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Old 12-28-12, 03:21 PM   #91
bart
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Well, I took some screenies but one question....how do you post them here?

I also noticed that in volodya61's boat it's very light!! the inside of my boat is dark, I can just make out grandfather's picture whereas volodya61's is very clear....is there a way to increase the light inside the boat?

For this latest up and coming release you say you need a high spec machine...what spec rig do you recommend? and what changes are you planning?
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Old 12-28-12, 03:35 PM   #92
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Quote:
Originally Posted by bart View Post
Well, I took some screenies but one question....how do you post them here?

I also noticed that in volodya61's boat it's very light!! the inside of my boat is dark, I can just make out grandfather's picture whereas volodya61's is very clear....is there a way to increase the light inside the boat?

For this latest up and coming release you say you need a high spec machine...what spec rig do you recommend? and what changes are you planning?

My machine is:

AMD 640 [4x 3.00 Ghz]
8GB of RAM
Radeon 4890
Monitor's resolution: 1680x1050


There'll awful lot of food in our boat - in high quality - but easy, worse computer will to support my mod . And, your screenshots are corrupted - you probably have to change your resolution ( I also have this problem...)
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Old 12-28-12, 03:39 PM   #93
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Quote:
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Well, I took some screenies but one question....how do you post them here?
Change their file format to .jpeg using using Paint, by saving them as such, which you can open from Windows Photo Gallery. Then upload them to Imageshack or some other photo sharing site, and post their forum link here
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Old 12-28-12, 03:51 PM   #94
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Quote:
Originally Posted by bart View Post
I also noticed that in volodya61's boat it's very light!! the inside of my boat is dark, I can just make out grandfather's picture whereas volodya61's is very clear....is there a way to increase the light inside the boat?
I haven't increased the light in my boat..
I did lighter the pics themselves..
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Old 12-28-12, 04:05 PM   #95
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New version released!!!


//1.2.1//
  • a lot of food in quater room and in command room in high quality
Know bugs:
  • There's a small problem in comannd room's ladder (bad AO's texture coordinates) - I'm working on it


Download:

Dropbox:
https://dl.dropbox.com/u/97170234/dinner_place/silentmichal%27s%20interior%20mod%201.2.1.rar
Mediafire:
http://www.mediafire.com/download.php?sr7i0n62g6lcdda

It's stand-alone mod .
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Old 12-28-12, 04:15 PM   #96
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Thanks for 1.2.1! (Waiting on MF). Cheers silentmichal!
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Old 12-28-12, 04:18 PM   #97
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Old 12-28-12, 05:03 PM   #98
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Quote:
Originally Posted by silentmichal View Post
..It's stand-alone mod .
What did you mean?
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Old 12-28-12, 05:39 PM   #99
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Quote:
Originally Posted by volodya61 View Post
What did you mean?
Probably that you can use this version alone, with no need of enabling previous instalments of the mod
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Old 12-28-12, 05:52 PM   #100
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Quote:
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Probably that you can use this version alone, with no need of enabling previous instalments of the mod
I see..
I thought that the words - "new version" are already imply that
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Old 12-28-12, 06:08 PM   #101
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Quote:
Originally Posted by volodya61 View Post
I see..
I thought that the words - "new version" are already imply that
Well, sometimes beta versions are released as patches of the previous main versions. Michael had been previously asked whether v 1.2 required to be enabled on top of v 1.0, hence his "preventive" clarification about this new version

Off topic: I've just finished watching a documentary about Grigorij Rasputin on the italian TV. I knew alredy his story, but this man never finishes surprising me
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Old 12-28-12, 06:21 PM   #102
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Off topic: I've just finished watching a documentary about Grigorij Rasputin on the italian TV. I knew alredy his story, but this man never finishes surprising me
This man was and still is a mystery in our history
and still more questions than answers
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Old 12-29-12, 08:13 AM   #103
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Quote:
Originally Posted by gap View Post
Probably that you can use this version alone, with no need of enabling previous instalments of the mod
Yes, you're right gap .
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Old 12-29-12, 09:36 AM   #104
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BUG solve!!!

WARNING!!!

I know how to solve bug with runtime error (when exiting game). If you have this bug, you should deactivate my mod, then delete "Library" folder from my mod (not from game!!!), and then activate mod - game should works in 100%.
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Last edited by silentmichal; 12-29-12 at 11:26 AM.
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Old 12-29-12, 11:10 AM   #105
bart
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Quote:
Originally Posted by silentmichal View Post
WARNING!!!

I know how to solve bug with runtime error (when exiting game). If you have this bug, you should delete "Library" folder from my mod (not from game!!!) - game works in 100% OK.
BRILLIANT news

is it ok to delete this file while the mod is enabled, or do you recommend de-activating it first, deleting the library folder then re-enabling it?

I have 2 files in the library folder :-
QR1_Items.dat
QR1_Items.sim

Nice work silentmichal

EDIT... with the mod enabled those two files are copied over to the games library file so I have disabled mod, deleted file and re-enabled it. Gonna test this now.

EDIT 2..... It works!!!! well done silentmichal.
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Last edited by bart; 12-29-12 at 11:35 AM.
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