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Old 09-08-16, 03:09 AM   #1
rentacow
Machinist's Mate
 
Join Date: Sep 2014
Location: Onakushcloud
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Nuke Track and Identify 3 ships transiting the marked zones (Updated v3)

The mission can be found here, paste into a blank .mu file:
http://pastebin.com/m2ww3Sta
Added dynamic starting locations and fixed a bug with the triggers so it should keep score on multiplayer now!

Title: SOCAL Range Complex
Difficulty: 1 Star. Training Excersise
Mission Duration: 3-4 hours without using time accel.

Quick thing I put together, inspired by this thread

Version 2 has victory conditions which allow 100% completion.
Next will include dynamic spawn locations for enemy and an even larger op area!

Orders:
U.S.S. California,
Practice TMA and positive ID procedures within zone TMA-P6 through P8

Original full map image here: http://hstteis.com/portals/hstteis_p...ex_OPAREAs.jpg

 
Replay confirmed a shadow contact I suspected about an hour into a test play through, 60hz only (from an FFG class going 6 knots) at just over 90 miles range! Sonar conditions happened to be perfect wow!

Last edited by rentacow; 09-12-16 at 11:18 PM.
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Old 09-09-16, 04:33 AM   #2
rentacow
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OP has been updated with version 2 info.
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Old 09-12-16, 05:50 AM   #3
banryu79
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Icon14

Beautiful, just what I needed
In those days I was in the process of cerating and playing with TMA oriented traning mission - and experiments different TMA tactics.

I was inspired by the following lecture:
Submarine approach and attack tactics: simulation and analysis


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Old 09-12-16, 10:59 PM   #4
rentacow
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Another update!

http://pastebin.com/m2ww3Sta

The destination triggers were not working in multiplayer so they are "automatic" now and it seems to work. I also added some randomness to the starting locations of the other ships.
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Old 09-14-16, 04:20 AM   #5
banryu79
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Quote:
Originally Posted by rentacow View Post
Another update!

http://pastebin.com/m2ww3Sta

The destination triggers were not working in multiplayer so they are "automatic" now and it seems to work. I also added some randomness to the starting locations of the other ships.
In fact when I opened the mission in the Mission Editor I noticed you set the triggers as Attached/Destination and instead set them to Global/Automatic
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