SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-11-19, 12:20 AM   #1
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,174
Downloads: 490
Uploads: 4


Default Darker NYGM nights

Anyway to change the nights to this ? Tried editing the files mentioned in Hsie's patch, but nothing changed. Like a clear full moon night even when it's not.
I like the GWX night darkness for comparison.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-11-19, 01:32 AM   #2
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

Try M.E.P.5 I love the environment in it.
bstanko6 is offline   Reply With Quote
Old 02-11-19, 06:23 AM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,174
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by bstanko6 View Post
Try M.E.P.5 I love the environment in it.
Have a link, I can't find it via google or the search here.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-11-19, 07:03 AM   #4
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,174
Downloads: 490
Uploads: 4


Default

Found it, thanks ! Now if I can only figure out why a 1940 escort is detecting me when his smoke is barely above the horizon.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-11-19, 01:51 PM   #5
bstanko6
Admiral
 
Join Date: Feb 2015
Location: Murwik Naval Academy
Posts: 2,122
Downloads: 390
Uploads: 13


Default

This is my mod soup as it is right now. I marked in red the visual sensor mod you need, I believe it is in one of the NYGM folders already. NYGM needs a little tender loving care. Most mods added to NYGM will not work unless another mod or .cfg file is adjusted. The reason NYGM is so awesome and the AI so difficult is the changelog for sensors, AI behavior, and such. Since there was so much adjustment, you need to add special mods just for NYGM. Good luck to you.

Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Stiebler4C_SubsFlag
NYGM_HiRes_Submarines_3_6F
Stiebler4C_Addon_for_V16B1
Harbor Traffic Add-In
Merchant_Fleet_Mod_3.2
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - FSF for MEP v5
1500 meter bearing overlay
Single Merchant Contact Mod
Depthcharge Shake v2.01
NYGM Tonnage War Minefield Mod
Lighthouses and Entrance Points for NYGM3.6F beta
Fubars harbor personnel
Das Boot Clothes
Bearded faces
RL_E v2 standard
RealDC_4
Real Depth Charge
RadioMessage - MorseCodeOnly
TorpedoTubesFfireFinal vStock
Aces' Radio Room Postcards
Stiebler_EnvSim
Optional O2-Gauges v2 (for V16B1)
Haunting Atlantic Wind
depth charge explosions and fire light
TKSS18 German U-Boats Compilation(noEagle)
TKSS18 German U-Boats Compilation2(noEagle)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
Color Dials with Dark Compass
M.E.P v5 - VisualSensors for NYGM 3.6D
Thomsen's WhispeRING RING mod
Sh3_volumetric_clouds&fog_V2.2
Rapt0r's Uniforms (Only Watch)
Realistic contacts
Supplement to V16B1 (JSGME)
bstanko6 is offline   Reply With Quote
Old 02-11-19, 05:56 PM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,174
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by bstanko6 View Post
This is my mod soup as it is right now. I marked in red the visual sensor mod you need, I believe it is in one of the NYGM folders already. NYGM needs a little tender loving care. Most mods added to NYGM will not work unless another mod or .cfg file is adjusted. The reason NYGM is so awesome and the AI so difficult is the changelog for sensors, AI behavior, and such. Since there was so much adjustment, you need to add special mods just for NYGM. Good luck to you.

Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Stiebler4C_SubsFlag
NYGM_HiRes_Submarines_3_6F
Stiebler4C_Addon_for_V16B1
Harbor Traffic Add-In
Merchant_Fleet_Mod_3.2
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - FSF for MEP v5
1500 meter bearing overlay
Single Merchant Contact Mod
Depthcharge Shake v2.01
NYGM Tonnage War Minefield Mod
Lighthouses and Entrance Points for NYGM3.6F beta
Fubars harbor personnel
Das Boot Clothes
Bearded faces
RL_E v2 standard
RealDC_4
Real Depth Charge
RadioMessage - MorseCodeOnly
TorpedoTubesFfireFinal vStock
Aces' Radio Room Postcards
Stiebler_EnvSim
Optional O2-Gauges v2 (for V16B1)
Haunting Atlantic Wind
depth charge explosions and fire light
TKSS18 German U-Boats Compilation(noEagle)
TKSS18 German U-Boats Compilation2(noEagle)
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
Color Dials with Dark Compass
M.E.P v5 - VisualSensors for NYGM 3.6D
Thomsen's WhispeRING RING mod
Sh3_volumetric_clouds&fog_V2.2
Rapt0r's Uniforms (Only Watch)
Realistic contacts
Supplement to V16B1 (JSGME)
WOW ! I notice you have Hsie's supplement last, and Stiebler's well ahead of it.
I thought those two had to be in order ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-11-19, 06:07 PM   #7
ThePrody
not dead yet
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
Default

i have a small mod called Dark Nights for NYGM on my mediafire, i think it has the env files from CCOM supermod with some modifications, try it :



http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3


Copy/ Paste the link, dont click it
ThePrody is offline   Reply With Quote
Old 02-11-19, 07:32 PM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,174
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by ThePrody View Post
i have a small mod called Dark Nights for NYGM on my mediafire, i think it has the env files from CCOM supermod with some modifications, try it :



http://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3


Copy/ Paste the link, dont click it
I'll do that, thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.