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Old 09-10-13, 08:23 AM   #61
Hitman
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backer,

do you think you could make your uboats spawn from an airbase, like the airplanes?

In the game, air support for the germans is enabled and working. You radio a message, and if you are within range from a base, aircrafts are spawned. If you could make with code injection or dll that an airbase spawns Ai uboats, then we just would need to add the airbases with uboats in the middle of the atlantic for the historical periods we want.
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Old 09-10-13, 12:25 PM   #62
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Quote:
Originally Posted by Hitman View Post
backer,

do you think you could make your uboats spawn from an airbase, like the airplanes?

In the game, air support for the germans is enabled and working. You radio a message, and if you are within range from a base, aircrafts are spawned. If you could make with code injection or dll that an airbase spawns Ai uboats, then we just would need to add the airbases with uboats in the middle of the atlantic for the historical periods we want.

I has solved this problem。look at this:http://www.subsim.com/radioroom/showthread.php?t=206714
you just need Can't moving carrier。
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Old 09-20-13, 01:36 AM   #63
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new version v0.9H released

v0.9H
Update List:

• 1, Reduce the attack value of AI submarines.
• 2, After AI submarine is dived , the sink flag will not be show up anymore(It is the flag of sink from last Version);
• 3, Whenever and wherever, AI submarine will try to attack when enemies are found.( Reference by distance and Firing angle).
• 4, Campaign will have some submarine move around, player could try to start Wolfpack.
• 5, After sending contact report , the reinforcement of friendly units is limited to weapons, Therefore, this type of fishing boats who are unarmed are not joined in the fun.
• 6, Can also have an enemy submarine and dive at a certain distance and attack the player and player friendly, players have to be careful.
• 7, ….
• More features ,please players dig in the gaming experience.

Add two more tasks after load mod. “In the hands of enemy” and “ Protection of Bismarck”.
In these two tasks, players could experience antisubmarine war.
For more details, see task Description.

Download URL:
http://pan.baidu.com/share/link?shareid=2850843258&uk=1345069205

Programming: 唐门不粘锅, 潇洒哥爱吃肉
Game Analysis: 唐门不粘锅, 潇洒哥爱吃肉

Thank the following people involved in the construction of this MOD:
U-47 Produced campaign files
U-322 Config data of British submarine
U-0 Test performance and ability to avoid attacks of AI submarine
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Old 09-20-13, 02:55 AM   #64
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Thanks backer and crew
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Old 09-20-13, 03:56 AM   #65
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Title edited at OP request.
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Old 12-04-13, 02:21 PM   #66
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Now have a new version:
http://pan.baidu.com/s/1tKFAT

Maybe I should make a English version.
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Old 12-04-13, 08:34 PM   #67
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Yes, Backer, please, an English version would be much appreciated !



Txema
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Old 12-07-13, 08:06 AM   #68
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Yes, Backer, please, an English version would be much appreciated !



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Old 01-02-14, 12:04 AM   #69
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So does this Mod work with campaigns, GWX & SHcommander?

thanks
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Old 01-02-14, 01:45 PM   #70
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Quote:
Originally Posted by jakla1027 View Post
So does this Mod work with campaigns, GWX & SHcommander?

thanks
I don't know, I haven't play that.

Maybe that author of the MOD can use my new engine make some new MOD.

Now, the wolfpacks relive have a new version, player can drive destroyer, anti AI submarine, look at:
http://www.subsim.com/radioroom/showthread.php?t=209796
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