SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Subsims & Naval Games > General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-18-2013, 05:18 PM   #16
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 4,996
Downloads: 150
Uploads: 9


Default

You got yourself stickied! Good job mate!
__________________
U-569 makes the contact and lead them, U-94 scores a kill in the dark! U-124 sinking four in two approaches, 406 suffers failure on launch again!
- From Wolfpack by Sabaton.


Cybermat47 is offline   Reply With Quote
Old 01-18-2013, 06:11 PM   #17
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,149
Downloads: 81
Uploads: 0
Default

That master bathroom is huge! Such a waste of space.....
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 01-24-2013, 05:42 AM   #18
Penguin
Ocean Warrior
 
Penguin's Avatar
 
Join Date: Mar 2010
Location: Rheinische Republik
Posts: 3,403
Downloads: 92
Uploads: 0


Default

It looks like the picture is inverted - check out the mouse pointer.

This looks good, I hope it works out financially for elanaiba and the rest of the team. I wish it to any developer to be able to stand on their own feet, without having a pesky publisher in the back.

I already dream of a spin-off. The planning stage would make it perfect for a revival of "They Stole A Million" or "The Clou!". I spent countless hours on both of them. I would probably buy this game if it is fun, however shooting people is great, but robbing people is also!
Penguin is offline   Reply With Quote
Old 01-24-2013, 06:16 AM   #19
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,056
Downloads: 3
Uploads: 3
Default

The green cursor is actually a WIP interface for the "aim in this direction" order you can give to your soldiers.

Re - stealing - sounds fun, of course You may want to look into Monaco which is not out yet but looks fabulous, and right up your alley as far as I can tell


http://www.pocketwatchgames.com/Monaco/
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 01-25-2013, 03:30 AM   #20
kapitan_zur_see
Commodore
 
Join Date: Mar 2005
Location: France
Posts: 607
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by elanaiba View Post
... I'm selling these fine leather jackets!
Eh eh I love the Indie game quote of Fate of Atlantis, well done Dan, it brought memories

"mmmm... This X is..... A little to the south AND.... Slightly to the west!"
__________________

kapitan_zur_see is offline   Reply With Quote
Old 01-26-2013, 11:10 AM   #21
Madox58
Navy Seal
 
Join Date: Dec 2006
Location: Los Angeles
Posts: 9,578
Downloads: 72
Uploads: 12
Default

Soo.....

Your not really selling leather jackets then?

Someday a Leather jacket with your logo on it will be worth money.
(We'll talk about the percentage for that idea later. )

I'm waiting with payment information ready now Dan!
Madox58 is offline   Reply With Quote
Old 01-27-2013, 02:02 PM   #22
Navuhodonosor
Engineer
 
Join Date: Feb 2012
Location: Belgrade
Posts: 214
Downloads: 51
Uploads: 0
Default

I love these kind of games, it reminds me of old days when gameplay did matter,
and it looks great
__________________
Navuhodonosor is offline   Reply With Quote
Old 02-01-2013, 01:50 PM   #23
Beardmoresam
A-ganger
 
Join Date: Oct 2011
Posts: 74
Downloads: 344
Uploads: 0
Default

What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.
Beardmoresam is offline   Reply With Quote
Old 02-01-2013, 04:21 PM   #24
Dowly
.
 
Dowly's Avatar
 
Join Date: Apr 2005
Location: Finland
Posts: 23,695
Downloads: 23
Uploads: 0


Default

Quote:
Originally Posted by Navuhodonosor View Post
I love these kind of games, it reminds me of old days when gameplay did matter
Indeed. Kinda reminds me of Swat 2, mixed with a bit of Frozen Synapse.

How the gameplay exactly works? Make plan, and execute it in one go, or make plan
for one turn, execute and the plan again?

Will there be anykind of multiplayer option?
Dowly is offline   Reply With Quote
Old 02-02-2013, 12:50 AM   #25
Nippelspanner
Ocean Warrior
 
Join Date: Dec 2003
Location: Germany
Posts: 3,253
Downloads: 203
Uploads: 0


Default

Ooohhhh, this is already one of my most anticipated titles of... ever?
We need stuff like that! I hope the development goes smooth for you guys... Now shut up, work and take my money!!!
Nippelspanner is offline   Reply With Quote
Old 02-02-2013, 05:48 AM   #26
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,056
Downloads: 3
Uploads: 3
Default

Quote:
Originally Posted by Beardmoresam View Post
What are you coding in??
Cool looking game btw. There was a great tactical game I used to play, will have to dig it out of a cardboard box to get you the name, but it basically was a 3D environment rather than 2D but you command up to a troop of soldiers and have to think about cover and bound and all that sort of thing. Will post the name as soon as I remember it or find it. Might hold some good ideas.
You're thinking Full Spectrum Warrior maybe?

Re: coding - We're developing our own engine - crazy / ambitious programmers

@Dowly: Plan, execute, but can stop and adjust the plan at will as it goes. There are no turns, not even in the sense that Frozen Synapse uses the term.

You can also give some orders to soldiers on the fly, but of course you can only "manhandle" only one soldier at a time and that makes planning very important.

Re: multiplayer - not for a while, at least. There are some neat ideas that we're thinking of exploring, but a strong SP is the primary focus at the moment.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Old 02-02-2013, 12:50 PM   #27
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 48
Uploads: 10
Default

Purely handcrafted maps or generated? Possibility for user generated maps?
__________________

Contritium praecedit superbia.
Arclight is offline   Reply With Quote
Old 02-02-2013, 03:45 PM   #28
Sufi
Bilge Rat
 
Join Date: Nov 2008
Posts: 1
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by elanaiba View Post

Right now (very WIP graphics and features missing) it kinda looks like this:


Looks promising! Kinda reminds me Counter Strike 2d and Hotline Miami... but with much better graphics. I don't know if you need cash for Your project, but if You'll place it on e.g. Kickstarter, I'm sure you will get proper attention Salute to all members of Subsim
Sufi is offline   Reply With Quote
Old 02-03-2013, 03:05 AM   #29
Nippelspanner
Ocean Warrior
 
Join Date: Dec 2003
Location: Germany
Posts: 3,253
Downloads: 203
Uploads: 0


Default

^
Welcome aboard, bilge rat!
Nippelspanner is offline   Reply With Quote
Old 02-03-2013, 04:37 AM   #30
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,056
Downloads: 3
Uploads: 3
Default

Quote:
Originally Posted by Arclight View Post
Purely handcrafted maps or generated? Possibility for user generated maps?
At the moment all map backgrounds (locations) are handcrafted, while objects and AIs are placed in a simple editor.

With time we will do a proper editor, but even now anyone can do his own maps. While there are some tech issues (hosting etc) to be solved, our plan is to have a seamless way for the players to create maps and share them with other players, directly in the game.

As for actual generated maps, I'm pretty sure we'll have "generated gameplay" at some point. In other words, you could play the same map in different scenarios and different tactical situations.

Actually generating the environments (walls, rooms, floors, doors, etc) seems much more difficult from my point of view, but once we get some other features out of the way, we'll see what can be done. The issue for me is to not just throw stuff on the screen, but have it actually make sense.

Quote:
Originally Posted by Sufi View Post
I don't know if you need cash for Your project, but if You'll place it on e.g. Kickstarter, I'm sure you will get proper attention Salute to all members of Subsim
Salute!

Kickstarter is not available to us as we are not UK / US based. But we'll do some sort of crowdfunding, yes News to come the following weeks.
__________________
With strength I burn...

elanaiba is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:40 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2018 Subsim