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Old 05-27-18, 05:02 AM   #10171
THEBERBSTER
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hi guys
Seems like he has had the TAI Map and instruments and now after a game save he can no longer access them.
Logic says a corrupted game save.

Where were you and how did you make this last game save?
Have you tried loading the game save before this problem one?
Can you see the TAI Map and the instruments?
Peter
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Old 05-27-18, 08:44 AM   #10172
KrOkOZyABrA
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TAI map work properly. Ok all after loading my save game. When I use time compression 8 or 64 or 256 or 2 on topographic map - all TAI instruments disappear. grey circle disappear and all attributes of TAI map.
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Old 05-27-18, 09:15 AM   #10173
THEBERBSTER
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Hi K
In my experience I would not use the TAI map for high TC but use the navigation map.
The navigation map covers a much greater area and your boat will stay within the map area easier.
The TAI map has a much better use in the attack station where using the Tab key and your scroll wheel makes it a very useful tool.

Peter
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Old 05-27-18, 09:45 AM   #10174
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Quote:
Originally Posted by THEBERBSTER View Post
Hi K
In my experience I would not use the TAI map for high TC but use the navigation map.
The navigation map covers a much greater area and your boat will stay within the map area easier.
The TAI map has a much better use in the attack station where using the Tab key and your scroll wheel makes it a very useful tool.

Peter
Ok. I am pleasure your choise. but I need TAI map and external view I like look on the ocean and submarine and this great mod graphic I like thanks. very thanks - cool guys maid this. very cool. but TAI map doesn't work properly.
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Old 05-27-18, 12:04 PM   #10175
vdr1981
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Quote:
Originally Posted by Muckenberg View Post
Hi, Captain
I would like to ask you if you have such a problem. Unfortunately, it happens to me that from some angle my smoke and flames will disappear from the damaged ship. Just take the camera with a piece and flames and smoke reappears. Is that happening to you?
Yes, it happens to everyone regardless of PC configuration...

Quote:
That Vecko:
Have you ever considered incorporating real events into TWOS? For example, the "Berlin" operation, Hipper cruiser attacks and the like?
TWoS and it's improved OHII campaign already have a number of scripted historical events, like invasion of Norway, Bismark's first and last voyage into Atlantic, D-day invasion, some events in Mediterranean sea IIRC ect. Adding more is possible in the future but I'll have to allocate more spare time for research and editing these complex events in mission editor. We'll see...

Quote:
Originally Posted by desepticon View Post
My wishlist for future versions of WOS (yes, I know WOS is a collection of other mods, but a man can dream):

* Option for higher resolution and larger TDC dials. It can be hard to see what I'm inputting at 1050 resolution, so I usually use it conjunction with the XO interface.
For that, I would need someone with decent dds editing skills and Photoshop. I do not own it and my "gimp skills" are quite limited...

Quote:
* More immersive periscope view. Something more like SHIII, where we get more than a black background. Maybe even integrate the TCD into a SHIV style "box".
Periscope view in TWoS is based on real pictures...Immersive or not, that's what they had.



Quote:
* Option to disable morale stuff. I hate having to go to my cook and morale officer every few days to boost it to keep it high. Too micro.
That is possibility indeed, but I'll have to figure out first how to do that without braking something, if possible at all...

Quote:
* Fix radar so I can still use it at decks-awash or even if a little water splashes over my bow.
Hardly...It's a game limitation...

Quote:
On a side note, I'm almost to May of '45. Is there some kind of end game screen?
I can't say, I never got that far in the campaign...
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Old 05-27-18, 02:20 PM   #10176
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Quote:
Periscope view in TWoS is based on real pictures...Immersive or not, that's what they had.
In game though, the periscope view represents more than just looking through the optics. You have the TDC dials, recognition manual, and the torpedo controls. I think it would be nice to have this represented in a more attractive way

Quote:
That is possibility indeed, but I'll have to figure out first how to do that without braking something, if possible at all...
This mod disables morale limitations on orders. It says it was superseded by the fixes brought by the 1.2 patch. However, I was using this before with my own custom mod list on 1.2 though. It seemed to disable the morale pips entirely too.

