SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-06-16, 03:45 PM   #1
rentacow
Machinist's Mate
 
Join Date: Sep 2014
Location: Onakushcloud
Posts: 125
Downloads: 55
Uploads: 0
Default Codebooks for Roleplay and PvP Use

Hello everyone!
I made these code books in Google docs. They are spreadsheets and you can save a copy yourself and modify them how you like.

2 Versions: The first is for roleplay use, codes change twice per day and use all wheel positions 0-9.

https://docs.google.com/spreadsheets...it?usp=sharing

The second version is for fleet PvP. Codes change twice per hour and use only wheel positions 0-3. This so that the 2 teams have a reasonable chance to decrypt the other teams messages in time.

https://docs.google.com/spreadsheets...it?usp=sharing

For example: Sub A and B are on team 1. Sub Y and Z are on team 2. AB and YZ can communicate using their teams code book, however with only 48 possible combinations of wheel settings, messages will be less secure depending on the volume of messages sent and also the time from the previous code change. Just something for the captain to keep in mind.

Codes were generated using Random.org
rentacow is offline   Reply With Quote
Old 06-06-16, 04:35 PM   #2
Cpt-Maxim
Electrician's Mate
 
Join Date: Sep 2002
Location: Great Lakes Area - Ohio
Posts: 131
Downloads: 62
Uploads: 0
Default

I noticed a bug. The one setting needs to be used at one point in time. Some crew are from USA and some crew are from Sweden etc..
Different time zones.

Universal GMT might be a suggestion.
__________________

You may find me on one of these teamspeak servers:
Subsim.com - subsim.teamspeak3.com
WWII Battleground Europe, Allied, - ts.wwiionline.com:9988
Elite Dangerous, Gamers Cove - 82.21.87.49
Cpt-Maxim is offline   Reply With Quote
Old 06-06-16, 04:37 PM   #3
rentacow
Machinist's Mate
 
Join Date: Sep 2014
Location: Onakushcloud
Posts: 125
Downloads: 55
Uploads: 0
Default

I had considered this. Crews will need to decide on a common timezone before the match begins. Code changes can also be coordinated at specific intervals, not just the top or bottom of the hour. For PvP it would be a good idea to choose an arbitrary schedule to change the codes. That being said, if there were a clock in the sub it would be a nice feature.

Thank you for the input, I had neglected to note that in the original post.

Last edited by rentacow; 06-06-16 at 04:46 PM.
rentacow is offline   Reply With Quote
Old 06-07-16, 08:32 AM   #4
Chromatix
Watch
 
Join Date: May 2011
Posts: 26
Downloads: 11
Uploads: 0
Default

A reliable clock on board will be an absolute requirement for manual navigation, never mind communication.

I spotted an additional bug: the codebooks are public, and all PvP sides get the same one! You don't even need to crack the code, just look it up in the book.
Chromatix is offline   Reply With Quote
Old 06-07-16, 03:20 PM   #5
rentacow
Machinist's Mate
 
Join Date: Sep 2014
Location: Onakushcloud
Posts: 125
Downloads: 55
Uploads: 0
Default

Yes they are all public for now, no cheating! The 3 teams have unique codes.

Last edited by rentacow; 06-07-16 at 03:37 PM.
rentacow is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:43 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.