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Old 07-06-2013, 12:16 PM   #16
Arclight
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Just some material to give an impression of where they want to take this, don't look at any of it if you're short on cash ;

Economy

Death mechanic

on Multiplayer, Single Player and Instancing

Galaxy map WIP

Making the 300i





There's a lot more to be found, but lets stick with that.
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Old 07-07-2013, 10:45 AM   #17
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Going to be a looooooong wait.



*Starts to install Freelancer*
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Old 07-09-2013, 11:38 AM   #18
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Two logo designs I made for the (possible) Subsim Squadron.





(a bit early, I know )
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Old 08-02-2013, 11:05 AM   #19
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$15 million reached!
https://robertsspaceindustries.com/c...159-15-Million

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Old 08-03-2013, 05:22 PM   #20
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Yeah, it was me who started the thread in GT

In any case I have been bitten by a shopping gene, which have generated the following spaceships for a game I DONT HAVE YET!!
Aurora
Aurora XT
i315
Hornet
Freelancer

Also, have a look at Oculus rift : http://www.oculusvr.com/
PLaying this game with this gear will be aaaaaaaaaaawwwsome
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Old 08-03-2013, 09:18 PM   #21
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Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.


Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.
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Old 08-04-2013, 04:43 PM   #22
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Quote:
Originally Posted by Arclight View Post
Not convinced on the rift thingy to be honest. Yet another 3D/VR set; I understand this thing may be a lot more practical than past designs, but practicality isn't the only reason all of them failed.


Btw, the code for the hangar module is done. Testing now, probable launch with Gamescom, end of this month.
Oculus looks very promising.
The benefits over its competition is the field of view (120 degrees) and they fixed the lag issues.
Valve have enable support for it for the Source code and Chris Roberts have publicly supported Oculus as well. The field tests looks good.

Does it mean that we will be able to walk around in the hangar?
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Old 08-05-2013, 03:47 AM   #23
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It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.
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Old 08-06-2013, 07:29 PM   #24
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Quote:
Originally Posted by Arclight View Post
It means you'll be able to walk around your ship(s), more importantly. The animations and such are done for most ships, so there's some interaction. Not sure about the customization modules, but if not this month then soon(ish).


Problem with Oculus for me remains strapping a block to my face. Maybe it's more elegant than that in practice, but the old VR gear certainly wasn't.
Remember that the current version of Oculus is still a dev kit, so I expect the final product to be more elegant
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Old 08-08-2013, 01:25 PM   #25
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I'm getting into this thing really late, but my god this looks like the game of...whatever year it's being released in.
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Old 08-08-2013, 01:34 PM   #26
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Too good to be true, really. Maybe we won't get shafted this time, eh?
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Old 08-08-2013, 02:02 PM   #27
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It is writing a lot of cheques, and it wouldn't be the first to promise the moon and deliver a meteor.

But with X3: Rebirth and this in the pipeline, hopefully we're going to get something good in the space flight genre, something to scratch that Freelancer itch...which I am going to have to reinstall at some point.

What are the top mods for Freelancer these days?
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Old 08-08-2013, 04:31 PM   #28
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Well this game have more community involvement than what I have seen before and its headed up by a great guy, so Im hopefull.
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Old 08-08-2013, 05:52 PM   #29
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If it's going to fall down anywhere I suspect it will be the Multiplayer, that's a lot of server work that they're promising there, but I expect that the singleplayer experience will be fairly solid, like McBeck said, it's a good team.
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Old 08-09-2013, 02:26 AM   #30
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Became a bit of a Mr. Roberts fanboi to be honest. The man has literally not said a single thing I disagree with. Even on controversial topics like atmospheric flight, full Newtonian physics and instancing in MP.

The man seems keenly aware of the limits of what's doable in the given time, with the given budget and with the current technology. Not to mention finding that balance between a fun game and "realism".
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