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Old 02-22-14, 06:01 AM   #16
WTCC
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Make a new NCO Flower and class Town, Black Swan, the Frog
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Old 02-24-14, 04:25 PM   #17
JapLance
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Lovely model of a beautiful class of ships.

Master work!
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Old 02-25-14, 05:22 PM   #18
the_frog
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@leitender: the radar equipment in the *.sns is that of the British escorts in SH3; it's historically not correct.

@WTCC: there are nice models of the late-war Flowers converted from SH4/5. The model of the Blacks Swans is one better SH3 models. Town class destroyers are not in the original SH3, only in GWX. I consider doing a model but not so soon; I have other plans.

@JapLance: some progess with the E class?
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Old 03-13-14, 04:20 PM   #19
Leitender
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Hi the_frog,
I integrated jaxa´s information into the sns-file. Please feel free to use it for your Grom mod
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Old 03-30-14, 01:25 PM   #20
the_frog
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Hallo Leitender,

just saw your post. Thanks for the file. I am going to use it, and whoever likes it may use it, too
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Old 04-21-14, 11:26 AM   #21
LGN1
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Quote:
Originally Posted by Leitender View Post
...
In the meantime, i found a great internet site from a polish expert about the radar equipment aboard german uboats. It´s really worth to take a look on it:

http://www.ubootwaffe.pl/en/u-boats/...german-u-boats

Greetings
Hi Leitender,

thanks a lot for the link I have found some information there for which I was looking for a long time, i.e., the heating time for the G7e torpedo.

For quite some time now I have two speed/range settings for the electric torpedoes in order to simulate preheated and cold batteries. However, my problem always was that I did not know how long it took to heat the batteries and thus, when to use which setting. Now I have a new house rule: Only after being in contact for more than 4h I will use the preheated setting

Regards, LGN1
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Old 04-21-14, 02:31 PM   #22
Leitender
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The_Frog: I´m sorry for continuing that off-topic chat...

Hi LGN1,

I´m glad that you´ve found some news on that really loving site. Concerning the heating time I remember two ranges: about 3.000m unheated and up to 5.000m when the torpedo was heated (TII). My own idea was to use the SH3 Commander to set the range randomly between 3 und 5km, because getting contacts is random controlled too, so one cannot prepare for it. But I´ve never implemented that idea.

Your solution is really... hardcore! I´m sure I wouldn´t have the discipline to wait for 4 hours to get a hot torpedo... That´s for ironman simmers, really! Geil!

Btw manos included a small fix in his MaGui mod for the torpedo speed. 2 speed settings were corrected. Have you noticed that? Otherwise I can send you a Torpedo.sim file where I have included all that information I´ve found here and elsewhere.

Greetings from Leitender
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Old 04-22-14, 02:02 PM   #23
LGN1
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Hi Leitender,

I use two settings for the TII and TIII torpedo in torpedo.sim:

TII(cold, speed setting 1): 28kn/3000m
TII(heated, speed setting 2): 30kn/5000m

TIII(cold, speed setting 1): 28kn/4500m
TIII(heated, speed setting 2): 30kn/7500m

From now on I will only switch to the heated speed if I have been in contact for more than four hours.

Anyway, back to topic... (sorry, the_frog )

Cheers, LGN1
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