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Old 06-09-18, 09:06 PM   #1
Akula4745
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Default Known issue?

I am almost done in the Med' and now for some reason a glitch... at exactly 2000 hours on August 17, 1941 the game is crashing. I have tried several game saves and no matter what I do I get kicked out of the game at the same time regardless of where I am or what I am doing.

Is this a known issue or something all my own? Mod stack has not changed since 1939. Any ideas or advice?

Grossdeutscher Rundfunk
Accurate German Flags
sobers game loading tips V8 SH5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.b Camera Filters - Vivid Colors
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_jimimadrids_map_tools
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Interior_V1
RUSTED GLORY SH5
U-Boat Watch Crew Routine SFX
sobers best ever fog V31 SH5
sobers base sky mechanics V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers more trees SH5
sobers darker harbor walls
Church's Compass Dials Mod v2.2 - Option Three
OPEN HORIZONS II v2.5
A Fistful of Emblems v1.51
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EngineSoundsImproved_v1.0
sobers no footstep sound mod
No Logo Intro Menu_Animation v01
EQuaTool 01.01 by AvM - Large Style
Chart Colour Scheme 4
AMMO_v1.0_SH5_by_Raven_2012
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Old 06-10-18, 04:09 AM   #2
THEBERBSTER
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Hi Akula
I would say it is due to a mod issue not necessarily this one but you have an odd combination of old mods being used.

For instance this FX_Update_0_0_22_ByTheDarkWraith main mod with this patch is wrong FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches)

This is because you are running a modded game so it cannot be the Stock torpedoes patch.
The patch you need to install is in folder 3.

SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Dark_Interior_V1

You have already changed the interior using Steel Vikings big mod so why do you want to add another >
Dark_Interior_V1
I would not use this
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
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Old 06-10-18, 08:26 AM   #3
XenonSurf
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Also the Open Horizons mod changes a lot of things, and so it may clash with some single mods you have loaded, maybe re-read the notes of OH or its dedicated thread.
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Old 06-10-18, 04:27 PM   #4
Akula4745
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Hi Peter,
Thanks for the guidance as always.

1) So I should be using FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) instead of FX_Update_0_0_22__Stock_Torpedoes (modified for torpedoes failure patches). Thanks for the insight. I Will definitely make the change if I can get into my base.

2) From the documentation for Dark_Interior_Mod_V1 - "It's highly recommend to use "Steel Vikings Interior Mod." Those two mods are designed to work together.

3) Can you please tell me why I should not use IRAI_0_0_30_No_Aircraft_Spotting_At_Depth? Before I starting using it I was spotted and attacked at 50-70 meters.

Thanks as always.
Jim
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Old 06-10-18, 06:09 PM   #5
THEBERBSTER
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Hi Akula
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth


You are using an old outdated IRAI version compared to the current version 41.
Many changes have been made including the problem you mentioned will have been addressed by later versions.
Quote:
v0.0.41 - removed kamikaze tactics for airplanes added by v0.0.39 and revised some of the airplane tactics. Added support for Generic Patcher's Air-To-Air combat patch so aircraft can target and engage other aircraft. Changed how subs handle unknown contacts. Changed damage amount to subs before they are forced to follow waypoints.
It is generally better to use the most up to date mods whenever possible as mods are never perfect and there will always be something that needs to be tweaked for the next version.

Another option you have is in the OFEV you can change the dive times as in this example will make quite a difference.


Peter
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Old 06-10-18, 07:42 PM   #6
Akula4745
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Peter,
It has been a while and you probably don't remember but I am running SH5 on an older machine and have been limited in the mods I can successfully run. Thus the older version of IRAI. You have assisted me in the past with my mod stack.

I got the problem resolved and am now hunting in September 41.
Thanks!
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Last edited by Akula4745; 06-11-18 at 04:52 AM.
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Old 06-12-18, 06:41 PM   #7
Rwearjr
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Not sure if you are running TWoS. I had a similar issue Akula about a month ago, just different time on the CTD. Vecko looked into it, and couldn't find a way to duplicate it. Like you, I tried everything to no avail. The thread where we discussed this is here.
http://www.subsim.com/radioroom/showthread.php?t=237549
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Old 06-16-18, 06:13 AM   #8
Akula4745
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Thank you Rwearjr. I was able to get past it by going back to an earlier save and returning to base and ending that patrol. The two weeks of time skipped while I was refitting got me on the other side of whatever glitch it was. Thanks for sharing your info tho!! Happy hunting!!
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