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Old 06-05-12, 01:36 PM   #61
BIGREG
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Yes a Salmon trout (but not smoked)

But,that is just a possibility test
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Old 06-05-12, 01:53 PM   #62
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hello,

just a little precision:the salmon lives in the ocean and go back in the river of his birthplace only for his reproduction;so it's not a mistake to have salmons in atlantic!!!
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Old 06-05-12, 01:57 PM   #63
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Quote:
Originally Posted by BIGREG View Post
Yes a Salmon trout (but not smoked)

But,that is just a possibility test


So you admit to be carrying tests on living animals!
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Old 06-05-12, 02:04 PM   #64
BIGREG
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Yes
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Old 06-05-12, 04:54 PM   #65
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Stoianm once told me romanian for seagull is Pescarus found in Library .
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Old 06-05-12, 05:59 PM   #66
BIGREG
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Merci Sober

Seagull=Pescarus=Mouette
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Old 06-06-12, 02:46 AM   #67
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Quote:
Originally Posted by BIGREG View Post
Ok ,But i have attach to plant to make it more real ( and to have the annimation from plants)
You could try attaching it to a rock instead and make a custom animation for it (in 3DSMax). I'm not sure right now if the new animation would work, but it's worth testing it...

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Do you think is possible to add an other random .GR2 (Fishs.GR2)
If yes,we need to know if we can rename the undersea.GR2 and his .sim
to Fish.GR2 ,Maybe we need just to change the adressing in
I don't think it's possible to add another gr2. IIRC undersea.gr2 is harcoded.
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Old 06-06-12, 04:00 AM   #68
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Hi Pintea

Quote:
You could try attaching it to a rock instead and make a custom animation for it (in 3DSMax). I'm not sure right now if the new animation would work, but it's worth testing it...
For animations, I do not think I can import them with the editor

Quote:
I don't think it's possible to add another gr2. IIRC undersea.gr2 is harcoded.
I tried to find where was "called" the file undersea.GR2.
because he must have some place where it is specified above:
eg in the file undersea.gr2, random grass01
I thought otherwise, we might can be attach, a. dat (like Pescarus) to the rock
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Old 06-07-12, 05:12 PM   #69
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The control of the Grass is also coded into several compiled shaders.
So it's not an easy job to mess with the shaders as far as Grass underwater.

There is no decompiler for compiled shaders that's worth a crap.
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Old 06-08-12, 02:19 AM   #70
BIGREG
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Hi Privateer

Thank for the info

What do you thing about to adding fishs,with a .dat attached on the undersea
I have not many knowledge with the .dat and for annimate an object with it ,But i am ready to learn ,i have take a look of the "pescarus" to understand and that not see to complicate
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Old 06-08-12, 04:15 AM   #71
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Quote:
Originally Posted by privateer View Post
The control of the Grass is also coded into several compiled shaders.
So it's not an easy job to mess with the shaders as far as Grass underwater.

There is no decompiler for compiled shaders that's worth a crap.
Any change made to the ASCII shaders will trigger a recompile and re-save into the binary shaders (just make sure they aren't read-only).
There's a CRC file that keeps track of any modifications to the shaders that does that. So you can freely change any shader.
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Old 06-08-12, 04:17 AM   #72
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Quote:
Originally Posted by BIGREG View Post
Hi Privateer

Thank for the info

What do you thing about to adding fishs,with a .dat attached on the undersea
Different gr2 or dat files can be attached through controllers, I just don't know if they'll work in the case of undersea.gr...someone is just gonna have to test it.
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Old 06-08-12, 06:18 AM   #73
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Bonjour Pintea

Yes,i know a little for the sub equipement via the UPCData,
But for the Undersea i don't know how is located

Other thing ,in Goblin editor are some controller I do not know and I have no idea to run them

There are:

Menu anim: ExtanimCtl-MngExtAnim

Menu SHcontrollers : DataType

If someone have an idea

Too bad, that there are bugs in Goblin and no instructions
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Old 06-08-12, 09:02 AM   #74
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This is what I can do for the seabed:

- Add more varieties of plants
- Improving the quality of textures
- Add small animals (seahorse seastar ...) meshes attached to plants/rocks
- Add fishes (static) same as above

or use a part of the plants (there are three distinctive meshes) -> replaced by fishes, and animation possible via the. Sim
(I tried with a rotation, and this like, has a shoal of fishes)

Voila
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Old 06-08-12, 09:08 AM   #75
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If it were me I would scale the plants and rocks down so they look realistic. Right now the plants look like gigantic kelp beds scattered about and the rocks looks like underwater mountains compared to the units in game
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