SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-10-15, 12:54 PM | #436 |
The Old Man
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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The missiles are based on accoustic homing torpedoes, the faster they go, the more they turn. Just the way the game is, sadly.
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Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
07-11-15, 01:32 AM | #437 | |
Nub
Join Date: Jul 2015
Posts: 4
Downloads: 17
Uploads: 0
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Quote:
Anyways, this mod totally rock dude! Kept me busy creating some single missions about "a modern AEGIS destroyer that went back in time of WW2 by accident" LOL (search for Zipang TV series )
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07-11-15, 06:46 AM | #438 |
Ace of the Deep
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
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Any idea why the watch crew on the Ticonderoga do not spot any ships?
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01-05-17, 06:00 PM | #439 |
Bilge Rat
Join Date: Sep 2016
Posts: 1
Downloads: 18
Uploads: 0
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Kirov Playable?
Kirov:
Any way to make this one playable? |
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