SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-21-19, 04:05 AM   #12016
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sauroketh View Post
How did you manage to turn off the gunfire tracking line
Not sure what do you mean by this?


Quote:
Originally Posted by Sauroketh View Post
and SLOW THE DECK GUN platform rotation? It's becoming a true nightmare, I can't figure out how this is being coded.
Uboat deck gun? Train speeds are specified in Deck_Gun_GE88mm.sim file. You'll have to use goblin editor to edit the values...
vdr1981 is offline   Reply With Quote
Old 04-21-19, 05:15 AM   #12017
Sauroketh
Mate
 
Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Not sure what do you mean by this?
Oh, I'm helluva grateful, GOBLIN editor keyword almost solves the puzzle,
what I mean by tracking line be an all-to-rough German translation of Geschossbahn, path of projectile, shell path, it is supposed to be turned on and off in the OPTIONS menu, the one most simpe and accessible settings. But checking/unchecking it does plainly nothing. So, to put it simply, I don't see where I'm aiming. Might as well shoot myself in the head, me.
Sauroketh is offline   Reply With Quote
Old 04-21-19, 05:24 AM   #12018
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sauroketh View Post
what I mean by tracking line be an all-to-rough German translation of Geschossbahn, path of projectile, shell path, it is supposed to be turned on and off in the OPTIONS menu, the one most simpe and accessible settings. But checking/unchecking it does plainly nothing. So, to put it simply, I don't see where I'm aiming. Might as well shoot myself in the head, me.
Works well in my game. Are you trying to turn on/off projectile path while in the campaign or for historical missions?
vdr1981 is offline   Reply With Quote
Old 04-21-19, 05:29 AM   #12019
Sauroketh
Mate
 
Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Works well in my game. Are you trying to turn on/off projectile path while in the campaign or for historical missions?
In the campaign. Didn't try aout the separate missions at all.
Methinks you just barred this setting to get most realism, sir.
Oh I wish I were wrong.
Sauroketh is offline   Reply With Quote
Old 04-21-19, 05:33 AM   #12020
Sauroketh
Mate
 
Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
Works well in my game. Are you trying to turn on/off projectile path while in the campaign or for historical missions?
Well, the "round numbers in the torpedo solution line" act almost just as weird.
Saw them in Memel in G7a TI solution line, never by equiping other torpedoes, Weird enough already. And after leaving thedock not even by G7a TI. Strange, sure strange as sure as the wind sturs the sea.
Sauroketh is offline   Reply With Quote
Old 04-21-19, 05:35 AM   #12021
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sauroketh View Post
In the campaign. Didn't try aout the separate missions at all.
Methinks you just barred this setting to get most realism, sir.
Oh I wish I were wrong.
You are forgetting that for the campaign purposes, you can only access game-play settings while in the bunker. Next time you dock and before speaking with your flotilla commander, hit the escape key => Options and edit your settings...
vdr1981 is offline   Reply With Quote
Old 04-21-19, 05:39 AM   #12022
Sauroketh
Mate
 
Join Date: Jan 2017
Location: Ἀτλαντὶς
Posts: 52
Downloads: 59
Uploads: 0
Default

Quote:
Originally Posted by vdr1981 View Post
You are forgetting that for the campaign purposes, you can only access game-play settings while in the bunker. Next time you dock and before speaking with your flotilla commander, hit the escape key => Options and edit your settings...
Oh THATS DASISTDANTASTISCH, GREAT, SUPER, THANKS, SEVEN HEAVENS, I'LL TRY THIS OUT IMMEDIATELY, AS SURE AS MY ASS IS DUMB!!!
P.S. Back to my problem with the pretty-petty "round numbers"...
Sauroketh is offline   Reply With Quote
Old 04-21-19, 05:39 AM   #12023
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sauroketh View Post
Well, the "round numbers in the torpedo solution line" act almost just as weird.
Saw them in Memel in G7a TI solution line, never by equiping other torpedoes, Weird enough already. And after leaving thedock not even by G7a TI. Strange, sure strange as sure as the wind sturs the sea.
This option is disabled somewhere in the OFEV or maybe even Generic Patcher, can't remember exactly...
vdr1981 is offline   Reply With Quote
Old 04-21-19, 05:40 AM   #12024
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Sauroketh View Post
Oh THATS DASISTDANTASTISCH, GREAT, SUPER, THANKS, SEVEN HEAVENS, I'LL TRY THIS OUT IMMEDIATELY, AS SURE AS MY ASS IS DUMB!!!
vdr1981 is offline   Reply With Quote
Old 04-21-19, 08:40 AM   #12025
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Sauroketh View Post
Oh THATS DASISTDANTASTISCH, GREAT, SUPER, THANKS, SEVEN HEAVENS, I'LL TRY THIS OUT IMMEDIATELY, AS SURE AS MY ASS IS DUMB!!!
P.S. Back to my problem with the pretty-petty "round numbers"...

