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Old 02-23-14, 07:28 PM   #721
banryu79
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Quote:
Originally Posted by BigWalleye View Post
All the tutorials you are looking for are included with hsGUI v3.3, available here:

http://www.subsim.com/radioroom/down...o=file&id=1648

Look in the documentation folder for a rich trove of support documents. These can be all found and downloaded with other mods, but this is the one source I know for all of them in one download.

And, yes, I find that the tools here make manual targeting much easier.
Thank-you-a-ton, sir!
May your torpedoes always strike and detonate!


This kind of info should be super-stickied, or whatever needed to give it max public visibility, IMHO, all newbies will thank for that

Ok, time to dive and start to hun... err, to study!
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Old 03-16-14, 08:59 PM   #722
jakethescot
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Default What happened and how do I fix it?

I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?

Thanks.
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Old 03-22-14, 04:33 AM   #723
makman94
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Originally Posted by jakethescot View Post
I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?

Thanks.
hello Jakethescot ,

it seems that you have activate something that is overwritting MaGui's files.

you must disable any mod that is overwritting MaGui files.

if the problem insist then you must reinstall your whole setup as it seems that something is corrupted in your setup

bye
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Old 03-23-14, 10:32 AM   #724
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Are the screens in first post from a widescreen version?
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Old 03-23-14, 12:33 PM   #725
ReallyDedPoet
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Default The MaGui mod - Final version

No, think the regular MaGui.
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Old 03-23-14, 01:54 PM   #726
SnipersHunter
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But it has a higher res than my regular magui f how did he made it?
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Old 03-23-14, 02:12 PM   #727
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Quote:
Originally Posted by jakethescot View Post
I'm using Magui F and I started a new patrol and the crosshairs on the UZO are off 11 degrees to starboard. Does anyone know where the file is and how to change it back?

Thanks.

Exact same happened to me, and there was nothing overriding it....just shut the game down, started a previous save game and it was sorted....
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Old 03-28-14, 01:56 PM   #728
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But it has a higher res than my regular magui f how did he made it?
the images at first post are 1024x768 . if you stretch them to full your screen,as your game does, are losing their quality.

Quote:
Originally Posted by Johnfb View Post
Exact same happened to me, and there was nothing overriding it....just shut the game down, started a previous save game and it was sorted....
...that is very strange indead and i don't think that can be explained at all.
i have started more than 1000 times the game and never saw anything strange or different at the ui
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Old 03-28-14, 02:12 PM   #729
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Originally Posted by makman94 View Post
the images at first post are 1024x768 . if you stretch them to full your screen,as your game does, are losing their quality.



...that is very strange indead and i don't think that can be explained at all.
i have started more than 1000 times the game and never saw anything strange or different at the ui
Probably something I did
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Old 04-11-14, 07:36 AM   #730
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Iam using 1680x1050 so should i change the res in the d3d9?
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Old 05-28-14, 09:44 AM   #731
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x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy
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Old 05-28-14, 09:51 AM   #732
banryu79
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Originally Posted by UnderWaterDude View Post
x12 zoom is historical correct ? best gui for sh3 but this zoom...it's crazy
If I remember correctly x12 zoom is not historically correct, as a value but it was choosen because visually it is more rapresentable of the real(historical) capabilities of the attack periscope at high magnification
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Old 05-30-14, 01:58 AM   #733
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Hallo fellow Kaleuns!

Pardon me for my following question as I'm just a beginner to silent hunter (in fact this is my first time posting in subsim)... If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI? How then does the TDC updates itself of the target's position, in the lead up to me firing the torpedos?

I mean, the aob does help the TDC to determine the direction the target is going doesn't it?
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Old 05-30-14, 02:42 AM   #734
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Quote:
Originally Posted by FiveStarz View Post
If I just may ask, why does the Magui UI has no AOB 'control' in the TDC(the one with red and green sections like the bearing 'control'), unlike in vanilla UI?
I look on the first page screenshots from magui and I see AOB in the TDC!
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Old 05-30-14, 02:44 AM   #735
banryu79
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Quote:
Originally Posted by FiveStarz View Post
If I just may ask, why does the Magui UI has no AOB 'control' in the TDC (the one with red and green sections like the bearing 'control'), unlike in vanilla UI?

I use the Magui and I can see the AOB dial in the Observation periscope, UZO and in the Attack periscope interface.
In the Attack periscope is clearly visible (it is just one of the dials, green and red) while in the Obs periscope the AOB dial is placed in a slide out panel on the right side of the interface. Click on the small visible portion and it will slide in view. And I do not remeber if int he UZO view it is in a slide out panel or it is already visible.
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