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Old 03-20-15, 09:58 AM   #1
leadtail
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Join Date: Mar 2005
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Default Leadtail Ships for WoTK

I will use this thread to keep track of the ships I am making for iambecomelife World War I mod "Wolves of the Kaiser 1914-1918". All ships will be game read for SH4.

Anyone willing to help test and or provide fixes please contact me. I have a single mission with all game ready ships in it, and will update as I add ships.

Playable Units
1. Curie U14 - in game
  • A. need to rework torp doors
    B. needs wwi era torpedo model (done but needs input into game, need to talk to iambecomelife about which one to replace or if existing one is good enough to use)
    C. needs in game torpedo model for external torpedo to show then disappear when fired and not to reload
    D. tune texture color of blue
    E.needs proper deck gun
2. U5 Class - IN GAME!
  • A. 3D - Done!
    B. Texture - Done!
    C. dat, sim, zone, dsd files - Done!
    D. guns.dat files - needs proper deck gun
    E. Eqp, Cfg, roster files. - Done!
    F. bug - 3 torpedoes showing in storage when only two are in the sim file, any ideas anyone?
3. UBI - not started, iambecomelife do you have this already underway, and do you need help with game files?
4. UBII - not started, iambecomelife do you have this already underway, and do you need help with game files?

Enemy Units

French
Battleships:
1. Courbet Class - IN GAME!
  • A. 3D - Done!
    B. Texture - Done!
    C. dat, sim, zone, dsd files - Done!
    D. guns.dat files - Done!
    E. Eqp, Cfg, roster files. - Done!
    F. Recognition manual pic - Done!
2. Danton Class - IN GAME!
  • A. 3D - Done!
    B. Texture - Done!
    C. dat, sim, zone, dsd files - Done!
    D. guns.dat files - Done!
    E. Eqp, Cfg, roster files. - Done!
    F. Recognition manual pic - Done!
3. Suffren -
  • A. 3D - Done
    B. Texture - UV mapped
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
4. Charlemagne Class -
  • A. 3D - done
    B. Texture - UV mapped
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
5. Liberté class -
  • A. 3D - started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
6. Bretagne Class -
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started

Cruisers
1. Léon Gambetta Class - 3D started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
2. Amiral Charner Class - 3D started
  • A. 3D - Done
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
3. Dupleix Class - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
4. Chateaurenault - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
5. Jules Michelet - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
6. Ernest Renan - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
7. Edgar Quinet - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
8. Jeanne d'Arc - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
9. Jurien de la Gravière - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started

Destroyers
1. Bisson Class - IN GAME!
  • A. 3D - Done!
    B. Texture - Done!
    C. dat, sim, zone, dsd files - Done!
    D. guns.dat files - Done!
    E. Eqp, Cfg, roster files. - Done
    F. Recognition manual pic - Done!
2. Bouclier Class - started
  • A. 3D - started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
3. Branlebas Class - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
4. Chasseur Class - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
5. Framée Class - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
6. Arquebuse Class - not started
  • A. 3D - not started
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started

Italian: - needs drawings for most of these
Battleships
1. Regina Margherita Class - not started
2. Cavour Class - not started

Cruisers:
1. Giuseppe Garibaldi Class - not started
2. Pisa Class - not started
3. Umbria Class - not started

Destroyers:
1. Nembo Class - not started
2. PN class Torpedo Boat - not started
3. Indomito Class - not started
4. Sirio Class Torpedo Boat - not started
5. Audace class - not started
6. Pegaso Class Torpedo Boat - not started
7. La Masa class - not started
8. Soldati ClassSoldati class - not started

Misc.
1. Drifter boats -
  • A. 3D - Done
    B. Texture - not started
    C. dat, sim, zone, dsd files - not started
    D. guns.dat files - not started
    E. Eqp, Cfg, roster files. - not started
    F. Recognition manual pic - not started
2. Armed Steam Trawler - In Game!
  • A. 3D - Done
    B. Texture - Done
    C. dat, sim, zone, dsd files - done
    D. guns.dat files - done
    E. Eqp, Cfg, roster files. - done
    F. Recognition manual pic - done
3. French cargo of 2475 tons - IN GAME!
  • A. 3D - Done!
    B. Texture - Done!
    C. dat, sim, zone, dsd files - Done!
    D. guns.dat files - N/A
    E. Eqp, Cfg, roster files. - Done!
    F. Recognition manual pic - Done!
4. Small coastal cargo 391 tons (SS Risedale) - IN GAME!
  • A. 3D - Done!
    B. Texture - Done!
    C. dat, sim, zone, dsd files - Done!
    D. guns.dat files - N/A
    E. Eqp, Cfg, roster files. - Done!
    F. Recognition manual pic - Done!
5. Small Costal cargo of 863 tons (SS Edenwood) - IN GAME!
  • A. 3D - Done
    B. Texture - Done
    C. dat, sim, zone, dsd files - Done
    D. guns.dat files - N/A
    E. Eqp, Cfg, roster files. - Done
    F. Recognition manual pic - Done
6. 3 & 4 masted Barque - not started

