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Old 01-08-11, 01:32 PM   #31
Arael
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Looks really good. All you need to do now is to find someone to modify the 3d model to fit the i-507. Then you can put it into your "Climb Mount Niitaka" campaign as an Easter Egg.
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Old 10-21-12, 03:09 PM   #32
Fritz Klum
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This submarine looks to be very well done keltos01. Would you mind if I used it in a mod I'm planning called Silent Frenchie? The mod is about the (Fictional) exploits of this boat in the pacific.
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Old 06-16-13, 06:43 AM   #33
USS Sea Tiger
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Default How to I use it?

Hello all
I am running Sillent hunter IV, 1.5, Wolfs version ,. I placed Surcouf 1.7.8 into the mods folder and then I cleared out all mods and added only the Surcouf file via JSGME. I cannot find the Surcouf in game.

Please, where is she?
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Old 05-18-14, 10:41 PM   #34
Rammstein0991
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SHO

Wondering the same myself, Kinda disappointed that there's no how-to on getting it to work
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Old 05-22-14, 07:43 PM   #35
Admiral Von Gerlach
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Hello i learned you are having problems locating the ship in the sim, once loaded. I will have to review my files and contact the fellow who made her, to see if i can help you, it has been a while since i tested this fine ship. Will try to help out.
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Old 07-28-14, 10:30 PM   #36
Rammstein0991
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SHO

Good to know, thanks
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Old 07-30-14, 09:34 PM   #37
Bonden
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Really nice ship here Keltos - great job on the mod
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Old 07-30-14, 09:43 PM   #38
Bonden
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Try looking in one of the quick/single missions - i found it in there. Haven't tried to start a career yet but i intend to very soon - like in 10 minutes...

Cheers
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Old 10-07-14, 05:45 PM   #39
arnauld
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Tried this mod. Wonderful!
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Old 03-18-15, 04:27 PM   #40
bell117
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In game the boat's skin is black, and the whole conning tower is missing, I play with trigger maru, but I don't think that would affect it, is this normal, or one-
off?
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Old 03-18-15, 05:38 PM   #41
HertogJan
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How does it look without TMO?
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Old 03-18-15, 09:18 PM   #42
bell117
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It looks fine without, although "fine" is relative, as in some things still don't work right, but overall works, just wondering, is there a way to fix for TMO, cause I would really rather play with it on, but not essential though. The files that is affecting it would be fine, but the jsgme says that only the torpedoe and campaign files are conflicting so I don't what the problem is.

Last edited by bell117; 03-19-15 at 08:54 AM.
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Old 03-26-15, 05:20 PM   #43
keltos01
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Was not designed for tmo...

K
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Old 03-29-15, 12:01 PM   #44
bell117
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oh ok, it's just that TMO isn't really the mod that I thought would conflict with the sub, I mean the only files that conflict are the torpedoes.
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Old 03-29-15, 11:58 PM   #45
nrnstraswa
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Thank you for releasing this interesting submarine. Could we possibly get more French subs like the Redoutable or Sirene class please?
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