SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-16-10, 02:08 PM   #151
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

Just to pick a nit - remember the lookouts in the original message are using best estimation by strictly visual clues and experience - like the point system. When you use the Nearest Visual button it is presumed that the WO is now using the UZO (or something similar) to get a more precise reading of the initial contact report. That is for bearing - range is still an estimate as I believe only a periscope view has the markings to get any accuracy - the UZO didn't have any such, nor the binoculars used by the bridge crew.
Draka is offline   Reply With Quote
Old 09-16-10, 02:43 PM   #152
panzerschutze12ss
Watch
 
Join Date: Jan 2007
Posts: 30
Downloads: 638
Uploads: 0
Default

Will there ever be a demonstration on the 4GB patch .exe?
panzerschutze12ss is offline   Reply With Quote
Old 09-16-10, 02:49 PM   #153
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 615
Uploads: 0
Default

There's no problem to patch the exe with the 4 GB patch after doing h.sie's lessons.
The other way around it works, too.

The 4 GB patch changes only one byte.

-

Last edited by SquareSteelBar; 09-16-10 at 03:46 PM.
SquareSteelBar is offline   Reply With Quote
Old 09-16-10, 03:03 PM   #154
panzerschutze12ss
Watch
 
Join Date: Jan 2007
Posts: 30
Downloads: 638
Uploads: 0
Default

Great thanks! I haven't been paying attention sitting here in the back of the class for this lesson.

Hay whats the answer to question 5 C or D?
panzerschutze12ss is offline   Reply With Quote
Old 09-16-10, 03:12 PM   #155
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 615
Uploads: 0
Default

5c: RTFT

5d: RTFT
SquareSteelBar is offline   Reply With Quote
Old 09-16-10, 03:26 PM   #156
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Draka: If I understand you right, you say that Nearest visual contact should be equal or more exact than the normal "ship spotted" messages? That's what I think, too.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-16-10, 03:37 PM   #157
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by h.sie View Post
Just discovered a problem:

While testing I heard:
"Ship Spotted: Bearing 207. Medium Range".

After pressing the Nearest Visual contact button, I can read:
Nearest Visual contact Bearing 205. Range 1500m.

There is a little discrepancy between those 2 messages.

So either I change the first message, too, or I take back the 5 degrees steps for Bearing in my mod.

I tend to take back my changes for bearing since exact Bearing values could surely be done much easier than range values.
@H.Sie, i think that 5 degrees steps at bearings is too 'large' .

i tested today the mod and it is working as intended !
VERY good work H.Sie

Quote:
Originally Posted by SquareSteelBar View Post
There's no problem to patch the exe with the 4 GB patch after doing h.sie's lessons.
@H.Sie, can you confirm this ^^ ??
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 09-16-10, 03:47 PM   #158
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Yup. 4GB patch works, but must be applied AFTER patch V15A (or later ones from this coourse).
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 09-17-10 at 02:12 AM.
h.sie is offline   Reply With Quote
Old 09-16-10, 11:39 PM   #159
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

Yes, the initial "Ship Spotted" is actually being called out by the appropriate lookout - just Ubi made the WO repeat it instead of having to write a routine to have the correct lookout facing that ship being the one animated (Crew Member 13,14,15 or 16 as opposed to the WO number 0)- and the voice files to go with it! The followup "Nearest Visual" is you as commander asking the WO for a detailed report. So the first one is resonably accurate while the latter is more exact - again as to bearing. It is up to you whether you think his estimate of the range is better than the other lookouts.
Draka is offline   Reply With Quote
Old 09-17-10, 01:01 AM   #160
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Thanks, Draka. I'll let bearing untouched. I think the effect on gameplay is too small and does not excuse the effort reqired to fix. range will be fixed as described
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 09-17-10 at 02:29 AM.
h.sie is offline   Reply With Quote
Old 09-17-10, 02:04 AM   #161
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

Regarding 4GB patch.

In this point I have to disagree with Squaresteelbar who wrote that the patching sequence does not matter.

The sequence IS IMPORTANT:
  • First check if sh3.exe has correct MD5 checksum.
  • If yes: patch sh3.exe with V15A (or later patches from the course here).
  • After that: apply 4GB patch.
If you change that sequence (first 4GB, then V15X) you'll shred the executable. Patching with bspatch requires that EVERY single bit of an exe is as expected. Otherwise it will shred the executable. That's the reason why it is necessary to first check the MD5 checksum.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 09-17-10 at 02:59 AM.
h.sie is offline   Reply With Quote
Old 09-17-10, 03:10 AM   #162
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 615
Uploads: 0
Default

You're not quite right, mate.

The sequence doesn't matter. The result is always the same, since the 4GB patch changes only one byte from 0F to 2F. Just checked it out.





Related to step 2 of your lesson you're right - the checksum will differ though it's possible to apply V15A patch and you'll get the same 4GB sh3.exe [byte for byte].

Prerequisite is the non-sf sh3.exe 1.331.200 bytes sized, Timestamp Tuesday, June, 14, 2005, 11:54:24.
-------------------------------------------------------------

Maybe that improves confusion so I recommend to follow h.sie's advices.
SquareSteelBar is offline   Reply With Quote
Old 09-17-10, 03:18 AM   #163
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@SSB:

I am aware that the 4GB patch only changes a single BIT in the PE header of the executable. But: After applying the 4GB patch, you cannot continue to patch your exe file with bspatch+V15A. Try it. It will result in a file that cannot be executed. it's simply shredded.

h.sie

I also recommend to follow my advices :-)
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-17-10, 03:24 AM   #164
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 615
Uploads: 0
Default

Tried it already, identic exe, not shredded.

It works since your patch depends on the correct file size not on the correct checksum, right?
SquareSteelBar is offline   Reply With Quote
Old 09-17-10, 03:37 AM   #165
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

ups. that surprises/confuses me, because I also tried that a week before without success. so maybe it (always? sometimes?) works to change the patch sequence. funny.

but in spite of that: I recommend to use the following sequence:

1) V15
2) 4GB-patch.

simply because that's the way I create and test the files. I do not support the other way around to make my life easier.

h.sie
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.