SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Fleet Boat Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-14-2017, 03:34 PM   #4996
mark bonamer
Son of a hellava Sailor
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 133
Downloads: 190
Uploads: 1
Default

Quote:
Originally Posted by propbeanie View Post
I thought it was supposed to be the 12 days of Christmas... I'll see if I can find the file. btw, how did you get that? From the start of a patrol, or from radioing in a status report? Anyone else find incomplete instructions in the game? Or maybe instructions for two months in the future, or even in the past?...

Edit: nutz... there's a few of those like that... They can be assigned anytime between July and December of 42 in this particular case, but other are like that also... What we might try to do is have different ones for the Contact / Status Report ones that would get routed through the DynamicMiss file, and another for the regular assignment that would be more restricted by time frame...
yeah...it was a contact status near the end of a patrol. i got another one on the next patrol: be there prior to October 8. same objective and same location for lifeguard duty. i showed up at the end of the patrol just to see what happens and i was presented with several survivors which kept jumping from location to location as i attempted to close with them. since i had four accomplishments already i took off for home.

12 days of christmas? well, the silent service appears to expects much more than that, sailor. you'd better square away or i'll run you out of this man's navy. (not bad after 45 years, eh?) (i left out all of the cuss words...i dont want to scare the children!)
__________________
there are only two things in the world: submarines and targets.
mark bonamer is online   Reply With Quote
Old 07-14-2017, 03:38 PM   #4997
mark bonamer
Son of a hellava Sailor
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 133
Downloads: 190
Uploads: 1
Default

Quote:
Originally Posted by propbeanie View Post

https://www.techpowerup.com/forums/t...-aware.112556/
http://www.subsim.com/radioroom/down...o=file&id=3634

I'm not sure which version Webster uploaded to here, but I don't think it's the NetFramework version. On the techpowerup site, you have to scroll down by Post #2 in order to see the "laa_2_0_4_NetFramwork_4_5.zip" link. That techpowerup link is the same one in CapnScurvy's thread.
ok...thanks for this.
i found it exactly where you indicated.
do you think there is value in uploading it to this site again?
i did not find it here when i looked yesterday.
i dont want to piss off the power-that-be but if it is not there it is not there.
__________________
there are only two things in the world: submarines and targets.
mark bonamer is online   Reply With Quote
Old 07-14-2017, 03:43 PM   #4998
mark bonamer
Son of a hellava Sailor
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 133
Downloads: 190
Uploads: 1
Default

Quote:
Originally Posted by mark bonamer View Post
ok...thanks for this.
i found it exactly where you indicated.
do you think there is value in uploading it to this site again?
i did not find it here when i looked yesterday.
i dont want to piss off the power-that-be but if it is not there it is not there.
ok....one learns as they move through life....
the .Net 4.5 version that i just downloaded is exactly the same as the one available here: 2.0.4.
__________________
there are only two things in the world: submarines and targets.
mark bonamer is online   Reply With Quote
Old 07-14-2017, 03:53 PM   #4999
propbeanie
CTD Überbringer
 
propbeanie's Avatar
 
Join Date: May 2016
Location: The Crossroads of Mid-America
Posts: 2,540
Downloads: 179
Uploads: 0


Default

Thanks mark bonamer. I figured it came through the DynamicMiss.cfg instead of PatrolObjectives, because the latter (PatrolObjectives) has a rather restrictive date, while the latter does not. It's easy enough to create a copy, and we'll just name it slightly different from the original, leaving out the "date" requirements in the instructions, maybe moving the "target area" a pinch, and just make it an "ASAP" set of instructions. The missions (usually) are triggered by a Map Zone anyway, and will generate the "survivors" as you're enroute. Just pretend like you don't know that next time you get the assignment...
__________________

propbeanie is offline   Reply With Quote
Old 07-14-2017, 08:45 PM   #5000
CapnScurvy
General Nuisance
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,305
Downloads: 456
Uploads: 64


Default

Quote:
Originally Posted by mark bonamer View Post
ok....one learns as they move through life....
the .Net 4.5 version that i just downloaded is exactly the same as the one available here: 2.0.4.
To keep other users straight, the LAA version bonamer is referring to (from this SubSim download, posted by Webster) is not the same version of LAA that works with an .NetFramework version 4.5.

The date of the LAA version for a .NetFramework v3.5/2.0 which is "laa_2_0_4.zip" was put on this SubSim Download 07-31-2012.

