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Old 06-15-17, 12:06 AM   #1
Bubblehead1980
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Default RADAR

Trying to equip the "Jap Submarine" TMO/RSRD with radar. Can't get SJ radar to detect them and can live with that, since subs were hard to pick up anyways. Reading up on the Batfish's encounters in Feb 45 where she sank 3 subs in 3 days, two boats were detected by the Batfish's radar warning equipment. This would be key to finding the boats(I've placed them in correct time and place and plan to places orders so player is patrolling the area in feb 45)
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Old 06-15-17, 01:03 PM   #2
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Quote:
Originally Posted by Bubblehead1980 View Post
Trying to equip the "Jap Submarine" TMO/RSRD with radar. Can't get SJ radar to detect them and can live with that, since subs were hard to pick up anyways. Reading up on the Batfish's encounters in Feb 45 where she sank 3 subs in 3 days, two boats were detected by the Batfish's radar warning equipment. This would be key to finding the boats(I've placed them in correct time and place and plan to places orders so player is patrolling the area in feb 45)
I recall removing Radar from Sampans and Junks that shouldn't have it years ago. Maybe if the Jap Submarine was listed in this file it could be added... just a thought.

I'd like to find out how to make SJ/SD Radar detect objects like my Sofu Gan, Sampans, & Submarines, and report them; "Radar Contact". If I go to the Radar I can see the pips, why doesn't my Radar operator report them? I don't see a pip for Sofu Gan though... was thinking of placing a patrol craft inside the model but haven't got around to it yet.

US Subs would use Sofu Gan to calibrate their Radar when entering Empire waters.
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Old 06-15-17, 03:09 PM   #3
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Originally Posted by aanker View Post
I recall removing Radar from Sampans and Junks that shouldn't have it years ago. Maybe if the Jap Submarine was listed in this file it could be added... just a thought.

I'd like to find out how to make SJ/SD Radar detect objects like my Sofu Gan, Sampans, & Submarines, and report them; "Radar Contact". If I go to the Radar I can see the pips, why doesn't my Radar operator report them? I don't see a pip for Sofu Gan though... was thinking of placing a patrol craft inside the model but haven't got around to it yet.

US Subs would use Sofu Gan to calibrate their Radar when entering Empire waters.


Yes certain landmarks such as sofu gan would be nice if could detect them on radar. Likley made it SJ does not detect land so it doesnt slow down game which is fine but should detect some things. They didnt even bother to put sofu gan in if you recall lol.


I recall various vessels having radar, I figure the jap can as well, just don't know how to make that happen.
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Old 06-15-17, 05:54 PM   #4
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.... I recall various vessels having radar, I figure the jap can as well, just don't know how to make that happen.
A few Sampans etc. had radar in real life but not like SH4 or as early. It is the *.sns files for those boats in the Sea folder.

[Sensor 5]
NodeName=R01
LinkName=FuMO23 <------ !! to NULL .... lol
StartDate=19400301
EndDate=19451231

Here the dates may be right but when they have radar and shouldn't, this is how you do it. (above change LinkName= to NULL)
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Old 06-15-17, 10:14 PM   #5
Bubblehead1980
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Originally Posted by aanker View Post
A few Sampans etc. had radar in real life but not like SH4 or as early. It is the *.sns files for those boats in the Sea folder.

[Sensor 5]
NodeName=R01
LinkName=FuMO23 <------ !! to NULL .... lol
StartDate=19400301
EndDate=19451231

Here the dates may be right but when they have radar and shouldn't, this is how you do it. (above change LinkName= to NULL)

This is the .eqp file for the AI Jap Sub


Add an entry like you posted?



;equiment cfg file, high level of detail

;coning with 3 AA mounts, A01 , A02

[Equipment 1]
NodeName=NULL
LinkName=NULL
StartDate=19380101
EndDate=19451231

;deck mount
[Equipment 2]
NodeName=M01
LinkName=3InchSingle_base_Jp
StartDate=19380101
EndDate=19451231

; conning mounts ;first AA Mount

[Equipment 3]
NodeName=A01
LinkName=25mm_Single_base_Jp
StartDate=19380101
EndDate=19451231

; conning mount ;second AA Mount

[Equipment 4]
NodeName=A02
LinkName=25mm_Single_base_Jp
StartDate=19380101
EndDate=19451231

; conning mount
;third AA Mount, type 3 conning twower

[Equipment 5]
NodeName=S01
LinkName=25mm_Triple_base_Jp
StartDate=19380101
EndDate=19451231

[Equipment 6]
NodeName=P01
LinkName=char_JPNSailor
StartDate=19380101
EndDate=19451231

[Equipment 7]
NodeName=P02
LinkName=char_JPNSailor
StartDate=19380101
EndDate=19451231

[Equipment 8]
NodeName=P03
LinkName=char_JPNSailor
StartDate=19380101
EndDate=19451231

[Equipment 9]
NodeName=P04
LinkName=char_JPNOffc
StartDate=19380101
EndDate=19451231
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Old 06-16-17, 01:00 PM   #6
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Quote:
Originally Posted by Bubblehead1980 View Post
This is the .eqp file for the AI Jap Sub


Add an entry like you posted?

;equiment cfg file, high level of detail

;coning with 3 AA mounts, A01 , A02
Does it have a radar mast that is visible in the model but does nothing? Is it listed in the *.sns file for the IJN AI subs? If not, I wonder what would happen if you edited radar into the IJN AI subs *.sns file like this:

[Sensor 5] <<---- or whatever number is listed or not used in the IJN AI subs *.sns file .
NodeName=R01
LinkName=FuMO23
StartDate=19420301
EndDate=19451231

I haven't seen radar equipment on a Sampan of Fishing boat yet the *.sns radar entry gives them an alert beyond the 5 nm visual range alert... probably 8 - 10 nm?? (I haven't studied Jap radar distances)

This is way beyond my knowledge of the SH4 files, sorry.

It's worth a try.

Maybe give the lookouts on the IJN AI subs the power the IJN DD's etc have that spot you at 9,000 yards plus... lol

Last edited by aanker; 06-16-17 at 02:01 PM.
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Old 06-16-17, 03:54 PM   #7
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Quote:
Originally Posted by aanker View Post
Does it have a radar mast that is visible in the model but does nothing? Is it listed in the *.sns file for the IJN AI subs? If not, I wonder what would happen if you edited radar into the IJN AI subs *.sns file like this:

[Sensor 5] <<---- or whatever number is listed or not used in the IJN AI subs *.sns file .
NodeName=R01
LinkName=FuMO23
StartDate=19420301
EndDate=19451231

I haven't seen radar equipment on a Sampan of Fishing boat yet the *.sns radar entry gives them an alert beyond the 5 nm visual range alert... probably 8 - 10 nm?? (I haven't studied Jap radar distances)

This is way beyond my knowledge of the SH4 files, sorry.

It's worth a try.

Maybe give the lookouts on the IJN AI subs the power the IJN DD's etc have that spot you at 9,000 yards plus... lol


A bit beyond my current knowledge as well, why am asking lol.

Definitely don't want to up their visuals to the ridiculous levels RSRD has by default lol(run a mod to tone them down to reasonable levels). The whole idea is I can't get subs to show up on radar for some reason like other ships which is fine subs were tough to get on radar sets of the day. Batfish in Feb 45 would gain contact and lose it and regain. Relatively small ships sitting low in water and all.

There are no visible antennas.

Batfish sunk 3 subs in 3 days in Feb 45, two contacts were made first due to japanese sub's radar emissions, which Batfish closed in on then established radar contact. My thinking is give them radar in the sim in later years, help player close in. With my radar mod, they won't pick you up on surface until youre pretty close unless showing them your broadsides. My radar mod for enemy surface ships solves this.)

My two goals for ijn subs is to equip with radar and make them show up on SJ radar as well.
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Old 06-16-17, 07:00 PM   #8
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Yes, BATFISH is the only US sub to do this. In SH1 I was 'Sub killer' lol

What does Ducimus call his AI Jap sub? I've looked in the Sea folder and Roster in TMO 2.5.

You're partly responsible for getting AI warships to accurately fire torpedo's a few years ago, interesting topic I just read. Well done!
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Old 06-16-17, 07:07 PM   #9
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Originally Posted by aanker View Post
Yes, BATFISH is the only US sub to do this. In SH1 I was 'Sub killer' lol

What does Ducimus call his AI Jap sub? I've looked in the Sea folder and Roster in TMO 2.5.

You're partly responsible for getting AI warships to accurately fire torpedo's a few years ago, interesting topic I just read. Well done!
NSS AI Jap sub.

I am? I didn't know they ever got that figured out. Which thread are you referring to ? I need to implement this to my install.

I added a radar to the AI Jap sub. Will test soon.
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Old 06-16-17, 07:40 PM   #10
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Originally Posted by Bubblehead1980 View Post
NSS AI Jap sub.

I am? I didn't know they ever got that figured out. Which thread are you referring to ? I need to implement this to my install.