Morale Mod

Quote:
For that, I would need someone with decent dds editing skills and Photoshop. I do not own it and my "gimp skills" are quite limited...
What about the dials from the SHIV uboat missions addon? Are those in a higher rez? It seems the ones we have now are from SHIII, or an SHIII mod.

Last edited by desepticon; 05-27-18 at 02:29 PM.
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Old 05-27-18, 06:52 PM   #10177
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Looking in C:\Ubisoft\Silent Hunter 4\Data\Textures\TNormal\tex, it appears there are higher resolution textures for the TDC available.
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Old 05-28-18, 03:22 AM   #10178
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Quote:
Originally Posted by desepticon View Post
Looking in C:\Ubisoft\Silent Hunter 4\Data\Textures\TNormal\tex, it appears there are higher resolution textures for the TDC available.
Which one?
Regarding your moral mod, I don't think that a mod from 2010 will work without problems with latest TWoS. There's been to much changes in the files...
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Old 05-28-18, 03:55 AM   #10179
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Quote:
Which one?
There are a few files which seem related to the U-boat TDC, or a least have images in them that are part of it.

cadrane_3.dds
cadrane_21.dds
CR9C_4.dds
CR9C_cadrane.dds
detalii_21.dds
Uboat9D2_CT_tbd_1.dds
Uboat18_CT_tbd_1.dds

Quote:
Regarding your moral mod, I don't think that a mod from 2010 will work without problems with latest TWoS. There's been to much changes in the files...
For what its worth, I was using it with an OHII based modlist up until recently when I switched to WOS. Regardless, I may be a good basis to start from.
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Old 05-28-18, 12:25 PM   #10180
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Good evening,

I have a little question. Iam using Real Navigatiom and would love to get radio contacts like convoys marked on the map. I mean the reports the bdu sends during patrol. Is that somehow possible? I tried to look in the TDW Options but was not able to find anything.
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Old 05-28-18, 02:00 PM   #10181
Muckenberg
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Hello
So you've made me very happy that there are real events in TWOS as well. I'm very interested in the Bismarck raid, so when I'm right in the right time, I'll be able to watch the battle in Danish Strait? Vaaauuuu.
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Old 05-29-18, 07:45 AM   #10182
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Quote:
Originally Posted by THEBERBSTER View Post
Hi avers
You need to make the changes here

Peter
Hi Berbster,

unfortunately I don`t get the viewer working properly.
I did everything as mentioned in the tutorial like adding the SH5 installation path, the menu txt path.

When I want to open the TheDarkWraithUserOptions.py file in the option viewer.exe an error message is popping up , saying that more than 800 strings are opened so the program can`t find the options.

I did a clean new install of the game and installed the full mega mod version of Wolves of Steel 2.2.5.

The mod works fine and played already 2 missions but I would like to change slightly some options.
Any advise?

Last edited by italianmarine; 05-29-18 at 08:14 AM.
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Old 05-29-18, 11:30 AM   #10183
vdr1981
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Quote:
Originally Posted by Muckenberg View Post
Hello
So you've made me very happy that there are real events in TWOS as well. I'm very interested in the Bismarck raid, so when I'm right in the right time, I'll be able to watch the battle in Danish Strait? Vaaauuuu.
Yes, but don't be too much excited. There's a little chance that you'll see any epic naval fight. Most of the scripted historical events are reduced to units transition mainly. After all, it would be very strange to see Hood sinking the Bismark due to random nature of the game.
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Old 05-29-18, 11:33 AM   #10184
THEBERBSTER
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Hi im
From your main game folder.
Select > The Wolves of Steel - Documentation
At the bottom of the list you will find PDF instructions how to install the OFEV in TWOS.
Peter
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Old 05-29-18, 01:52 PM   #10185
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Quote:
Originally Posted by THEBERBSTER View Post
Hi im
From your main game folder.
Select > The Wolves of Steel - Documentation
At the bottom of the list you will find PDF instructions how to install the OFEV in TWOS.
Peter
I did use the pdf instruction. Still same problem.
Just uninstalled everything. Clean install of SH5 and TWOS.

opened again the OFEV added both paths for menu and Game Folder.

Pressed top Open File and the "TheDarkWraithUserOptions.py" can`t be found
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