SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-27-2018, 04:21 PM   #1471
ArnoldR
Bosun
 
Join Date: Jul 2018
Posts: 68
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by ThePrody View Post
Here are some of the mods that i use with NYGM and they work perfect, never had any problem with any of them :

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
NYGM Tonnage War Minefield Mod
Minefield JPGs
Harbor Traffic Add-In
NYGM_HiRes_Submarines_3_6F
IABLShipsforNYGM_New_Thomsen

TMT mod (NYGM version)
Thomsen Sound mod
More wounded & less dead crew v2 - for V16B1 (JSGME)
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1
Single Merchant Contact Mod

FM30_UpDown_NYGM_
DD_OH_V3.09_20091209162038
FM_NewInterior v2.1D
FM_NI_Fix_for_Anvart_FM30_UpDown
etc.

I also had some issues with that text from the documentation and the FM30 (the radar didnt spawned where it should) until i found the FM30 UpDown NYGM mod ( at some point it was part of the mega mod but afterwards it was not anymore ) . You dont need that "flags" mod .

You can find the mod on my mediafire page, do not click on the link, use copy/paste :

https://www.mediafire.com/folder/4f2g0kbgsbwt7/SH3
Thank you for the help!

Anyway, I can't find the "Stiebler4C_SubsFlag" mod....

Indeed, that FM30 UpDown NYGM mod is no more in NYGM 2017A, there is only the readme txt!!!!

Else, what is "TMT mod (NYGM version)" ?

I'm also searching where to download the "More wounded & less dead crew v2 - for V16B1 (JSGME)"
ArnoldR is offline   Reply With Quote
Old 10-27-2018, 06:12 PM   #1472
ThePrody
not dead yet
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 131
Downloads: 116
Uploads: 1
Default

You wont find those mods because later there were were some disagreements between the authors or something, forget about it .



TMT is this :


http://www.subsim.com/radioroom/showthread.php?t=153937


The More wounded... is just what it says, its a small mod, nothing important , you can find it here if you have access :
ftp://hartmuthaas.no-ip.org/Public/S...ITYMODS/H.SIE/
ThePrody is online   Reply With Quote
Old 10-27-2018, 06:50 PM   #1473
ArnoldR
Bosun
 
Join Date: Jul 2018
Posts: 68
Downloads: 18
Uploads: 0
Default

Quote:
Originally Posted by ThePrody View Post
TMT is this :
http://www.subsim.com/radioroom/showthread.php?t=153937

The More wounded... is just what it says, its a small mod, nothing important , you can find it here if you have access :
ftp://hartmuthaas.no-ip.org/Public/S...ITYMODS/H.SIE/
Thank you for the links!!
The second asks for name and password??....
ArnoldR is offline   Reply With Quote
Old 10-28-2018, 12:15 AM   #1474
Anvar1061
Ace of the Deep
 
Join Date: May 2012
Location: on land,on air and on sea
Posts: 1,146
Downloads: 580
Uploads: 0
Default

Quote:
Originally Posted by ArnoldR View Post
Thank you for the links!!
The second asks for name and password??....
Username: Maik
Password: Woelfe
Anvar1061 is online   Reply With Quote
Old 10-28-2018, 05:46 PM   #1475
Nicolas
XO
 
Join Date: Jun 2007
Location: Uruguay
Posts: 416
Downloads: 157
Uploads: 3
Default

Had my first wolfpack attack the other day, after some time sending contact reports they sunk 3 or 4 ships, the rest like 8 of them escaped, very nice feature!

Last edited by Nicolas; 10-28-2018 at 05:57 PM.
Nicolas is offline   Reply With Quote
Old 11-02-2018, 12:53 PM   #1476
Fifi
Admiral
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 2,300
Downloads: 294
Uploads: 0


Default

First time ever that i try this NYGM mod, and have to say it’s a very interesting one!

Easy to install, nice graphics (but i enhanced to my taste with MEP V6), very fluent without any stutters or CTDs of any kind.
But most of all, the sub handling/behavior is probably the best i found over there
I love the way it’s slowly sinking if nothing is done
Even stock NYGM sounds doesn’t need Thomsen sound mod to my taste for first time!
Really hat’s off for this mod creator

A request though.... i know it’s creator wish to not have that much traffic all around, but could it be possible to get some more?
Not as much as GWX, but something so we don’t feel that alone in open seas and in harbors
It remains a game for fun IMHO, even if it doesn’t match 100% reality...
__________________
SI VIS PACEM, PARA BELLUM...
Fifi is online   Reply With Quote
Old 11-02-2018, 01:28 PM   #1477
ThePrody
not dead yet
 
