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Old 03-02-08, 07:16 AM   #76
elanaiba
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Please do and I expect your apologies.

As to why we included the Graf Spee/Deutschland class?

Because commerce raiding in distant waters was the purpose of that class of ships.

Yes, the add-on is to some extent a what if scenario.
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Old 03-02-08, 07:35 AM   #77
LukeFF
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MadMax, as we like to say here in America, "don't be an ass" and "don't dig a hole deeper than you're already in." I'll leave it at that.

BTW, when is your perfect, bug-free sub sim coming out again?
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Old 03-02-08, 07:37 AM   #78
LukeFF
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Quote:
Originally Posted by LukeFF
More on the speed thing. This seems really screwed up. In the Type IX, tell the CE to set speed to, say, 15 knots, and the boat will run at 17. Tell the CE to set speed to 10 knots, he will acknowledge 10 knots, but the game sets it to 12.
Figured it out. Tweaking the displacement values caused the ship speeds to go up. Odd, because the ones used as stock are not what why my resources say. Probably doesn't really matter anyways, since we're not out hunting enemy subs.
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Old 03-02-08, 07:42 AM   #79
AOTD_MadMax
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Quote:
Originally Posted by LukeFF
MadMax, as we like to say here in America, "don't be an ass" and "don't dig a hole deeper than you're already in." I'll leave it at that.

BTW, when is your perfect, bug-free sub sim coming out again?

LoooL to that !

I never said, that i would release a bug-free sub sim.
But if i release a sub sim you wont pay for bugs, you got them for free
:rotfl:

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Old 03-02-08, 08:09 AM   #80
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Dont mistake UBI Romania with X1.
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Old 03-02-08, 08:21 AM   #81
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the draft of the coastal freighter and the small freighter are interchanged in the recognition manual. small freighter must be 5.5 meters, coastal freighter must be 3.7 meters.

ramming a lifeboat sounds like ramming a steelship!

sound of raising the observation scope in the conning tower isnt there.

orders are given by the comsubpac (must be BDU).

the small compass for the tools help is a US compass!

the small lamp for switching auto update modus (for TDC) in the conning tower is always on (how to check, if auto mode is on or off??)

heads of deckwatch are transparent in some weather conditions.

mission goals are not in the grid they speak about. my mission orders were: go to grid sz, but the yellow star was painted in another grid.

open two or more tubes at the same time doesnt run correctly. (possible in conning tower, but impossible at periscope or attack map)

repair and gun crews are leaving position when watch changes. yes, its realistic, but you have to put them back to work after each 4 hours, when damage should be repaired as fast as possible. thats enervous.

greetz, Jaeger
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Old 03-02-08, 08:30 AM   #82
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Quote:
Originally Posted by Jaeger
the draft of the coastal freighter and the small freighter are interchanged in the recognition manual. small freighter must be 5.5 meters, coastal freighter must be 3.7 meters.
So THAT's what caused me to waste 3 perfectly good torpedoes during my infiltration of Darwin...
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Old 03-02-08, 08:30 AM   #83
Reece
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All I can do is laugh, everytime an update/patch comes out a few bugs are fixed but even more are created!:rotfl:Sorry but it's better than crying!
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Old 03-02-08, 08:45 AM   #84
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Quote:
Originally Posted by Raptor1
Quote:
Originally Posted by Jaeger
the draft of the coastal freighter and the small freighter are interchanged in the recognition manual. small freighter must be 5.5 meters, coastal freighter must be 3.7 meters.
So THAT's what caused me to waste 3 perfectly good torpedoes during my infiltration of Darwin...
yes, same here. i mentioned it when checking my success in the wardiary. the recognition manual gives the same models for both, so you cant evade this problem.
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Old 03-02-08, 08:49 AM   #85
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Community forums are such an interesting place. I generally find that the lack of conversational implicature (basically: communicated intent that is easily mistread because body language is missing in written forums) is daunting enough. Being a simulation gamer and witnessing fellow simmers taking cheap shots at artists and developers, not to mention each other is disparaging at times.

In my opinion, the developers did a good job with getting this add-on to us. Does anybody else think this is a simply amazing thing to play such an intricate and graphically rich WWII submarine simulator as this? The developers demonstrate much more craftmanship and artistry through their product than I think they get credit for. Sure, we pay for a product but they show a passion for their work too.

All of the bugs listed in this post seem to be fixable and I'm sure will be ironed out in short order. I would like to see the developers (UBI team) saddle up and lasso items like revamping the language spoken issue. That seems to be a long term feature that needs to be addressed. Just expecting modders to jury-rig it doesn't seem appropriate. There will probably come a point when Japanese submarines, or British, etc. will be surfacing and there needs to be both language files and interface to select which ones you want to hear.

Anyway, that's my two-cents. I hope these waves die down a bit and we see some smooth sailing ahead. This could be a huge amount of fun both now and in the future.
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Old 03-02-08, 08:58 AM   #86
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I agree, there aren't a lot of 'Major' bugs in the expansion, overall, it accomplishes it's purpose of "Expanding" the game quite well
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Old 03-02-08, 09:05 AM   #87
LukeFF
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The tube status lights don't work correctly. Currently they always show the tubes as empty. Should be green for loaded, red for loading-in-progress, and white for empty.
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Old 03-02-08, 09:38 AM   #88
Captain von Keldunk
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Disable enviromental effects

Hello
"Penelope_Grey This must qualify as a bit of a bug." (Deck crew transparent)
Easy fix is to Disable enviromental effects. leave volumetric fog on,
and you can still have transparent water etc. at least with PE/ROW mod.
I wonder what is enviromental effects for?:hmm:
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Old 03-02-08, 09:41 AM   #89
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The see-through people are obviously the crew of the Flying Dutchman, your submarine has been condemned to sail the seas forever...
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Old 03-02-08, 10:03 AM   #90
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Quote:
Originally Posted by Raptor1
I agree, there aren't a lot of 'Major' bugs in the expansion, overall, it accomplishes it's purpose of "Expanding" the game quite well
So tell me , what is an majorbug ?
What is the definition of an majorbug ?
Maybe an CTD by launching the game ?

In my eyes there are alot of majorbugs in it which was posted here.
Sorry for that but if i wanne play german subs i prefare to play SH3 with GWX2.0.
I dont need an IXD2 going down in 10 seconds by using crashdive.

This addon is a hit into the modders face cause all modders have to rework their mods.
Only for those two germans subs and an small german campaign without to be able to play these german subs online, this reworked filestructure of the addon is an worst case for the modders.
TMO and all other bigmods have to be reworked if they should work with 1.5. !

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