Guns needed
1. 305mm - Courbet turret - IN GAME! - Courbet
2. 138 mm Mle 1910 guns - IN GAME! - Courbet
3. 47 mm Hotchkiss - IN GAME! - Courbet, Danton, Suffren, Charlemagne, Bretagne, Amiral Charner, Dupleix, Chateaurenault, Jules Michelet, Ernest Renan, Jurien de la Gravière, Branlebas, Framée, Arquebuse, Regina Margherita, Giuseppe Garibaldi, Pisa, Sirio, Pegaso
4.. 305mm - Danton turret - 3D done
5. 240mm/50 Modèle 1902 - Danton
6. 75mm/65 Modèle 1908 Schneider - Danton
7. 65 mm (2.6 in) 1902 Model - Done! - Bisson, Bouclier, Branlebas, Chasseur, Framée, Arquebuse
8. 100 mm (3.9 in) 1893 Model - Done! - Bisson, Suffren, Charlemagne, Bouvet, Dupleix, Bouclier
9. 305 mm (12.0 in) Mle 1893/96 - Suffren
10. 164 mm (6.5 in) 1893/96 - Suffren, Léon Gambetta, Chateaurenault
11. 37 mm (1.5 in) Mle 1885 - 3D & texturing done - Suffren, Chateaurenault, Jurien de la Gravière, Regina Margherita, Umbria
12. 305 mm (12 in) Mle 1893 - Charlemagne
13. 138.6 mm (5.46 in) Mle 1893 - Charlemagne, Bretagne, Chateaurenault, Jeanne d'Arc?
14. 305 mm/45 Modèle 1893 - Bouvet
15. 274mm/45 Modèle 1893 - Bouvet
16. 138mm/45 Modèle 1888 - Bouvet
17. 340mm/45 Modèle 1912 - Bretagne
18. 193 mm (7.6 in)/40 M1896 - Léon Gambetta
19. 3-pounder - Léon Gambetta
20. 194mm Mle 1887 - Amiral Charner
21. 138mm Mle 1887 - Amiral Charner
22. 65mm QF Mle 1891 - Amiral Charner
23. 5-barreled 37 mm (1.5 in) revolver Hotchkiss - Amiral Charner
24. 164 mm Modèle 1893-96 - Dupleix,Ernest Renan?
25. 193 mm (7.6 in)/40 M1902 - Jules Michelet
26. 164 mm (6.5 in)/45 M1893-96M - Jules Michelet
27. 194 mm (7.6 in) - Ernest Renan
28. 194 mm (7.6 in - Edgar Quinet
29. 9-pounder - Edgar Quinet
30. 194 mm (7.6 in) - Jeanne d'Arc
31. 164mm 1893 Model - Jurien de la Gravière
32. 305 mm (12 in)/40 - Regina Margherita
33. 203 mm (8 in)/40 - Regina Margherita
34. 152 mm (6 in)/40 - Regina Margherita
35. 76 mm (3 in)/40 - Regina Margherita, Cavour, Giuseppe Garibaldi, Pisa, Indomito, Soldati
36. 305 mm (12 in) - Cavour
37. 120 mm (4.7 in) - Cavour
38. 254 mm (10 in) - Giuseppe Garibaldi
39. 203 mm (8 in) - Giuseppe Garibaldi
40. 152 mm (6 in) - Giuseppe Garibaldi
41. 254 mm (10.0 in)/45 - Pisa
42. 190 mm (7.5 in)/45 - Pisa
43. 15 cm (5.9 in) - Umbria
44. 12 cm (4.7 in) - Umbria
45. 75 mm (3.0 in) - Umbria
46. 57 mm (2.2 in) - Umbria, Nembo, Pegaso
47. 4.7 in (120 mm)/40 - Indomito (use US gun?)
48. 12pdr - IN GAME! - Drifter, Armed Steam Trawler

Friendly Units

Austro-Hungarian
Battleships
1. Tegetthoff Class - not started
2. Radetzky Class - not started
3. Erzherzog Karl Class - not started
4. Habsburg Class - not started