The LAA for a .NetFramework v4.0 and later (v4.0/4.5) is "laa_2_0_4_NetFramework_4_5.zip"......it was put onto the Large Address Aware site in mid 2016...when Windows 10 was released.

These two versions of LAA are different! Intended to work with the two different .NetFramework versions that are on computers today.....either version 3.5/2.0; or version 4.0/4.5.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
CapnScurvy is offline   Reply With Quote
Old 07-15-2017, 01:45 AM   #5001
s7rikeback
I break things
 
s7rikeback's Avatar
 
Join Date: Jan 2013
Location: Oxfordshire | England | United Kingdom
Posts: 324
Downloads: 642
Uploads: 0


Default NOM_Paula Wake Fix

Version in FOTRSU without bow wake:




Newer version with bow wake




Fixes included in the file "FOTRSU - Fixes V0.63x" hiding in Area 51.
__________________


Windows 10 64 bit | Intel Core 2 Duo CPU E4400 @ 2.00 GHz, 4 GB (3.50 GB Usable) | Nvidia Geforce 9500GT @ 1 GB
s7rikeback is offline   Reply With Quote
Old 07-15-2017, 08:29 AM   #5002
james_nix
What's happenin' Cap'n'?
 
james_nix's Avatar
 
Join Date: Jan 2015
Posts: 307
Downloads: 618
Uploads: 3


Default

Quote:
Originally Posted by s7rikeback View Post
Version in FOTRSU without bow wake:

]


Newer version with bow wake



Fixes included in the file "FOTRSU - Fixes V0.63x" hiding in Area 51.

Wow! It is going to be great with no map contacts to help see in which direction the ship is going!
__________________
USS COPPERFINS-05
james_nix is offline   Reply With Quote
Old 07-15-2017, 10:42 AM   #5003
mark bonamer
Son of a hellava Sailor
 
mark bonamer's Avatar
 
Join Date: Sep 2007
Location: Chicagoarea
Posts: 133
Downloads: 190
Uploads: 1
Default

Quote:
Originally Posted by s7rikeback View Post
Version in FOTRSU without bow wake:
Newer version with bow wake
Fixes included in the file "FOTRSU - Fixes V0.63x" hiding in Area 51.
looks very nice!
__________________
there are only two things in the world: submarines and targets.
mark bonamer is online   Reply With Quote
Old 07-16-2017, 06:23 AM   #5004
torpedobait
Captain
 
Join Date: Feb 2004
Location: Kentucky
Posts: 516
Downloads: 327
Uploads: 0
Default Two New Anomalies

In a career patrol assigned to drop an agent on Honshu, on 10/4/43 (12:59), position 143-15E, 41-14N, encountered a Yubari Class Light Cruiser in a mixed convoy of 5-6. The turrets on the Yubari are black; rest of skin looks ok.

Same patrol, on 10/8/43 (14:34) at 142-17E, 39-36-30 (approximate) encountered a five ship convoy travelling NNE in line with a single DDE escort. Curiosity and impatience got the better of me, so I used the "next ship" camera to check them out. The first ship in the convoy was surrounded by burning ships that were either jutting up into the air or completely in the air off the sea surface! My targeted convoy just sailed right through the firestorm. I then used the free camera to zoom to the convoy, only to see it serenely sailing along with no other ships in sight, burning or not. I have pictures, but if I attach them they will be thumbnails. Don't know if that will be of much use.

Upon dropping the agent I saw smoke in the direction of MIYAKO, so I investigated with the free camera. There I found the burning and wrecked ships run aground or burning at the docks. By "aground", I mean some were hundreds of feet uphill from the harbor facilities. Very strange that the "next ship" camera would place them in my target convoy when they were actually miles away in Miyako, and stranger still to see them up the side of a hill.

My picture (.bmp) are 1920x1080 and won't upload.

EDIT: Pictures in a new entry below.
__________________
TorpedoBait (Damn! Where did that come from?)

Software: Large Address Aware; FOTARS Ultimate v0.63 Public Beta EN, Smart Game Booster 4;
Hardware: Falcon-NW Mach V, Intel(R) Core(TM) i7CPU 975@ 3.33GHz, 12Gb RAM, Win7 Pro 64-bit, NVIDIA GeForce GTX970, Creative SoundBlaster Z.

Last edited by torpedobait; 07-18-2017 at 07:50 AM.
torpedobait is offline   Reply With Quote
Old 07-16-2017, 10:04 AM   #5005
RampantParanoia
Swabbie
 
Join Date: Oct 2011
Location: Bristol, UK
Posts: 12
Downloads: 34
Uploads: 0
Default

Apologies if this has been reported before. I was playing the latest public beta and found that i could see the sun through ships when it's obscured behind them or below the horizon.