ThePrody's Avatar
 
Join Date: May 2017
Location: Romania
Posts: 131
Downloads: 116
Uploads: 1
Default

in the main NYGM 2.5 archive, there is a mod called Single Merchant Contact mod, that helps a bit by providing some radio contacts of single merchants in our vicinity
ThePrody is online   Reply With Quote
Old 11-02-2018, 02:41 PM   #1478
Fifi
Admiral
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 2,300
Downloads: 294
Uploads: 0


Default

Quote:
Originally Posted by ThePrody View Post
in the main NYGM 2.5 archive, there is a mod called Single Merchant Contact mod, that helps a bit by providing some radio contacts of single merchants in our vicinity
Thanks for that

In fact, after i wrote my previous request, i found 3 lonely merchants by listening hydrophone
So there are there, up to us to flush them
Easier when you know where to wait for embush!
__________________
SI VIS PACEM, PARA BELLUM...
Fifi is online   Reply With Quote
Old 11-03-2018, 02:41 PM   #1479
Fifi
Admiral
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 2,300
Downloads: 294
Uploads: 0


Default

Do you think the German u-boat Compilation can work with NYGM?

Somebody already tried it?
__________________
SI VIS PACEM, PARA BELLUM...
Fifi is online   Reply With Quote
Old 11-03-2018, 03:32 PM   #1480
Nicolas
XO
 
Join Date: Jun 2007
Location: Uruguay
Posts: 416
Downloads: 157
Uploads: 3
Default

Quote:
Originally Posted by Fifi View Post
Thanks for that

In fact, after i wrote my previous request, i found 3 lonely merchants by listening hydrophone
So there are there, up to us to flush them
Easier when you know where to wait for embush!
You don't get spammed with ships like in other mods that is for sure.
I made a little program long ago sh3 contacts 1.1 to be able to adjust contacts to your liking.
Nicolas is offline   Reply With Quote
Old 11-03-2018, 06:19 PM   #1481
Kelly621
Officer
 
Join Date: Dec 2012
Location: North Carolina
Posts: 236
Downloads: 329
Uploads: 0
Default

Quote:
First time ever that i try this NYGM mod, and have to say it’s a very interesting one!

Fifi,

Welcome to the "dark side" NYGM has been and still is my favorite SH3 overhaul mod. It is realistic, as best a simulation can be, and unforgiving if your tactics are not thought out. The ARB Wide Gui you like works well with it as well. You need a couple specific NYGM files to make it compatible..ThePrody already combined them and I downloaded it from his media fire page. I Have not tried the U Boat Compilation, but I always select U 123 a type IX ( I am a glutton for punishment ) and I am pretty happy with the NYGM skin.


Something you may run into, as I did today, is with the MFM interim beta mod. The ships added were not tested with NYGM if I remember right...you can run across a merchant that your torpedo's and shells will just pass right through the hull as if it is not there. I don't think this was ever corrected to my knowledge.

Kelly621

Last edited by Kelly621; 11-03-2018 at 06:49 PM.
Kelly621 is online   Reply With Quote
Old 11-04-2018, 02:26 AM   #1482
Fifi
Admiral
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 2,300
Downloads: 294
Uploads: 0


Default

Yes, i’m Running it with The Prody’s ARB Wide Gui New
ARB is perfect for NYGM and has everything needed for 100% difficulty experience.

I tested it with the u boat compilation, and first run was successful
I didn’t see any issue so far, of what I can tell…
__________________
SI VIS PACEM, PARA BELLUM...
Fifi is online   Reply With Quote
Old 11-08-2018, 04:37 PM   #1483
Kelly621
Officer
 
Join Date: Dec 2012
Location: North Carolina
Posts: 236
Downloads: 329
Uploads: 0
Default MFM 3.3 and NYGM

Was the Merchant Fleet Mod v.3.3 ever tested with NYGM or has anyone used it with NYGM successfully? I know that the optional MFM beta was not tested and had the problem of torpedo's and shells passing through the hull of some merchant ships...just wondering if the same will be true for MFM v3.3?


Kelly621
Kelly621 is online   Reply With Quote
Old 11-08-2018, 08:25 PM   #1484
FUBAR295
Navy Dude
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 175
Downloads: 228
Uploads: 0
Default MFM 3.3 and NYGM

I'm using it with NYGM. No issues to speak of.

Good Hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment



FUBAR295 is online   Reply With Quote
Old 11-08-2018, 08:52 PM   #1485
Kelly621
Officer
 
Join Date: Dec 2012
Location: North Carolina
Posts: 236
Downloads: 329
Uploads: 0
Default

FUBAR295,
Did you also enable IABL ShipsforNYGM new mod or only MFM 3.3?

Kelly621
Kelly621 is online   Reply With Quote
Reply

Tags
torpedos through hull

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim