SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-01-08, 02:22 AM   #766
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

Quote:
Originally Posted by Anvart
:hmm:
You tried to turn off InteriorIllumination controller?
It does some objects invisible ...
...
I´ve changed the visibility byte for the glasses to '1'. Thus the glasses should become visible. They don´t. They only become visible when the flags are changed, but unfortunately they are not transparent then. I´ve not found the correct combination yet.

Regards,
DD
DivingDuck is offline   Reply With Quote
Old 09-01-08, 03:37 AM   #767
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by BlackCatx3
...
Thanks for the report. As the error indicates, the filename is not valid. <> characters are not allowed in a filename.

The labels attached to the node/model are used to suggest a filename, and if you accept the default filename, in this case it fill fail. I will correct this in a future release, but in the mean time, change the filename yourself when exporting (removing the <> should suffice).

skwas
skwasjer is offline   Reply With Quote
Old 09-01-08, 04:42 AM   #768
BlackCatx3
Swabbie
 
Join Date: Aug 2008
Posts: 9
Downloads: 0
Uploads: 0
Default

Skwasjer,

Thank you for the prompt response! Unfortunately, I cannot figure out how to change the filename. As soon as I click the blue "Export" text on the right side of the screen or if I choose it from the File drop down, the error message immediately appears. The "save model" dialog box NEVER opens to allow you to change the filename. Normally you get the "save model" dialog box first, then the export options dialog box follows after you click SAVE.

If I make a copy of the .dat and then open it in S3D, is there a way to somehow change the name of the model or node BEFORE attempting to export it? So that the <> characters are removed from the filename BEFORE I click on EXPORT.

Unless I can figure out a way to do that, I don't see how it is possible to export the models...
BlackCatx3 is offline   Reply With Quote
Old 09-01-08, 05:44 AM   #769
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Yea, as Mikhayl explained

I will strip invalid characters from the label in the next release when suggesting a filename...
skwasjer is offline   Reply With Quote
Old 09-01-08, 04:49 PM   #770
sonar_PL
Machinist's Mate
 
Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
Uploads: 0
Hi Skwasjer...

Can You code SH MENU positions EDITOR to next S3D 1.0 editor with viewer?

Regards
sonar_PL is offline   Reply With Quote
Old 09-02-08, 07:09 PM   #771
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Quote:
Originally Posted by sonar_PL
Hi Skwasjer...

Can You code SH MENU positions EDITOR to next S3D 1.0 editor with viewer?

Regards
Hi sonar_PL,

Not anytime soon, sorry.
skwasjer is offline   Reply With Quote
Old 09-02-08, 08:05 PM   #772
sonar_PL
Machinist's Mate
 
Join Date: Sep 2006
Location: czestochowa
Posts: 123
Downloads: 32
Uploads: 0
Default

:hmm: I need menu editor. We dont have any software for editing menus files.



Ok. BTW thanks for good stuff like S3D
sonar_PL is offline   Reply With Quote
Old 09-03-08, 03:26 PM   #773
BlackCatx3
Swabbie
 
Join Date: Aug 2008
Posts: 9
Downloads: 0
Uploads: 0
Default

Thanks Mikhayl! I will give your suggestion a try.
BlackCatx3 is offline   Reply With Quote
Old 09-09-08, 03:43 PM   #774
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
This program has a lot of great work in it and lots of time..I have it installed..When will there ever be instructions on how to use it for dummys like me.....
__________________
clayp

clayp is offline   Reply With Quote
Old 09-10-08, 09:00 AM   #775
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

clayp,

Documentation is the least of my priorities at the moment unfortunately. It's simply too much work for a single guy like me to code and write documentation at the same time, in my spare time. I am not a writer, and English is not my native tongue either. Please search for tutorials, and use those to find out more about the game, as well as S3D. There's already a few good tutorials.

My signature also has some links to tutorials (incl. a couple video tutorials that show you how to work with S3D).

