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Old 01-09-07, 02:45 PM   #16
Paajtor
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I am waiting a little, before I install this, allthough I love the idea.
Does it work on your setup, Jimbuna?

Did you GWX-users perform a rollback of SH3Commander, prior to enabling this mod?
And are you running SH3C under your Administrator-account (like the SH3C readme tells you to)?

Just guessing.
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Old 01-09-07, 02:47 PM   #17
moosenoodles
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Hi tiki,,

In regards to the voices used by myself,.,

Basicaly, im using a fresh install of sh3 patched to 1.4b whatever it was,. and then GWX right ontop, using 16km mod,slide out dials but the one by mav. so that i can have all the tools slide out the way for fuller screen view. and his gwx adjusted integrated orders mod.. All installed with the JG's installer... sound options were then in game set to english text, german voices.. and music is still on etc all volumes up to max..

Then used jg's installer with your sound pack mod and I as said dont hear no difference.. And yes I change speeds most the time with the telegraph positional settings..

So does a fresh install and GWX use folder 1 sounds for german speech? me I have no idea i thought it would of been default, but unless gwx moved its choice i dont know..l hope someone can check on it and find out, id like to try ur sounds...

cheers,

Moose..

Edit.. using sh3 commander 2.7... and not sure about why id want to roll back im in middle of stuff so id rather not start fresh you know what i mean ? and yeah i always run under administration account..
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Old 01-09-07, 02:49 PM   #18
Gildor
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Doesn't work here either. I have never changed my CE but he might use one of the other voices. (German voice, English text)
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Old 01-09-07, 02:57 PM   #19
moosenoodles
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great in a funny kind of way that i see same problem with others, lol
means im not going insane when installing something so straight forward...

Im sure tiki will hunt the problem down,, :p

moose..
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Old 01-09-07, 03:03 PM   #20
Tikigod
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Ok, the IIA subs use a different CE voice than the VIIB. I guess the VIIB uses voicepack 1 because I'm experiencing the same thing when I enter a IIA in single player missions. I do know it works for my VIIB in the career I am in.

So, for now just use a VIIB if you want to hear the telegraph work (in the limited functioning VIIB Demo ). Otherwise you will have to wait until I finish all the German voice packs to experience it in the other uboats.

I'll get working later tonight to hopefully shut all you non-VIIB users up.
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Old 01-09-07, 03:05 PM   #21
Gildor
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Thanks for all the work Tikigod. I look forward to the results!
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Old 01-09-07, 03:06 PM   #22
moosenoodles
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ah right well thats type IID as well then cause thats what im in :P

doing the wolves at war training mission.. so im stuck till i get assigned the VII's lol

cheers for clearing this up tiki..

Moose..
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Old 01-09-07, 03:14 PM   #23
Paajtor
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Awesome, Tikigod.
We will wait...you know how patient we all are.

Sailing in a VIIC, btw.
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Old 01-09-07, 11:31 PM   #24
Tikigod
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I just found out that the voice packs sometimes get randomized either with sh3 commander or GWX (I think when you enter new campaigns or missions) So, if you get into a uboat that doesn't seem to work its just a different voice pack than the one I provided for the "demo". I didn't realize that the voices would be so unpredictible when starting a new mission, etc. So, sorry if this caused any frustration. I have about 5 folders completed now. I should have it a full version posted by tomorrow.

Last edited by Tikigod; 01-10-07 at 06:15 AM.
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Old 01-09-07, 11:53 PM   #25
Tuddley3
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Tiki, your mods are always amazing, and can't wait to try this one out. Very creative I must say, my hat is off to you once again.

BTW, have you been able to contact your friend about the Subsim Forum Widgets ?
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Old 01-10-07, 03:55 AM   #26
Kruger
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OK Tiki...I am waiting for this release, cos' it's not working for me either. Thank you very much for your work.
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Old 01-10-07, 10:38 AM   #27
mikaelanderlund
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Hi,

Does the real uboot really have bell sounds in the control room? I think it was only in the engin room to notifie the machinists.

Mikael
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Old 01-10-07, 11:27 AM   #28
Tikigod
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Full Version Finished. Link Posted above. I dont want to hear anymore posts about how the demo doesn't work
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Old 01-10-07, 11:34 AM   #29
moosenoodles
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LOL - cheers your a star :P
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Old 01-10-07, 02:15 PM   #30
EmeAzul
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Default English Voices Version?

Tikigod, sounds very interesting and from your comments, it looks like it was a lot of work to complete this project. Do you plan on doing an English Voices version of this? I'm sure there would be a number of us in the Community who would use such a version. Thx

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