As told by Veko, the gun fire line is disabled in the options, now to stop rotation of the deckgun:


Before you man or use the gun, you must order Battlestations 2, then order WO to man the gun, plus set fire options if you play auto-gun, or go to the gun yourself.
At the end, you must again order Battlestations 2 to revert the 1st order and then give order to WO to secure deck gun. Thats' it, after this exact sequence the gun will be put in the right initial position again. It's all about the Battlestation 2 command.


Hope this helps,
XenonSurf is offline   Reply With Quote
Old 04-21-19, 12:19 PM   #12026
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default


v2.2.12
- Edited Baltic early war sea traffic lines.
- Fixed problem where Polish merchant ships were occasionally trying to pass trough the Kiel kanal while trying to defect to Great Britain during the invasion of Poland.
- Defecting Polish ships will now be taken from Free Poland roster so they can be attacked without penalties for player even after Poland has been conquered.
- Reworked Operation Weserübung: British and German task forces routs departure dates and group compositions. *Note that near the coast operations can not be simulated due to AI limitations.
- Removed excessive number of both British and German task forces during the invasion of Norway.
- Fixed problem where British task forces will just disappear after their final way point is reached during the Operation Weserübung. Instead, they will patrol the designated area for several days and return to Scapa Flow.
- Edited/added set of radio messages which will instruct the player how to behave during the Operation Weserübung, when to start and stop attacking Norwegian ships...
- *All campaign changes require new campaign start in order to be activated but this is not mandatory if your current playtrough date is well beyond april 1940.
- Polish Grom destroyer 3D model is replaced with more historically accurate British R class, instead of used Tribal.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael Meuren, Thomas "excel4004" Pentenrieder and Robert "bstanko6" Stanko.


Download links in my signature...Happy hunting!

vdr1981 is offline   Reply With Quote
Old 04-21-19, 12:37 PM   #12027
Riekopo
Swabbie
 
Join Date: Jun 2018
Posts: 6
Downloads: 0
Uploads: 0
Default

I have a question for the mod team. Is the exporter tool that user Jeff-Groves bought with community raised funds going to be used to make this amazing mod even better?

http://www.subsim.com/radioroom/showthread.php?t=226836
Riekopo is offline   Reply With Quote
Old 04-21-19, 12:54 PM   #12028
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by Riekopo View Post
I have a question for the mod team. Is the exporter tool that user Jeff-Groves bought with community raised funds going to be used to make this amazing mod even better?

http://www.subsim.com/radioroom/showthread.php?t=226836
I wouldn't know really...Maybe Jeff knows better since if I understood him correctly, he is the only one who can actually use the tool in question...
vdr1981 is offline   Reply With Quote
Old 04-21-19, 01:18 PM   #12029
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Export tool for what ? I have already described that backing up certain files (sh5.exe and a couple of others) and de-installing TWoS will give you the files you need to re-install game and using these files, this will give you a 1.2.0 game which is fully moddable and the TDW patch already applied.

Well, you still need TWoS for all that...
And all this for what? Just to play the 3-circle torpedo firing again, to see Captain Ralph in the initial tutorial, or playing with the mischief tonnage bar?... No thanks!

Last edited by XenonSurf; 04-21-19 at 01:37 PM.
XenonSurf is offline   Reply With Quote
Old 04-21-19, 05:00 PM   #12030
Tonci87
Captain
 
Join Date: Jun 2012
Posts: 545
Downloads: 116
Uploads: 0


Default

Quote:
Originally Posted by vdr1981 View Post

v2.2.12
- Edited Baltic early war sea traffic lines.
- Fixed problem where Polish merchant ships were occasionally trying to pass trough the Kiel kanal while trying to defect to Great Britain during the invasion of Poland.
- Defecting Polish ships will now be taken from Free Poland roster so they can be attacked without penalties for player even after Poland has been conquered.
- Reworked Operation Weserübung: British and German task forces routs departure dates and group compositions. *Note that near the coast operations can not be simulated due to AI limitations.
- Removed excessive number of both British and German task forces during the invasion of Norway.
- Fixed problem where British task forces will just disappear after their final way point is reached during the Operation Weserübung. Instead, they will patrol the designated area for several days and return to Scapa Flow.
- Edited/added set of radio messages which will instruct the player how to behave during the Operation Weserübung, when to start and stop attacking Norwegian ships...
- *All campaign changes require new campaign start in order to be activated but this is not mandatory if your current playtrough date is well beyond april 1940.
- Polish Grom destroyer 3D model is replaced with more historically accurate British R class, instead of used Tribal.
- Special thanks to the latest outstanding TWoS supporters/donors who are making this expansion to keep going: Michael Meuren, Thomas "excel4004" Pentenrieder and Robert "bstanko6" Stanko.


Download links in my signature...Happy hunting!

Impecable timing VDR, I just finished a patrol and made my usual bunker save Oktober 1940 now
I´m glad that you reworked OP Weserübung. Great job!
Tonci87 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.