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Old 03-11-17, 11:47 AM   #1
Kendras
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cool Need help to remap the searchlight's beam

Hello,

I would like to create a very long beam for the land searchlights. The problem is that the 3D model of the beam is not properly mapped with the texture. Have a look :

 


 


So, I would like the texture to be placed correctly on each rectangle which compose the beam model.

 


Moreover, it seems that a kind of shadow is applied on the model, and I would like to keep this effect. I have added a blue color in order you can see that better :

 


About the basis (the small circle on the searchlight's head), it has to be plain white (no modifications to do) :

 


Anyone to do this little work ?

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