Costal Defence
1. Monarch Class - not started

Cruisers
1. Zenta ClassZenta class - not started

Destroyers
1. Huszar Class - not started
2. Tatra class - not started

Guns needed
1. 12-inch (305 mm) - Tegetthoff
2. 5.9-inch (150 mm) - Tegetthoff
3. 11 pdr - Tegetthoff
4. 240 mm (9 in) L/40 - Monarch, Radetzky?
5. 150 mm (6 in) L/40 - Monarch
6. 47 mm (1.9 in) L/44 - Monarch
7. 30.5 cm (12.0 in) - Radetzky
8. 10 cm (3.9 in) - Radetzky (use one above)
9. 3.7 cm (1.5 in) - Radetzky (use one above)
10. 24 cm (9.4 in)/40 cal. Škoda - Erzherzog Karl
11. 19 cm (7.5 in)/42 cal. Škoda - Erzherzog Karl
12. 6.6-centimeter (2.6 in)/45 cal. Škoda - Erzherzog Karl
13. 4.7-centimeter (1.9 in)/44 cal Škoda QF -(use one above) - Erzherzog Karl, Habsburg, Zenta, Huszar
14. 37-millimeter (1.5 in) Vickers - (use one above) - Erzherzog Karl
15. 24 cm (9.4 in)/40 cal. Krupp C97 - Habsburg
16. 15 cm (5.9 in)/40 cal. Krupp C96 - Habsburg
17. 6.6-centimeter (2.6 in)/45 cal Skoda - Habsburg
18. 12 cm (4.7 in) Škoda - (use US gun) - Zenta
19. 66 mm/45 - (use 65mm above) - Huszar
20. 100 mm (3.9 in) L/50 - (use above) - Tatra
21. 66 mm (2.6 in) L/45 - (use 65mm above) - Tatra

Last edited by leadtail; 08-30-16 at 06:24 PM.
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Old 03-20-15, 10:25 AM   #2
leadtail
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Playable Subs

Curie U14




U-5 Class Holland boaats



Bisson Class


Dieppe - french cago of 2475 tons


Drifter


Armed Steam Trawler


SS Edenwood


SS Risedale

Last edited by leadtail; 04-27-15 at 11:05 PM.
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Old 03-20-15, 10:53 AM   #3
leadtail
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Leon Gambetta


Courbet Class Battleship


Danton Class Battleship

Last edited by leadtail; 04-16-15 at 09:34 PM.
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Old 03-20-15, 02:08 PM   #4
Sailor Steve
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Good job...and good-looking ships so far.

Looking forward to seeing the rest.
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Old 03-20-15, 08:07 PM   #5
TorpX
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I rather like your coasters, SS Risedale, etc. They have a certain charm.

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Old 03-21-15, 09:22 AM   #6
the_frog
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Hello Leadtail,

the models look great. As TorpX, I like the merchants and small crafts (and I hope someone will convert them to SH3 one day ).

BTW, is the dark colour of the turrets of the Courbet class by purpose? Looks somehow strange.
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Old 03-21-15, 10:13 AM   #7
leadtail
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Courbet turrets are a place holders for now until I get the gun file done. They are from the Kongo.
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Old 03-21-15, 07:14 PM   #8
iambecomelife
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Wow; this is even better than I imagined! It would be nice to have "decals" on the cargo ships so that you can place neutrality markings on them (huge flags & country names) - they look generic enough to serve several countries.
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Old 03-22-15, 08:53 PM   #9
leadtail
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Need gun help!

I am trying to add a new 65mm gun for the Bisson class destoryer, and this is what I have done so far.

1. I copied the 3inchSingle_base_Jp gun from the guns.dat file and put it into a new guns_Fr file.
2. Renamed it 65mmSingle_base_Fr.
3. Set up the .sim and ,zone file.

It show up on the ship but does not track or fire. What else do I need to do to get it to work?
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Old 03-23-15, 06:09 AM   #10
iambecomelife
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Did you set up a type of ammunition and ammo load for the gun?
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Old 03-23-15, 11:23 AM   #11
leadtail
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Quote:
Originally Posted by iambecomelife View Post
Did you set up a type of ammunition and ammo load for the gun?
Um nope, what files and where are they located? Unless your talking about the sim file then yes I did. Using the 3inch ammo type.

Last edited by leadtail; 03-25-15 at 09:16 AM.
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Old 03-26-15, 07:29 PM   #12
iambecomelife
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Hmm... Did you clone the weapon before making a copy for it? Usually failing to clone causes game crashes, but it may also cause guns not to work, I'm guessing. If you didn't clone, then your new weapon is using the same hex ID's as the "parent" gun, which is not good. Just a possibility.
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Old 04-11-15, 04:20 PM   #13
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I would help you testing, especially the subs, if you still want it.
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Old 04-12-15, 03:29 AM   #14
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Leadtail, did you solve the problem with the 65 mm gun? If not, you may send (PM) me the files, so that I can have a look into.

Cheers -- the Frog
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Old 04-12-15, 05:41 PM   #15
leadtail
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Quote:
Originally Posted by the_frog View Post
Leadtail, did you solve the problem with the 65 mm gun? If not, you may send (PM) me the files, so that I can have a look into.

Cheers -- the Frog
Yep all is well on that front!
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