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Old 10-12-17, 01:25 AM   #151
B_K
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@HanSolo78
I loaded Thomsen sound pack in this order: WAC, WAC campaign Atlantic Baltic, Thomsen, Ahnenerbe Wide GUI. It appears to be working good so far.

Regarding to poor textures, I did HI res fix and to me it is better now.

Still gauges in conning tower (depth, speed, telegraph etc) are blury.

I recommend everyone who uses Ahnenerbe to manually edit cameras.dat in this way:
Observation scope zoom1: 6x, zoom2: 1,5x, angular angle 74
Attack scope: zoom1: 6x, zoom2: 1,5x, angular angle 72

then you have correct field of view, zoom values and graticule settings.
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Old 10-12-17, 01:31 AM   #152
torpille
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Quote:
Originally Posted by MADLOU View Post
In the career campaigns, whenever I get to my patrol zones or shortly thereafter or before, I can no longer get external views. Instead get a "Camera Out of Sector" message and the game locks up.

Any thoughts on this?

Other than this and a couple minor glitches here and there, the mod is incredible for something just released for the first time. The harbors are just breathtaking. I saw a German battleship last night parked in the Brest harbor which was just the most amazingly detailed and beautiful ship I've ever seen in a computer game, including SH4 and SH5.
http://www.dropbox.com/s/pkrgah3rguz...201920x1080%20 Ahnenerbe.7z?dl=0 try this mod,for the external views .
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Old 10-12-17, 02:26 AM   #153
Anvar1061
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Quote:
Originally Posted by Aquelarrefox View Post
mmm MFM wroks only with stock gui, no with manos. badone.

i have a question becose i dont understad how it happens. i try to run gui manos 3.4. When the carrier load, im not in the port im in 0º -0º in ecuator. Wich thing would be changed to avoid it.

Posible makman know it, he is the mind beside it.
You have to change port names in en/de_menu.txt 750=....
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Old 10-12-17, 04:01 AM   #154
Myxale
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Just wanted to congratulate you for getting this baby out of the pen.

Kudos.
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Old 10-12-17, 08:55 AM   #155
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Hi guys
Which way you suggest to "kill" the sailor who shouts in my ear "achtung"?

cheers
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Old 10-12-17, 01:11 PM   #156
HanSolo78
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Quote:
Originally Posted by Myxale View Post
Just wanted to congratulate you for getting this baby out of the pen.

Kudos.
Thank you very much!

Although WAC5.0 is not bugfree I am happy that most things work and hopefully the u-boat simulator community will benefit and enjoy the work of all modders inlcuded.

Good hunting to all this winter!
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Old 10-12-17, 07:40 PM   #157
zeus
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Do you had ctd in Baltic?

I have ctds navigating towards Baltic in september 1939

mods: wac 5.0+campaign atlantic and baltic+full interiors+
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Old 10-12-17, 08:18 PM   #158
ValoWay
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Han, two questions:
  • WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign

Does it work with both campaigns?:
  • WAC5.0 Campaign_Atlantic_Baltic
  • WAC5.0 Campaign_Mediterranean

Or in other words,

did you make any special modifications to "WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign" which differ from H.Sie's instruction manual (steps 3.1+3.2)?

If you did not, only thing people had to do is to activate _Mediterranean campaign with JSGM and create H.sie's Supplement for the _Mediterranean campaign on their own, just like we do for GWX3's campaign.


Question II:

I have noticed that WAC5.0 seems to use the vanilla configuration of H.Sie's 'Option Selector':



Now, as you see here:



it is possible that not every option of H.Sie's 'Option Selector' is compatible with WAC5.0.

In order to avoid CTDs, I therefore would like to ask if any of H.Sie's options could potentially interfere with WAC5.0's stability?

Thanks!

Last edited by ValoWay; 10-12-17 at 10:29 PM.
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Old 10-12-17, 08:48 PM   #159
Aquelarrefox
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thanks handsolo and anvar. I will see that later.

i wish use MFM with manos without interors or other thing (only little gui addons). Theres anything that could be remplace for stock version to lose weight without break something?

Other thing im using steibler patch, but i have some issue with old anddon files crashing at load, theres a version for wac 5 of these files, or should work right with the h.sie files for wac 5?
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Old 10-12-17, 11:45 PM   #160
HanSolo78
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Quote:
Originally Posted by ValoWay View Post
Han, two questions:
  • WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign

Does it work with both campaigns?:
  • WAC5.0 Campaign_Atlantic_Baltic
  • WAC5.0 Campaign_Mediterranean

Or in other words,

did you make any special modifications to "WAC5.0 H.sie Supplement to V16B1_Atlantic_Baltic_Campaign" which differ from H.Sie's instruction manual (steps 3.1+3.2)?

If you did not, only thing people had to do is to activate _Mediterranean campaign with JSGM and create H.sie's Supplement for the _Mediterranean campaign on their own, just like we do for GWX3's campaign.
I only made the changes for the wolfpack.
So you could add them...

Quote:
Question II:

I have noticed that WAC5.0 seems to use the vanilla configuration of H.Sie's 'Option Selector':



Now, as you see here:



it is possible that not every option of H.Sie's 'Option Selector' is compatible with WAC5.0.

In order to avoid CTDs, I therefore would like to ask if any of H.Sie's options could potentially interfere with WAC5.0's stability?

Thanks!
I did not test every feature of the h.sie patch, only the General working and the wolfpack feature.
But... for repair times I can say that they are like stock to make it possible using thus h.sie option.
All in all it depends how h.sie works. But I guess it dies not swap files (what definitely would lead to CTDs) but only changes the needed parameters to work.

So... You have to test!
If it does not work, deactivate h.sie feature.
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Old 10-12-17, 11:48 PM   #161
HanSolo78
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@aquelarrefox

I do not recommend MFM. There are some ships which have bugs and lead to CTDs. At least with WAC in former times. Many duplicated IDs, etc.

@Zeus

Maybe it does help using the no mines mod. Could be too much for SH3 with all these mines in baltic.
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Old 10-13-17, 12:34 AM   #162
ValoWay
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Thx, Han!
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Old 10-13-17, 02:06 AM   #163
B_K
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While standing in control room I noticed that you can't judge u-boat's trim other than via trim gauge.
I mean in GWX your virtual head moved according to current trim so you maintained vertical position regardless of trim. Now you stand perpendicular to control room's floor at all times.
In critical situations, where trim goes out of control, it doesn't warn you any longer and can be misleading. Can anyone confirm my observation or I missed something? Can it be fixed somehow?
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Old 10-13-17, 08:07 AM   #164
nik112
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Quote:
Originally Posted by nik112 View Post
Hi guys
Which way you suggest to "kill" the sailor who shouts in my ear "achtung"?

cheers
Nothing yet?
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Old 10-13-17, 03:17 PM   #165
B_K
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Maybe Thomsen sound pack? I installed in this order: WAC, WAC campaign Atlantic Baltic, Thomsen, Ahnenerbe Wide GUI. It appears to be working good so far.
It ommits "Ja wohl" and "achtung".
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