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Old 06-05-17, 08:33 AM   #151
Bleiente
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I have times Bubblehead`s Ship Compilation rudimentarily adjusted for my ModPack for TMO_RSRDC_OTC.
-I have a bug detected - small moment please.-

@LCQ_SH
For you I have an extra AI_AirTraffic_Patch attached.
The aircraft should now behave as you wish and attack your boat dangerously.
The installation order is actually self-explanatory, but should not be confused.
Hope you like it...


Last edited by Bleiente; 06-05-17 at 08:54 AM.
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Old 06-05-17, 08:53 AM   #152
CapnScurvy
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Bleiente is sharp, if he wants to make things harder....he can.

Looks like he's started:

Quote:
Originally Posted by Bleiente
For you I have an extra AI_AirTraffic_Patch attached.
It's entirely possible the "loadout" of the planes need to be revamped to make sure they carry armaments (some don't at all!!). Without a weapon, the planes just fly over. They will detect your position, and if another "airbase" is near enough, will send planes to attack the detection site, but that's about all a weaponless plane will do.

Another thing that OTC didn't do is mess with the "airbases". So, its possible there were no bases near your land position? You have to have an "air base" (either carrier, or land) within a certain distance of a detected sub, in order to have a response from the AI. Actually, that's just one element of a list of things that needs to be checked/confirmed in order for a response to take place.

All in all Bleiente has my permission to make his mod anyway he see's fit.
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Old 06-05-17, 09:53 AM   #153
Bleiente
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Quote:
Originally Posted by Bleiente View Post
I have times Bubblehead`s Ship Compilation rudimentarily adjusted for my ModPack for TMO_RSRDC_OTC.
-I have a bug detected - small moment please.-

@LCQ_SH
For you I have an extra AI_AirTraffic_Patch attached.
The aircraft should now behave as you wish and attack your boat dangerously.
The installation order is actually self-explanatory, but should not be confused.
Hope you like it...
DLL updated:
-delete-
Hope everything is right now.
I just stole everything...
Quote:
Originally Posted by CapnScurvy
All in all Bleiente has my permission to make his mod anyway he see's fit.
Thank you Capn.
The really important aspect (the optical correction) of your Mod I would never touch - which is perfect.


Last edited by Bleiente; 06-16-17 at 01:53 PM.
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Old 06-05-17, 11:06 AM   #154
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Quote:
Originally Posted by Bleiente View Post
DLL updated:
https://workupload.com/file/CHazvzZ
Hope everything is right now.
I just stole everything...

Thank you Capn.
The really important aspect (the optical correction) of your Mod I would never touch - which is perfect.

After proper "authority for use" is obtained, I do believe that the correct term in modding would be "borrowed" or "temporarily appropriated"... - if I'm remembering "proper" etiquitte...
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Old 06-05-17, 03:05 PM   #155
Bubblehead1980
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Quote:
Originally Posted by Bleiente View Post
DLL updated:
https://workupload.com/file/CHazvzZ
Hope everything is right now.
I just stole everything...

Thank you Capn.
The really important aspect (the optical correction) of your Mod I would never touch - which is perfect.


Curious what the bug was? fixed? I'm guessing has to do with the ships movements? I also just did an upgrade to my ship pack last night lol was about to release. Just added Tonan Maru No 3 since they were large and rare tankers, I am adding them to appear per historical movements have been able to find. I have all of No 2's documented movements in 1944, up to when she was sunk in August 1944. When I worked on 41, 42, 43 her and No 3 will be added as well. No 3 was sunk at Truk in Feb 44.

Same model basically, but different name and shows up as two different ships in the rec manual.Tonnage differences changed to match their respective ships.
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Old 06-05-17, 03:37 PM   #156
Bleiente
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Quote:
Originally Posted by Bubblehead1980
Curious what the bug was? fixed?
Lol ... I had discovered a serious bug in my "AI_AirTraffic_Patch".
I have to rework this still anyway... I still lack the experience.

So it was not with your ShipPack.
Small note - the skin of the torpedo boat (Chidori) does not fit.
If you are interested, I could upload a suitable skin...


Last edited by Bleiente; 06-05-17 at 03:56 PM.
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Old 06-05-17, 03:48 PM   #157
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Quote:
Originally Posted by Bleiente View Post
Lol ... I had discovered a serious bug in my "AI_AirTraffic_Patch".
I have to rework this still anyway... I still lack the experience.

So it was not with your ShipPack.
Small note - the skin of the torpedo boat does not fit.
If you are interested, I could upload a suitable skin...


Talking about he chidori or the pt boat? Sure go ahead
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Old 06-22-17, 09:20 AM   #158
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Quote:
Originally Posted by propbeanie View Post
After proper "authority for use" is obtained, I do believe that the correct term in modding would be "borrowed" or "temporarily appropriated"... - if I'm remembering "proper" etiquitte...
It was just a joke - I made fun of myself.
In fact, I am more of a mod collector than a modder...

The problem with the Japanese airplanes and their traffic I have now -thank Traveller- solved.
Currently I'm still testing.
I think, however, that I will provide a reputable patch this week.

Traveller had sometimes implemented very good ideas in his mod.
However, he had also exaggerated a lot... or went the wrong way.
As an example - one does not need to modify the damage model of the subs of TMO.
This is revealed to the player / tester, if the enemy can suddenly shoot accurately. Then the boat is destroyed within 1-2 minutes by 25mm flak.

Last edited by Bleiente; 06-22-17 at 09:39 AM.
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Old 09-15-17, 03:25 PM   #159
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Mhmm... no one seems to be interested in this post - I could probably delete everything.

I have no desire to be so disinterested...
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Old 09-15-17, 03:47 PM   #160
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I for one am interested, as I'm sure there are others. I think you've got a nice mix of a mod. Please don't go deleting any of it or the thread...
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Old 09-16-17, 01:45 AM   #161
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Quote:
Originally Posted by propbeanie View Post
I for one am interested, as I'm sure there are others. I think you've got a nice mix of a mod. Please don't go deleting any of it or the thread...
For me too interested No go deleting your work Bleiente
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Old 09-16-17, 05:36 AM   #162
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Quote:
Originally Posted by Bleiente View Post
Mhmm... no one seems to be interested in this post - I could probably delete everything.

I have no desire to be so disinterested...

Hello Bleiente,

well, i recently downloaded Your Ralles RealModSoup for TMO_RSRDC_OTC mod pack and i like it. It is very useful to have all the favorite mods put together into a single one - that makes a shorter list of enabled mods in JGSME which is always better for me. I only hope, that i enabled the mods in the right order (see the picture below).

Some time ago i made many new missions add-ons for other game (Hidden & Dangerous Deluxe). For most of the time almost no one was interested in them, not to mention no feedback received. However, in the last few days i was PM by a person who wanted to create a modding team together. There is always a need for patience, but this isn't simple - telling from my personal experience, lol.

Jakub
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Last edited by p.jakub88; 09-16-17 at 08:13 AM.
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Old 09-16-17, 01:45 PM   #163
Bleiente
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No panic on board - I wrote yesterday only after a few beer too much in my own thread as a troll in the madness.

But ... in my signature is also clear - I am crazy.
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Old 09-16-17, 02:33 PM   #164
p.jakub88
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Quote:
Originally Posted by Bleiente View Post
No panic on board - I wrote yesterday only after a few beer too much in my own thread as a troll in the madness.

But ... in my signature is also clear - I am crazy.

Lol, nice try .

Could You tell me please, if the mod order inside my JGSME presented on the picture below is correct? I never played "Ralles RealModSoup for TMO_RSRDC_OTC" before. I followed the instructions written in the 1st post in this thread: http://www.subsim.com/radioroom/show...80&postcount=1.

Thank You in advance for reply.

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Old 09-16-17, 03:26 PM   #165
Bleiente
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I think - these addons you do not really need.
Just try it out at the academy.

Otherwise - the link for the air traffic problem is still active.
I certainly have a better solution for this, but unfortunately no time and desire at the moment ... Sorry.
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