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Old 06-16-10, 04:17 PM   #346
Oberon
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At the risk of derailing this into a film discussion thread, what did you think of it?

My view, not bad, quite enjoyable, a bit predictable in some areas, the trader/race organiser reminded me of a used car salesman from Dagenham (perhaps it was his great-great-great-great-great-grandfather?) but since, unlike Mr Hood, it has not pretension of being 'historically accurate' bar the history lesson at the start than such a critical eye need not be cast upon it.

Needed more pits with spikes though...
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Old 06-16-10, 04:24 PM   #347
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Thought it was pretty decent for a video game movie. Could see the plot twists and ending miles away and it had as many plot holes as swiss cheese, but not unenjoyable...
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Old 06-16-10, 05:20 PM   #348
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Good evening Comrades! Anouther glorious story from the front!



The glorious Squadron, except for the Capitalist Strike team!

We take off, on the new Soviet superweapon!

The People`s version of the mustang.

The Glorious Soviet Air cover team.





The Zombie A 20.

Hey, I may be down because of the Capitalist air overheating my engine. But I still have Vodka in my tank!


Patato useing HQ.
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Old 06-16-10, 07:36 PM   #349
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Old 06-17-10, 03:35 AM   #350
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Schrooooeder

I need your Smartass powers:

looking at the cockpit of Task Force, whats that panel behind the stick with ''Aus, Sturz, Wagerecht'' ?

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Old 06-17-10, 05:23 AM   #351
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To be honest, I don't know.
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Old 06-17-10, 05:38 AM   #352
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Quote:
Originally Posted by Schroeder View Post
To be honest, I don't know.
My german lacks with technical chit chat

click on the FL. 50869 and it shows the same panel as modelled in TF's cockpit

Quote:
26, 27 Zusatzgerätebrett mit ZSK 244 A
- 209.998-001 (Zusatzbrett)
- Fl. 50869 (26)
- 1x Fl. 32529-1 (27)
Bemerkung: Bereits ab der „Emil“ war es möglich, die 109 mit einem ETC für Bomben auszurüsten (Rüstsatz). Für diese Jabo-Versionen wurde dann ein Zusatzgerätebrett, zur Aufnahme des Zünderschaltkastens ZSK 244, unter dem Gerätebrett schwenkbar angebaut. Mit Hilfe des ZSK konnte der Flugzeugführer die Bombenlast scharf schalten und gleichzeitig den Bombenzünder auf „MV = mit Verzögerung“ oder „OV = ohne Verzögerung“ schalten; außerdem konnte zwischen Sturz- und Waagerechtwurf gewählt werden.
Bei Messerschmitt war es damals üblich, elektrische Ausrüstung, die zu einem Rüstsatz gehörte, grundsätzlich mit einzubauen oder mitzuliefern. So wurde auch für jede 109 K-4 das Zusatzgerätebrett für den Rüstsatz 1 (1x Bombenschloss ETC 500/IXb oder Schloss 503 unter dem Rumpf) immer mitgeliefert, egal, ob mit Bombenträger ausgeliefert oder nicht.
all I gather from it is for the bomb drop, but what it exactly does beats me.

source: http://www.cockpitinstrumente.de/Flu...Hauptseite.htm

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Old 06-17-10, 07:31 AM   #353
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Awesome.
This thing is for the bombs. You can arm them with it in several ways.
OV= Ohne Verzögerung (without delay)
MV= Mit Verzögerung (with delay)
Then you can switch between dive bombing and level bombing:
Sturz = Dive
Waagerecht = Horizontal

Unfortunately it doesn't say how switching from dive to horizontal would affect the bomb.

I actually didn't know that the bombs could be switched from delayed to not delayed in mid flight.
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Old 06-17-10, 07:33 AM   #354
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Speaking of bombs...

I saw you explode over the destoryer after you tried to skip bomb, Schroeder. Did your bombs decide to "return to sender"?
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Old 06-17-10, 08:01 AM   #355
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Arclight had the same problem. It seemed as if the bomb delay did not work although it was set to 3 seconds. The game doesn't simulate malfunctions like this so maybe there was a lag caused problem that caused the bombs to detonate earlier than they should have.
Or maybe the flak got me directly over the ship, though I find that hard to believe considering that BOTH my wings fell off.
It really looks like a premature detonation of my bombs and I've no real idea how this could happen.
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Old 06-17-10, 09:00 AM   #356
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I set the time delay to zero.

Maybe the destroyer got lucky that it shot your bombs before you drop?
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Old 06-17-10, 09:10 AM   #357
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Nope, I destroyed my target so the bombs did hit. If the bombs had been hit while still attached to my aircraft I would have disintegrated on the spot.
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Old 06-17-10, 09:19 AM   #358
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Does IL-2 even model such things as bombs hit and exploding in mid air?
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Old 06-17-10, 09:37 AM   #359
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I'm not entirely sure. I had some bombers explode nicely when I hit them with cannons in the fuselage. I always considered that to have been hits into the bomb load.
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Old 06-17-10, 09:38 AM   #360
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I think it's the mod, I've noticed since that the bombs create somekind of explosion when they hit the ground (thought it doesn't blow up anything nearby) then 3 seconds later (my default delay) the bigger explosion and it causes targets to be destroyed.

perhaps tonight I'll launch a dogfight server for a short while before we start the mission to test what the hell is going on with the bombs and the delay.

I'll have a target (unarmed merchant ship) and you'll skip bomb it again with the same settings you used in the last mission

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