SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-08-07, 08:44 PM   #196
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

Quote:
Originally Posted by lurker_hlb3
Well I found the problem, it’s the DynamicMis.cfg file. I didn't make any changes to this file and these missions are being assigned through it. I'm going to have to fix this as it giving out missions that are not supposed to be used.
Or those recon missions could be ignored at Captain's disgression I don't think that one loses much in a way of Renown value.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.

Last edited by Fearless; 11-08-07 at 09:05 PM.
Fearless is offline   Reply With Quote
Old 11-08-07, 08:52 PM   #197
momo55
Frogman
 
Join Date: Mar 2007
Location: belgium
Posts: 297
Downloads: 125
Uploads: 0
Default

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Fearless
Quote:
Originally Posted by lurker_hlb3
Was this photo recon mission assigned while inport or while you were underway ???
Whilst I was on patrol. I received the recon orders after the received mission assignment obtained inport was completed.
Well I found the problem, it’s the DynamicMis.cfg file. I didn't make any changes to this file and these missions are being assigned through it. I'm going to have to fix this as it giving out missions that are not supposed to be used.
OKIDOKI SKIPPER....Hard to port ..2/3 ahead ...where going home fellas (whatever task force that may be)...No snapshots today ...damn birds s(h)itting on my sub ...ruining those lovely textures..skins and reflections ...a man can't even surface in peace whit those creatures...
__________________
Our greatest glory is not in never failing , but in rising up every time we fail .



momo55 is offline   Reply With Quote
Old 11-08-07, 10:57 PM   #198
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
Default

New version v103 up plus patch. See first posts for links

RSRDC Patch v102 to v103 Readme


This patch corrects a problem with the DynamicMiss.cfg file that was assigning stock SpecOps missions (Photo / Guard) after the user reported in after finishing their primary mission. These changes should not cause any problems, but if you start seeing problems after you report in after you finish your primary, let me know ASAP. As usually install this patch while in port.
lurker_hlb3 is offline   Reply With Quote
Old 11-08-07, 11:54 PM   #199
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

Excellent. Will update when I'm back in port.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 11-09-07, 05:31 AM   #200
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Great stuff, lurker. I really like the way new radio messages come in when the player completes his current objective.

Question for you: is there a "Return to Base" objective that can be set up to go along with the "RTB at current speed message? (along with a small renown bonus for getting the boat and crew safely back to port)
LukeFF is offline   Reply With Quote
Old 11-09-07, 07:11 AM   #201
Fincuan
Admiral
 
Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by sober
I simply downloaded RSRDC and RFB 1.31 then i looked at what folders were in RSRDC , air , campaigns , land etc . I then deleted the folders from RFB 1.31 that were in RSRDC . Then i moved the data folder from RSRDC to RFB1.31 data . Does that make sense . Then i called it RFB1.31 (sobers edition) and enabled it via JSGME . Then i enabled via JSGME , natural sinking mechanics 3.3 , sobers better crew , ROW etc etc . No ctds so far .
This works with TMaru 1.6.4 too.
Fincuan is offline   Reply With Quote
Old 11-09-07, 08:58 AM   #202
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by LukeFF
Great stuff, lurker. I really like the way new radio messages come in when the player completes his current objective.

Question for you: is there a "Return to Base" objective that can be set up to go along with the "RTB at current speed message? (along with a small renown bonus for getting the boat and crew safely back to port)
That would be a nice idea Luke. Perhaps Lurker will get the foundations down for each year and playing very well then go after things like this and any other goodies we can think up. Once that foundation is stable, man, we could think up some more things such as this.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 11-09-07, 01:41 PM   #203
Angus89
Bosun
 
Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
Uploads: 0
Default Row/TMaru compatibilty?

Ive been a bit hesitant to try this with all the improvementd being made in the above mentioned mods. Anyone running them together? Also, any plans on mebbe combing all this great work with Row tmaru and taters? Do i smell supermod?
__________________
Angus89 is offline   Reply With Quote
Old 11-09-07, 04:13 PM   #204
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,343
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Angus89
Ive been a bit hesitant to try this with all the improvementd being made in the above mentioned mods. Anyone running them together? Also, any plans on mebbe combing all this great work with Row tmaru and taters? Do i smell supermod?

