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Old 07-10-15, 12:54 PM   #436
Karle94
The Old Man
 
Join Date: Mar 2009
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Quote:
Originally Posted by vic2rlawrence View Post
This is so awesome!!! but do you have any tips on how to fire the missiles? Because whenever I lock and fire to an enemy, sometimes they would turn back and go back and forth :/ am I doing something wrong or is it a bug? Thanks
The missiles are based on accoustic homing torpedoes, the faster they go, the more they turn. Just the way the game is, sadly.
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Find my mods here:
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Old 07-11-15, 01:32 AM   #437
vic2rlawrence
Nub
 
Join Date: Jul 2015
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Quote:
Originally Posted by Karle94 View Post
The missiles are based on accoustic homing torpedoes, the faster they go, the more they turn. Just the way the game is, sadly.
Ooohh that explains it during my first 2 or 3 shots the missiles would hit a target but the fourth and so on missiles would just go back and forth like crazy. I'm thinking maybe it's because of the distance? I'm still doing some tests to find the best way to fire these missiles.

Anyways, this mod totally rock dude! Kept me busy creating some single missions about "a modern AEGIS destroyer that went back in time of WW2 by accident" LOL (search for Zipang TV series )
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Old 07-11-15, 06:46 AM   #438
Fearless
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Join Date: Feb 2007
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Any idea why the watch crew on the Ticonderoga do not spot any ships?
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Old 01-05-17, 06:00 PM   #439
DaggerOtto740
Bilge Rat
 
Join Date: Sep 2016
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Default Kirov Playable?

Kirov:


Any way to make this one playable?
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