Please keep in mind that no documentation will ever explain you how to mod a game. The nature of modding is experimenting, trying out new things, and learning on the go. It takes alot of effort from any person around here, even with tools like S3D.

Another tip is to seek out small mods, and see what files they contain, what was changed, and what the result was.

If time permits me, I will try to make more tutorials, but please bear with me. I'm a real busy man IRL with my own business as well...

PS: I have asked for help in the past and had a few offers but noone pulled through in the end. I do hope some experienced S3D users with technical writing skills can find some (precious) time to help me and everybody else out.
skwasjer is offline   Reply With Quote
Old 09-10-08, 10:17 AM   #776
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 615
Uploads: 0
Default

Quote:
Originally Posted by clayp
This program has a lot of great work in it and lots of time..I have it installed..When will there ever be instructions on how to use it for dummys like me.....
Hi clayp,

this tool wasn't designed for dummies but for advanced modders...

However, have a look here:

http://sh4.skwas.net/docs.aspx


Cheers,
SquareSteelBar
SquareSteelBar is offline   Reply With Quote
Old 09-10-08, 03:25 PM   #777
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by skwasjer
PS: I have asked for help in the past and had a few offers but noone pulled through in the end. I do hope some experienced S3D users with technical writing skills can find some (precious) time to help me and everybody else out.
Yes, guilty as charged . I'll put my hand up to that, not the experienced user part, the other bit. I did offer to do some documentation and I still have the requirements for said documentaion, but I thought to myself 'I'll just do a bit more modding, so I make sure I really know S3D'. And well, when you're working on your latest mod, you want to get it finished and you never seem to have enough time to mod, eat, go to work AND breathe.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 09-10-08, 05:32 PM   #778
skwasjer
The Old Man
 
Join Date: Apr 2007
Location: Netherlands
Posts: 1,547
Downloads: 26
Uploads: 3
Default

Nisgeis, you were not the only one and I hope you see I wasn't really pointing fingers to you. You are doing great work yourself. I was just trying to say I really need help on the documentation part by people with "field experience". Not only is this helpful to new modders, but also to me, because I see where shoes don't fit and where important details are overlooked allowing me to add or emphasize parts of documentation or even improve S3D.

I realise everyone is very busy. But I'm in a tough spot. I have to maintain a difficult project that alot of people rely on by now (I've got 6000+ downloads since dec 2007), and so I can use any help I can get. I appreciate any offers, even if it turns out blank for whatever reason. If you or anyone else feels inclined then do it whenever you want.
skwasjer is offline   Reply With Quote
Old 09-14-08, 12:12 PM   #779
clayp
The Old Man
 
Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
Quote:
Originally Posted by skwasjer
clayp,

Documentation is the least of my priorities at the moment unfortunately. It's simply too much work for a single guy like me to code and write documentation at the same time, in my spare time. I am not a writer, and English is not my native tongue either. Please search for tutorials, and use those to find out more about the game, as well as S3D. There's already a few good tutorials.

My signature also has some links to tutorials (incl. a couple video tutorials that show you how to work with S3D).

Please keep in mind that no documentation will ever explain you how to mod a game. The nature of modding is experimenting, trying out new things, and learning on the go. It takes alot of effort from any person around here, even with tools like S3D.

Another tip is to seek out small mods, and see what files they contain, what was changed, and what the result was.

If time permits me, I will try to make more tutorials, but please bear with me. I'm a real busy man IRL with my own business as well...

PS: I have asked for help in the past and had a few offers but noone pulled through in the end. I do hope some experienced S3D users with technical writing skills can find some (precious) time to help me and everybody else out.

No problem bud..I wasn't getting on you about it just lamenting the fact that I'm so stupid that I trouble figuring it out..I'm sure that you are an extremely smart person to write a program like this..I will work on it and maybe sooner or later I might get it...
__________________
clayp

clayp is offline   Reply With Quote
Old 09-15-08, 01:47 PM   #780
kptn_kaiserhof
XO
 
Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
i can never figure s3d out but seems great for what i heard
kptn_kaiserhof is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:23 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.