June 15, 1943. 0601 base time. Approx location 119 06'E, 0 44'N





RampantParanoia is offline   Reply With Quote
Old 07-17-2017, 07:29 AM   #5006
torpedobait
Captain
 
Join Date: Feb 2004
Location: Kentucky
Posts: 516
Downloads: 327
Uploads: 0
Default

Quote:
Originally Posted by RampantParanoia View Post
Apologies if this has been reported before. I was playing the latest public beta and found that i could see the sun through ships when it's obscured behind them or below the horizon.

June 15, 1943. 0601 base time. Approx location 119 06'E, 0 44'N




Pray tell: what technique do you use to get the screen prints to Subsim so they will be accepted? What is the native resolution of your monitor, or rather, what is the resolution of the pictures when you get them into the SH4 base folder?
__________________
TorpedoBait (Damn! Where did that come from?)

Software: Large Address Aware; FOTARS Ultimate v0.63 Public Beta EN, Smart Game Booster 4;
Hardware: Falcon-NW Mach V, Intel(R) Core(TM) i7CPU 975@ 3.33GHz, 12Gb RAM, Win7 Pro 64-bit, NVIDIA GeForce GTX970, Creative SoundBlaster Z.
torpedobait is offline   Reply With Quote
Old 07-17-2017, 08:18 AM   #5007
Moonlight
Grey Wolf
 
Join Date: Dec 2010
Location: Aranna
Posts: 755
Downloads: 112
Uploads: 0


Default

My screenshots come out as 1280 x 960 Pixels (1.23 MPixels) (4:3), I believe its set to the resolution that I'm using, don't quote me on that though.
I load the image into Irfanview and go to the IMAGE menu and select RESIZE\RESAMPLE, change the width from 1280 to 800 and save it as a JPG, if you need to crop part of the said image out select the part that you want with the mouse and then go to the EDIT menu then select CROP SELECTION, save as a JPG and job is done.
__________________
Moonlight is offline   Reply With Quote
Old 07-17-2017, 08:29 AM   #5008
RampantParanoia
Swabbie
 
Join Date: Oct 2011
Location: Bristol, UK
Posts: 12
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by torpedobait View Post
Pray tell: what technique do you use to get the screen prints to Subsim so they will be accepted? What is the native resolution of your monitor, or rather, what is the resolution of the pictures when you get them into the SH4 base folder?
I run the game at my native resolution of 1920x1200, and the screenshots are the same resolution.

I used the in-game screenshot function, then used Paint.NET to change them into .jpg format to reduce the size, then I use s7rikeback's method as below:

Quote:
Originally Posted by s7rikeback View Post
Upload your screen grabs here - https://imgbb.com then in "Embed Codes" dropdown select "BBCodes full linked" copy the web address and post it with your reply within your forum post...
RampantParanoia is offline   Reply With Quote
Old 07-17-2017, 11:06 AM   #5009
CapitaCatalunya
Nub
 
Join Date: Dec 2014
Posts: 9
Downloads: 50
Uploads: 0
Default Trying to make the mod work

Hello guys,

Can someone point me to the guide on how to install the mega mod? I just downloaded the 100_FalloftheRisingSun_Ultimate_v0.62_PublicBeta_ file, and I'm trying to make it work with JGSME but I'm really thickheaded today due to some personal problem that has me very distracted and for the love of me I just can't find the way to make it work.

I have the file and the FOTS mod files seem to be in the "data" folder? Do I create a new "FOTS" folder or something, please help....
CapitaCatalunya is offline   Reply With Quote
Old 07-17-2017, 12:30 PM   #5010
RampantParanoia
Swabbie
 
Join Date: Oct 2011
Location: Bristol, UK
Posts: 12
Downloads: 34
Uploads: 0
Default

Run JSGME in your SH4 install folder and click "Tasks...", then click "Generate snapshot of game files". This will help if you experience any corruption issues later, and create a subfolder called "MODS" in your SH4 directory. Extract the FOTRSU archive into this folder, then run JSGME. You should now be able to install the mod.

General notes:
Make sure you haven't installed SH4 into the Program Files folders in Windows 8 or 10, and maybe 7.
Make sure you're installing the mod into an unmodded version of SH4.
RampantParanoia is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:18 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © 1997- 2017 Subsim