I added a radar to the AI Jap sub. Will test soon.
The pictures - screenshots are gone now but here you are:

http://www.subsim.com/radioroom/showthread.php?t=207517

Original file is screwy however this may be it:
http://www.subsim.com/radioroom/down...o=file&id=4491

I hope you were successful with the radar

Last edited by aanker; 06-16-17 at 08:24 PM.
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Old 06-17-17, 11:59 AM   #11
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Quote:
Originally Posted by aanker View Post
The pictures - screenshots are gone now but here you are:

http://www.subsim.com/radioroom/showthread.php?t=207517

Original file is screwy however this may be it:
http://www.subsim.com/radioroom/down...o=file&id=4491

I hope you were successful with the radar


Lol I forgot about this somehow. Glad my idea spurred things into development.


I havent had a chance to test sub with radar out yet.hopefully soon.

For some reason single missions never show up, so have to do my testing in campaign sadly.
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Old 06-17-17, 12:03 PM   #12
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Quote:
Originally Posted by aanker View Post
The pictures - screenshots are gone now but here you are:

http://www.subsim.com/radioroom/showthread.php?t=207517

Original file is screwy however this may be it:
http://www.subsim.com/radioroom/down...o=file&id=4491

I hope you were successful with the radar

Ugh no instructions on install with download . Drives me crazy lol What do you mean the original file is screwy?
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Old 06-17-17, 01:29 PM   #13
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Ugh no instructions on install with download . Drives me crazy lol What do you mean the original file is screwy?
My download of AITorpedolauncher.zip a couple years ago is corrupt and won't open. I couldn't find it in the downloads section here.

Searching through the posts in the Topic I found these links:

http://www.mediafire.com/download/37b98xvnmxz7ugl/More+DDs+for+AITorpedoLauncher.zip

http://www.gamefront.com/files/24410898/AITorpedolauncher.rar

http://www.gamefront.com/files/23782530/AITorpedolauncher.zip

I had to re-boot my computer to get off the mediafire.com page, I think it was that one, maybe it was gamefront.com, but I don't have a virus - one of these sites wanted a username & password, plus they also wanted me to call Microsoft, they were trying to infect me!

Re-boots and virus/malware scans by 2 AV programs report I'm not infected. Also used Ccleaner.

Maybe someone here has AITorpedolauncher.zip or AITorpedolauncher.rar. The pictures I saved of AITorpedolauncher years ago in action look great. 'Hot, straight, and normal'.
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Old 06-19-17, 04:17 AM   #14
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Update. The radar works on the Japanese submarine now, they all showed up at historical time and locations where Batfish sunk them in Feb 1945. My RWR lit up when they were nearby, helped locate them in the night.

Downside is since they are at roughly same height as Us subs you have to take care or they will detect player sub and become tough to attack. Have them using type 21 radar as most escorts and smaller warships use in the sim, which has it's minimum height set to 7 meters.Profile matters , kept my bow pointed at one and he never detected me at 4,000 yards, if it were darker wouldve made a surface attack but went ahead and went for submerged attack.

Bagged all 3 subs.

Pretty excited this worked. Now to get them firing torpedoes lol .
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Old 06-19-17, 06:15 AM   #15
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Originally Posted by aanker View Post
My download of AITorpedolauncher.zip a couple years ago is corrupt and won't open. I couldn't find it in the downloads section here.

Searching through the posts in the Topic I found these links:

http://www.mediafire.com/download/37...doLauncher.zip

http://www.gamefront.com/files/24410...dolauncher.rar

http://www.gamefront.com/files/23782...dolauncher.zip

I had to re-boot my computer to get off the mediafire.com page, I think it was that one, maybe it was gamefront.com, but I don't have a virus - one of these sites wanted a username & password, plus they also wanted me to call Microsoft, they were trying to infect me!

Re-boots and virus/malware scans by 2 AV programs report I'm not infected. Also used Ccleaner.

Maybe someone here has AITorpedolauncher.zip or AITorpedolauncher.rar. The pictures I saved of AITorpedolauncher years ago in action look great. 'Hot, straight, and normal'.
The same thing happened to me on mediafire. Basically, it is now a "ScareWare" site. Trying to "scare" you into calling the phone number in the "Virus warning advertisement".

I also ran AV software after hitting that site and being unable to close that particularly obnoxious scareware window.

I usually download and run the FREE version of Kaspersky Virus Removal Tool as a full scan a couple of times a year and whenever necessary to complement my OS AV.

It is troubling that so many of our subsim contributor's files exist only on compromised sites such as Mediafire and others. I'm so happy that we have a download section right here on Subsim. Thanks Onkel Neal!
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