to files for upcoming mega-mod release by me for compatibility


TheDarkWraith



VIIA all stop:


VIIA ahead flank:


VIIA ahead flank:


VIIA ahead flank:


AI units steaming along:


v1.0.5 available here: http://www.filefront.com/17388271/Su...DarkWraith.7z/

TheDarkWraith
Final What I look for exhuast smoke as real cool
jrgador is offline   Reply With Quote
Old 06-25-11, 04:47 PM   #173
FallshirmjAEger
Watch
 
Join Date: Jun 2011
Posts: 19
Downloads: 73
Uploads: 0
Default

Just started using this, it's a nice touch to actually see your sub belching out fumes like an actual boat.

One thing I have noticed is when looking 180 degrees with the scopes & binoculars directly at the exhaust smoke, there seems to be quite an fps hit.

(My hardware, Core2 q9550, evga gtx570sc & 8gb ram)
FallshirmjAEger is offline   Reply With Quote
Old 12-30-12, 05:00 PM   #174
simplechris
Nub
 
Join Date: Dec 2012
Posts: 4
Downloads: 36
Uploads: 0
Default exhaust

hello together'm new here
I've downloaded the mod but you can see where the exhaust gases is in port recognize where I just stand in the dock while driving but no trace of the exhaust gases u boats
simplechris is offline   Reply With Quote
Old 01-04-13, 01:38 PM   #175
sidslotm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Brilliant mod, thank you
  Reply With Quote
Old 01-08-13, 12:02 AM   #176
V13dweller
Grey Wolf
 
Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
Default

Thanks for the mod, I want to see smoke from the snorkel, but I can't seem to get that to work.
V13dweller is offline   Reply With Quote
Old 01-08-13, 12:59 PM   #177
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

added to download section http://www.subsim.com/radioroom/down...o=file&id=3876
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 08-14-13, 07:59 PM   #178
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

link at post #1 updated with valid link
TheDarkWraith is offline   Reply With Quote
Old 02-08-14, 11:02 AM   #179
chemist92
Watch
 
Join Date: Oct 2013
Location: Madrid, Spain
Posts: 28
Downloads: 283
Uploads: 0
Problems

Hi, the mod doesn't works or maybe the link was corrupted again. Please, can you post a new link? I think that this mod is imprescindible in the sub's characteristics.
Thank you for your work
chemist92 is offline   Reply With Quote
Old 02-09-14, 02:52 PM   #180
Raven_2012
Commander
 
Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
Default

Download works, bottom:
http://www.subsim.com/radioroom/show...12&postcount=1

I can't verify if it works in mod soup, I don't use the mod.

Quote:
Originally Posted by chemist92 View Post
Hi, the mod doesn't works or maybe the link was corrupted again. Please, can you post a new link? I think that this mod is imprescindible in the sub's characteristics.
Thank you for your work
Raven_2012 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.