Currently I just run this mod with ROW and a few other texture mods. There are no conflicts. I'm currently not ready for RFB or TM 1.xx. I save those for later. At any rate, this mod is very good and realistic. New messages and assignments. Real time/historical shipping. Much more immersive. What was once a traffic jam of ships to sink is now more historical and exciting. Load it up. If you do not like it just deactivate the mod and remove from the game files.

Also, it is a mod in the works. Lurker has a few bugs discovered by those using it and that is part of a developing mod. The bugs are very very minor really.

Super mod:hmm:....seems all the parts for one are being made....
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 11-09-07, 04:38 PM   #205
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

RSRDC is the best mod yet . Thanks lurker_hlb3 .
THE_MASK is offline   Reply With Quote
Old 11-09-07, 05:33 PM   #206
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,046
Downloads: 340
Uploads: 1
Default

I think all mods are outstanding. It just depends what your taste is. I for one would love to see a Super Mod. Heck I've even mentioned it somewhere else as has Ducimus but pulling each one apart and adding certain elements from each mod into one super mod to satisfy everyone as a whole will be difficult task indeed. It is afterall personal taste that satisfies what's required from a mod.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 11-10-07, 01:52 AM   #207
ben cg
Swabbie
 
Join Date: Oct 2007
Posts: 13
Downloads: 0
Uploads: 0
Default

I think this is the best mod yet for more realistic missions and traffic, and I love the zig zagging and high speed routes, much better. I just completed my 2nd patrol; 4 ships for 18k in 24 days. It took me 2 weeks to find my first target - I was starting to worry because my first patrol was a bit busier but 5 fish and 4 hits later I sank a large unescorted freighter so was happy again. Took about another week to find a small convoy and I got 2 more ships (and damaged a DD that somehow limped away after listing 30*). My last target was a medium tanker and I missed with my last 4 aft torps (stormy waves got at least 3) so swung around and fired my last 4 forwards, 2 more early explosions 1 near miss but the last one hit it and set it aflame (nice bang but no sinky). I had to surface and pound the burning ship for about 20 mins before it finally went down, its crew launched a liferaft directly into a burning oilslick but seemed remarkably resiliant. After such a slow patrol the 8 torps and 50+ shells didn't matter, it was still a great victory

My first patrol was busier and I bagged 48k, but I did a 'double' after refuelling at Darwin. On that one I caught 1 light cruiser on its own near Singapore and then the next day I found 2 more of the same cruiser plus 2 DD (as a 'small TF') hit both cruisers and eventually they sank (I was hiding deep but got the kills credited). Then 3 seperate small convoys of 1 or 2 liners plus 1 or 2 DD's (a huge liner in each) and also a huge liner on its own. Didn't get to sink them all due to lack of torpedoes/skill etc. but I was slightly surprised there were so many 18k liners about, no doubt there was some important historic land offensive going on somewhere but I tend to forget the dates and just go out as ordered.

Can I go trying to find historical taskforces with this mod? That might be sweet, and perhaps the only way to catch a CV or BB, or are there still random (just less likely) BB and/or CV taskforces about? One other thing is I never have seen yet a return to base message, even when out of fish and on 25% fuel I report in and just get silence. Generally the more precise messages and missions all seem to work perfectly though, best single improvement in the whole game imo.

I am using this mod with some graphical ones (ROW + foofighter skins etc) plus NSM and realistic crew + torpedoes, and it is nearly everything I want SH to be. But I still slightly miss some of the other touches from TM, like the improved map updates and some of the HUD buttons plus a few other bits and bobs.
After patch 1.4 and mod updates I'm definitely hoping someone will work out how to piece together TM+RSRD and release it for the rest of us
ben cg is offline   Reply With Quote
Old 11-10-07, 10:19 PM   #208
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

Going to keep a close watch on this because it sounds so great, but I just started over on a campaign and have been in port so long not sure what its like to sail the high seas. Keep up the great work lurker!
longam is offline   Reply With Quote
Old 11-11-07, 05:21 PM   #209
nattydread
Captain
 
Join Date: Jan 2004
Posts: 498
Downloads: 2
Uploads: 0
Default

How is this different from "Improve Campaign Layers" from I believe Tater?

If they are "fixing" different things, are they compatible?
nattydread is offline   Reply With Quote
Old 11-11-07, 05:44 PM   #210
donut
The Old Man
 
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
Good question Capt.Dread

There in confusion exists
donut is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:49 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.