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Old 02-03-09, 11:09 AM   #61
Wreford-Brown
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Quote:
Originally Posted by evan82
Another bad thing. I always missing this when i reding your CFG file:
[CONING_TYPE12] ;XXI/1
Idx=12
Year=1939
Month=8
SubNb=1
SubType0=3
SubVersion0=0
A01=6 - You should set 9 here
A02=6 - and here 9
Renown=0
Why do these two need to be set to 9? The stock and GWX 3.0 settings are both 6.
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Old 02-03-09, 01:47 PM   #62
gordonmull
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Quote:
I think I've got it cracked but need a couple more days testing.
Good to hear. Waiting patiently in anticipation.
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Old 02-03-09, 04:00 PM   #63
Weiss Pinguin
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Crew of U-1337 anxiously awaits news on future modifications.
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Old 02-03-09, 09:11 PM   #64
evan82
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Quote:
Originally Posted by Wreford-Brown
Quote:
Originally Posted by evan82
Another bad thing. I always missing this when i reding your CFG file:
[CONING_TYPE12] ;XXI/1
Idx=12
Year=1939
Month=8
SubNb=1
SubType0=3
SubVersion0=0
A01=6 - You should set 9 here
A02=6 - and here 9
Renown=0
Why do these two need to be set to 9? The stock and GWX 3.0 settings are both 6.
Hi. From this script from basic CFG:

[AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI
Idx=9
Year=1944
Month=4
AP=2000
Renown=0

But if everything works fine You don't need to set this to 9.
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Old 02-04-09, 01:02 AM   #65
Graf Paper
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Bless you for continuing to develop this mod, WB!

Even better is the news that you've managed to lick some tough bugs and the XXI in 1939 mod will be better than ever!

You and evan82 seem to make a great team on this. Perhaps he can combine his XXI mods with yours and the two of you could release a "XXI Super-mod".

I like getting to actually play the XXI u-boat, instead of only one or two missions before the war ends, if you're lucky enough to live that long!

I am very much looking forward to the new version!
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Old 02-16-09, 05:20 PM   #66
smudje1000
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Hi, are there any updates about this mod?
Or a new Beta?
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Old 02-17-09, 07:39 AM   #67
Wreford-Brown
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RL is keeping me really busy at the moment so BETA 1.4 is the latest.
It's fully functional but I'm still working on solving the radar / RWR destroyed issue.
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Old 02-17-09, 12:15 PM   #68
Faamecanic
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Are the Battery problems for the XXI fixed (with this mod and GWX3.0?)? The problem was it took FOREVER to recharge your batteries, and they never went back to 100%...

thanks
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Old 02-17-09, 01:19 PM   #69
Weiss Pinguin
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My batteries recharge no problem, if that helps.
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Old 02-17-09, 01:21 PM   #70
sandbag69
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Default WHY?

Why have type XXI available in 1939?
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Old 02-17-09, 04:54 PM   #71
Wreford-Brown
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Why not?
It's just a bit of fun.
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Old 02-17-09, 06:03 PM   #72
RHill389
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Thanks, WB. I will be downloading this mod tonight after i get home from work, looking forward to having a little fun with XXI in 39 .

That is providing i dont get a report at 2250 like always because some SH*thead knifes his brother over a chicken wing. O yes that happen last night got home at 0300.
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Old 02-17-09, 06:24 PM   #73
gord96
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gonna try this tonight!!

do i just install it with JSGME?
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Old 02-18-09, 03:20 AM   #74
Wreford-Brown
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Try and wait until Thursday - I'm 99% sure that I've solved the radar and radar warning receiver problem (the one where they're destroyed at the beginning of a patrol) and I've got a couple of people doing the final testing for me.

Unless they find any problems, I'll release tomorrow.
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Old 02-18-09, 11:03 AM   #75
gord96
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i installed it last night and it works great. no radar destroyed problems at all

great mod man!

btw. i can uninstall the old mod and reinstall your new version without wrecking my campaign right?

Last edited by gord96; 02-18-09 at 11:21 AM.
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