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Old 12-02-08, 03:47 AM   #1
keltos01
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Default WIP playable Ko Hyoteki for SH4 version 1.5

I've revived an old WIP of mine started back in june 08 : the playable Ko Hyoteki midget submarine.







I had left it aside for a long while while completing my Jyunsen B mod. I now think that the Ko Hyoteki might be a good addition provided someone out there start making historically accurate missions for it such as Pearl Harbord, Sidney Harbor and Okinawa.

here are a few screens :

campaign :



mission screen :




loadout :

new loadout screen :





all the extra stuff removed,

doors no longer visible thanks to Peabody,

only two tubes, but 4 reloads for the game's sake for now.

the periscopes stick out of the bottom a bit, but no solution for now.

It is stand alone (I added the version 3.4 of the torpedo mod on top of it)

Peabody fixed the upndwn scope problem and the Damage image from the BIG sub.


Keltos


download link v 1.4 :


http://www.filefront.com/14602335/IJN_Ko_1_4.7z/

or

http://www.mediafire.com/file/mktzcimjvtm/IJN_Ko_1_4.7z

or


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Old 12-02-08, 09:38 AM   #2
G.K.
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Excellent idea, the missions with midgets will be a real fun

And how is it going to be scripted in capaign as a playable unit?:hmm:
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Old 12-02-08, 09:49 AM   #3
keltos01
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since it was such an old WIP I think I might start from scratch again...

I use for a base the Kaichu submarine (based on a typ II) and modify the outside, .sim etc...

right now it doesn't look like much, but that's modding :









I had too many CTD with the other ko hyoteki version, and I coudl'nt find what was wrong with it...

I thus removed it from FF as well..

it will work in campaign mode like the Kaichu does. If you want a small sub for now that's the one to use. The Kaichu's included in my Jyunsen B etc.. version 3.0 mod.

I would welcome a mission for the kaichu attacking a harbor like the Ko Hyoteki did, Pearl or any other, both subs are small enough to play that type of mission.

Keltos

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Old 12-03-08, 12:14 AM   #4
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Default I look most forward to this !

Hello

I look most forward to this project, I am hoping you will build the Pearl Harbor version with this but also I understand the need for the Australia raider version too. Both would be well received by SHIV fans
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Old 12-03-08, 01:34 AM   #5
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Default This has The kaciu In the load out

Try This for the kaciu

Spy Midway

: http://hosted.filefront.com/kimuraijn/

Keltos quote : I would welcome a mission for the kaichu attacking a harbor like the Ko Hyoteki did, Pearl or any other, both subs are small enough to play that type of mission.
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Old 12-03-08, 02:44 AM   #6
keltos01
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Quote:
Originally Posted by kimuraijn
Try This for the kaciu

Spy Midway

: http://hosted.filefront.com/kimuraijn/

Keltos quote : I would welcome a mission for the kaichu attacking a harbor like the Ko Hyoteki did, Pearl or any other, both subs are small enough to play that type of mission.
will try thanks.

keltos
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Old 12-03-08, 04:24 AM   #7
keltos01
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getting there
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Old 12-03-08, 05:26 AM   #8
keltos01
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I like the midway attack mission (if you modify the goal that is !) and the big ships on the horizon !!!

thanks Kimuraijn

keltos
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Old 12-03-08, 05:59 AM   #9
keltos01
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Default Playable Ko Hyoteki version 1.1








submerged :

















Here it goes ! playable with the 2 single missions from Peabody and 2 others from Kimuraijn that are included.

The giant diveplanes etc will be fixed later on so it doesn't look like Moby Dick !!!

Keltos


download link :

http://files.filefront.com/IJN+Ko+ty.../fileinfo.html
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Old 12-03-08, 11:28 AM   #10
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Quote:
Originally Posted by keltos01
The giant diveplanes etc will be fixed later on so it doesn't look like Moby Dick !!!

Keltos
Just go to the .dat file and make them invisible, the Ko already had different kind built into it. You don't need those ones you added to even be visible.

Peabody
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Old 12-03-08, 11:29 AM   #11
keltos01
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will remove the 3d model then.

keltos
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Old 12-03-08, 12:21 PM   #12
keltos01
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when I remove the 3d model for the doors it causes CTD ????

any idea ??

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Old 12-03-08, 01:04 PM   #13
keltos01
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not the best ship on the surface, but heck ! 19 knots submerged !

paving the way for the Sen Taka...

getting there, but the scopes are gonna be hard to change for now, a lot of work in there...

the doors are inside the sub thus not visible from outside.

keltos
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Old 12-03-08, 01:44 PM   #14
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Quote:
Originally Posted by keltos01







not the best ship on the surface, but heck ! 19 knots submerged !

paving the way for the Sen Taka...

getting there, but the scopes are gonna be hard to change for now, a lot of work in there...

the doors are inside the sub thus not visible from outside.

keltos
If the doors are inside the sub what is that up on the beach ahead of the sub?
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Old 12-03-08, 02:22 PM   #15
keltos01
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the doors shot at the gun turret ?

:rotfl::rotfl::rotfl:

seriously : the anim is still in the same place as before, so when you shoot, they appear ahead of the sub...

maybe we can make the scopes invisible too ? that wouldn't change the way they work would it ? there is already a short one on the tower's model.

but how do you do that ? I need it for the doors as well.. or I can remove the animation ?

Keltos
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