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08-23-13, 11:15 AM | #31 |
Navy Seal
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Yea I just noticed recently, after a bad depth charge attack, esp if compartment took damage, look at morale of some of the crew, it will say "shaken" or in some cases "broken". I usually transfer them off the boat after as would have happened in RL if someone flipped out while on patrol.
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08-24-13, 12:30 AM | #32 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
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Hmmm..... |
09-14-13, 11:16 PM | #33 |
Engineer
Join Date: Sep 2013
Location: NC USA
Posts: 219
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Balao and type IX definitely
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08-26-15, 07:56 AM | #34 |
Seaman
Join Date: Jun 2015
Location: Ontario, Canada
Posts: 42
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The Narwhal. Being an IX man in SH3, the Narwhal was like coming home. One of the things I always wished I had was a second 105mm deck gun on my IX. The two 6" 53 deck guns on the Narwhal are insane!! Sure it's relatively slow, doesn't turn well and the fastest way to dive is to blow it up with a cannon, but it goes far, carries lots of ordnance and can pound it out with a destroyer on the surface.
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08-26-15, 10:22 AM | #35 |
Seaman
Join Date: Apr 2004
Location: French Republic, a rare active NATO member for remembrance
Posts: 38
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Fatigue level is a key point
SH4 1.4 - 1941 Career - Sargo class (still waiting for my ordered Gold v1.5)
1) I understand the attraction for a S-class boat. I have the same, as well for the type II U-boat in SH3. They are both thrilling variants to bigger boats. 2) About crewmen having breakdowns etc..., the fatigue level (FL) is crucial. Not only for the efficiency, but also for keeping a good moral up. And consequently better put up with highly tenses situations like undergoing long deepcharge time. So in normal patrol times, for instance, we have in the crew management panel (CMP): Watch I : "Watch standing" Watch II : "Sleeping" Watch III: "Maintenance" I apply those crew management rules: a) "If they sleep, let them sleep". b) "If they don't sleep while they should, force them to sleep". Talking here about my ^Watch II (WII). From time to time when cheeking my CMP, they are (all or part of) not sleeping (even if tired like FL = 27/100). So when the watches shift occurs, my WII (all or part of) goes on duty while not fully rested. This has 2 consequences: - The max efficiency of WII crewmen falls drastically while on duty. - As patrol keeps on going, not well enough rested crewmen will be more subject to low moral problems. So: After hard time work like combat situations, I make sure after releasing from battle station that who's supposed to sleep actually does. If not, click and drag crewman to an empty spot, then put him back (he will go to sleep). Also, I check at the immediate next Watch shift, that all is ok with normal FL (= sometime for x reasons, all are for example at 22/100 FL but some are at higher one. NB: Crewmen will go to sleep at > 30/100 FL for those in the "sleeping watch". Otherwise, except when on "Watch standing" (they never sleep), crewmen will go to sleep at > 50/100 FL (like in non active damage control crew slots). That means they're really exhausted ( = not good)!
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\"THINGS ARE WHAT THEY ARE \" A.FERBOURN jr Last edited by TCD; 08-26-15 at 02:22 PM. Reason: spelling and little stuff |
08-28-15, 06:01 AM | #36 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Balao
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
08-28-15, 01:40 PM | #37 |
Planesman
Join Date: Jul 2010
Location: Wisconsin, the best state in the union.
Posts: 187
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IXD2
Long range, plenty of torpedoes, and strong surface armament. |
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